AlexVinS
8f18dec5e3
Cleanup
2016-09-29 12:13:06 +03:00
AlexVinS
e91a6d45e8
Probably fixed http://bugs.vcmi.eu/view.php?id=2523
2016-09-29 10:45:22 +03:00
AlexVinS
921d2f6210
Fixed http://bugs.vcmi.eu/view.php?id=2522
2016-09-29 10:21:22 +03:00
DjWarmonger
e77d408e92
Merge pull request #222 from dydzio0614/HeroBattleWindow
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Looks OK to me, thanks! :)
2016-09-28 21:06:59 +02:00
dydzio
68af6a0c19
Refactoring InfoAboutHero + GetHeroInfo
2016-09-28 13:22:33 +02:00
Arseniy Shestakov
6e5ad22efc
Revert "CMake: add usage of ccache if it's available"
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This reverts commit 2576dd4692
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Unfortunately I didn't manage to fix older combination of CMake+Clang with ccache.
Newer version of Clang that I use can't compile older FuzzyLite from VCMI repository anyway.
2016-09-28 08:26:31 +03:00
AlexVinS
30aa379a9d
Fixed http://bugs.vcmi.eu/view.php?id=2521
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* show icons at visitable position
* do not duplicate visible objects icons
2016-09-28 07:58:15 +03:00
dydzio
f9b5ca3374
Remove max mana info leak + tiny refactor
2016-09-28 00:20:45 +02:00
dydzio
f621ef4ce8
Implementing hero battle information window
2016-09-27 22:47:58 +02:00
dydzio
d831c087d9
Extending hero info callback
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Allow to check battle enemy hero details + adding max spell points to available data
2016-09-27 22:47:24 +02:00
Arseniy Shestakov
2576dd4692
CMake: add usage of ccache if it's available
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ccache obviously don't give any real betefit with PCH, but still nice option to test.
2016-09-27 08:36:52 +03:00
Arseniy Shestakov
99dcb44851
Add option hideSystemMessages to hide server messages on client
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Use "set hideSystemMessages on" in client console to activate.
2016-09-26 16:05:27 +03:00
AlexVinS
a03419e7d9
Fixed http://bugs.vcmi.eu/view.php?id=2269
2016-09-24 11:25:29 +03:00
AlexVinS
7874dffa7d
fixed http://bugs.vcmi.eu/view.php?id=2282
2016-09-24 10:06:24 +03:00
AlexVinS
849e3fc04e
Fixed http://bugs.vcmi.eu/view.php?id=2506
2016-09-24 09:27:58 +03:00
ArseniyShestakov
6c63041d1a
Merge pull request #198 from vcmi/SpellsRefactoring8
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No reason to not merge this now.
2016-09-24 05:29:55 +03:00
AlexVinS
7618e294c2
More fixes to not place obstacles on wall parts
2016-09-24 04:55:48 +03:00
AlexVinS
cffc4b2ab5
fixed patch obstacle placement inside walls
2016-09-23 20:27:55 +03:00
AlexVinS
bac0b026e5
Do not place obstacles on wall parts
2016-09-23 13:14:12 +03:00
AlexVinS
44753866ec
Fixed Clone links cleanup.
2016-09-23 12:20:41 +03:00
Arseniy Shestakov
bb05db90e5
CRewardableObject::onHeroVisit: avoid crash on pickable objects
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Missed this problem when tested #214
2016-09-23 11:47:07 +03:00
ArseniyShestakov
50b271393c
Merge pull request #214 from Chocimier/iss1975
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Properly check if corpse was visited
2016-09-23 06:26:10 +03:00
AlexVinS
bd79298ca6
Let AI do not self-destruct with armageddon too often.
2016-09-22 22:29:48 +03:00
AlexVinS
62d272f3e5
Cleanup
2016-09-22 21:35:37 +03:00
AlexVinS
fb384d83b8
Probably fixed crash when AI finish battle with spell
2016-09-22 20:51:13 +03:00
AlexVinS
21de5817e3
fixed http://bugs.vcmi.eu/view.php?id=2499
2016-09-22 18:44:57 +03:00
AlexVinS
ea2e336f54
Merge branch 'develop' into SpellsRefactoring8
2016-09-22 16:40:32 +03:00
Arseniy Shestakov
9963b9e02b
New command line option for testing: testingsavefrequency
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Saving is slowest part of VCMI and for testing purposes like benchmarking it's helpful to create saves less often.
