beegee1
157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
2011-04-05 17:38:24 +00:00
Michał W. Urbańczyk
b5a546349b
Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother.
2011-04-03 10:45:39 +00:00
mateuszb
ccecc6637f
* partially done support for VERM
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* MSVC compilation fix (using boost::ref is an error)
2011-04-01 19:09:05 +00:00
Ivan Savenko
407acce4c6
- gcc 4.5 / boost 1.46 compilation fixes
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- configure will accept CXXFLAGS parameter correctly
- boost version check in ERMParser - to skip compilation with old boost
2011-03-29 17:16:10 +00:00
mateuszb
3c393843e6
* ERM parsing mostly done, some strange cases of body syntax, undocumented expressions and encoding issues still remain.
2011-03-27 17:24:30 +00:00
Ivan Savenko
c6f1d87ede
- fix for #95 and #602
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- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
beegee1
b6c385f158
Better implementation of campaign selection screen
2011-03-21 19:32:48 +00:00
DjWarmonger
70b21fc9eb
Quick implementation of stack experience details. Minor fixes.
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Man, it's ugly.
2011-03-21 08:14:23 +00:00
DjWarmonger
bc51c0006f
Support for creature skill icons. Several fixes for creature abilities.
2011-03-20 08:45:05 +00:00
Ivan Savenko
7209f158a1
- gcc/Linux fixes
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- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
Michał W. Urbańczyk
5e4140762f
Fixed #687 .
2011-03-19 14:35:29 +00:00
beegee1
fb929fa9b0
AB campaign selection screen added
2011-03-19 14:27:51 +00:00
Michał W. Urbańczyk
95efcc7cb5
Fixed #305 , #707 , #708 .
2011-03-19 00:06:54 +00:00
Michał W. Urbańczyk
4d3776058d
My project files for VC10.
2011-03-17 23:06:48 +00:00
Frank Zago
66c05ddcff
Some gcc/linux fixes.
2011-03-17 03:56:36 +00:00
mateuszb
406b3e3f1c
* unnecessary code removed
2011-03-15 17:25:51 +00:00
beegee1
38837ebfc9
Implementation of WOG and ROE campaign selection screen
2011-03-15 14:35:36 +00:00
Frank Zago
9bd484a6de
gcc compile fix.
2011-03-13 16:06:20 +00:00
Michał W. Urbańczyk
a382b641b7
Removing old, VC9 project files.
2011-03-12 22:53:52 +00:00
Michał W. Urbańczyk
a461326380
Fixed #634 and #703 .
2011-03-12 22:29:19 +00:00
Michał W. Urbańczyk
39120fe4a5
Spell scroll improvements, fixing #689 , #690 , #691 .
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CArtPlace now uses common CInfoWindow for r-click popup (with or without a custom component), old CMessage::genWindow no longer needed.
2011-03-12 21:55:31 +00:00
DjWarmonger
2fc2fa539d
Fixed #706 .
2011-03-08 09:09:57 +00:00
DjWarmonger
d0e9049161
Fixed #704 .
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Magic Resistance tweak.
2011-03-08 07:53:09 +00:00
DjWarmonger
b9f301b600
Better implementation of creature window, minor fixes.
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Check forum for new graphics.
2011-03-06 12:12:22 +00:00
Michał W. Urbańczyk
7dbf105f6e
Surrendering and related artifacts (Statesman's Medal,
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Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
Ivan Savenko
7908a1a61d
Makefiles update - new files
2011-03-04 17:18:45 +00:00
DjWarmonger
dc0eb37da6
New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
2011-03-03 18:25:48 +00:00
Michał W. Urbańczyk
222bf004b9
Fixed #679 and #681 .
2011-03-01 13:54:48 +00:00
Michał W. Urbańczyk
207e573001
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
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Removed some unused code.
2011-03-01 09:57:18 +00:00
Ivan Savenko
a2f512813f
- gcc compile fixes
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- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
Michał W. Urbańczyk
03fdd22b1a
Version set to 0.83c, to be released as development build.
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Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes).
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
mateuszb
1dd05788c9
* fixed #53
2011-02-26 17:32:56 +00:00
Michał W. Urbańczyk
236345e61d
Fixed #674 , #675 , #676 , #677 .
2011-02-25 17:57:30 +00:00
DjWarmonger
2f4aabca52
Compile issue fixed - it's temporary solution.
2011-02-24 18:27:44 +00:00
mateuszb
ba7eb6ce49
* bug 492 fixed
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* boost::filesystem version set to 2 (should work with all relatively new versions of boost)
2011-02-24 15:05:21 +00:00
Michał W. Urbańczyk
e505328fcd
Reverted r1992 for now [boost < 1.46 won't work with it]
2011-02-24 14:01:58 +00:00
Michał W. Urbańczyk
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
0482195489
* bug 652 fixed
2011-02-24 13:14:52 +00:00
mateuszb
4647d4af2c
boost 1.46 compile fixes.
2011-02-24 12:21:48 +00:00
mateuszb
5e0b0e49b2
* bug 392 fixed
2011-02-23 18:21:51 +00:00
mateuszb
6d6a1af9ed
* fixed crash on after attack spell casting
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* more aggressive stack direction normalization after action
* artillery support
2011-02-23 17:10:35 +00:00
mateuszb
e979802012
* fix for bug 672
2011-02-23 15:51:33 +00:00
mateuszb
a6b4cfdde7
* spell scroll campaign bonus
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* minor fix (gratuitous call to giveCampaignBonusToHero)
2011-02-23 11:21:40 +00:00
Michał W. Urbańczyk
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
mateuszb
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
Michał W. Urbańczyk
a46ad0b7ef
Next set of fixes, mostly for deserialization.
2011-02-22 09:47:25 +00:00
mateuszb
1458cf64c2
* fixed bug 298
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* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
mateuszb
43468e16e1
* bug 97 fixed
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* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
2011-02-21 13:27:31 +00:00
Michał W. Urbańczyk
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
mateuszb
519a4186de
* fixed bugs 470 and 523
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* minor improvements
2011-02-20 18:32:39 +00:00