When --testingsavefrequency=N is specified client going to save only once in N days.
Option only active if other testing options are specified too.
2016-09-22 03:43:30 +03:00
Arseniy Shestakov
dba58e5eb1
Faerie Dragon: decrease Magic Mirror cast chance from 30 to 20 percent
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Povelitel find out it's work too often and FizMiG doc confirms this.
2016-09-21 19:09:02 +03:00
Piotr Wójcik
97d358b70f
Marking visited for team
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Also no longer gives reward every player
2016-09-20 22:05:44 +02:00
DjWarmonger
8a1b22c45d
Merge pull request #219 from dydzio0614/patch-2
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Update secondary skill handling. Fix issue 2307
2016-09-20 13:42:14 +02:00
Dydzio
bd651ec5ef
Improve pandora box secondary skill handling
2016-09-20 12:40:58 +02:00
Arseniy Shestakov
58f90b736b
New cheat vcmiungoliant: hide all tiles that out of sight radius
2016-09-20 10:51:57 +03:00
DjWarmonger
264c71c58a
Merge pull request #218 from vmarkovtsev/fix-morale-widget
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Nice and clean fix.
2016-09-19 20:44:13 +02:00
Dydzio
563a5d53c0
Update secondary skill handling. Fix issue 2307
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Also making secondary skill icon display behavior same as in H3 during popup message.
2016-09-19 20:05:57 +02:00
Vadim Markovtsev
31e5f7b800
Fix morale widget update after dismissing a creature in garrison
2016-09-19 18:59:34 +02:00
Arseniy Shestakov
f721d22dfb
CClient::loadGame: throw proper error if server save is missing
2016-09-19 04:56:20 +03:00
Arseniy Shestakov
02a45007e7
VCAI::showGarrisonDialog: don't try to pick army from locked garrison
2016-09-19 03:30:55 +03:00
Arseniy Shestakov
75cffa7d0b
CGameHandler::arrangeStacks: honour removableUnits of CGGarrison
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Now server properly check allowed actions for CGGarrison. Fix issue 2303
Server now allow all stack arrangement as long as troops stay inside garrison.
It's possible to put more troops inside using swap/merge/split, but not take anything out if it.
2016-09-19 03:20:44 +03:00
ArseniyShestakov
540d239df6
Merge pull request #217 from dydzio0614/patch-1
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Block surrender via escape tunnel. Fix issue 2398
2016-09-18 23:59:01 +03:00
Arseniy Shestakov
58d11d6074
donotstartserver: ask for IP and port even for "host" player
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When "--donotstartserver" option specified client will show dialog to use any IP/port for host player.
2016-09-18 23:24:08 +03:00
Dydzio
8b0c62e10e
Block surrender via escape tunnel. Fix issue 2389
2016-09-18 22:05:05 +02:00
AlexVinS
7e85154946
Unify battleCanCastSpell parameters
2016-09-18 18:12:07 +03:00
AlexVinS
ef34d21941
Passive cast can be blocked by spell level limit.
2016-09-18 17:21:56 +03:00
AlexVinS
374e30c972
Added a few safety checks
2016-09-18 16:30:03 +03:00
AlexVinS
73c7b49eb7
Hide effectValue calculation inside BattleSpellCastParameters
2016-09-18 15:27:22 +03:00
AlexVinS
1fd87ecc4a
Simplified offensive spell damage calculation
2016-09-18 14:54:17 +03:00
AlexVinS
dcb0e8a0c1
Tweak
2016-09-18 13:39:02 +03:00
Arseniy Shestakov
1d45d214e5
CGameHandler refactoring: when possible only use const data
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We only change gamestate via netpacks so there is absolutely no reason to use non-const pointers and functions in GH.
2016-09-18 11:53:51 +03:00
Arseniy Shestakov
635c48f889
CGHeroInstance::setType: fix to give proper subID to random heroes
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Hero class id is used to determine hero object appearance, but after than we use subID to store it's unique id.
This change should fix issues 2127 and 2277 since random heroes not going to override others in heroesPool.
2016-09-18 10:01:09 +03:00