Ivan Savenko
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df5af589ae
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Implemented per-language, player-player and (untested) match channels.
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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5d188024db
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Set room status to "In Game" once gameplay starts
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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7c9aa9d953
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Show all rooms (including private) in room list
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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dcf35e4877
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Clicking "Create New Room" button with active room now will switch to
game lobby UI
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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16605a7aaa
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Allow hiding global lobby UI via Shift+Tab
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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3023db6f0f
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Store and show correct player room limit in UI
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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715e094f5c
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Implemented room description display (map/template name)
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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69236b73ca
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Added player count icon and enter room icon to room widget
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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4f34c07f22
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Provide correct size to room and account lists
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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be641d1710
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Split 'loginSuccess' into server and client-specific versions
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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c21e5bb0fb
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Always validate messages in debug mode. Fixes for schemas
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2024-03-08 16:32:40 +02:00 |
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Ivan Savenko
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456dfd9e3d
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Added debug validation of lobby protocol on every send/receive
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2024-03-08 16:32:40 +02:00 |
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Ivan Savenko
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5b1549200a
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Renamed openGameRoom to more clear activateGameRoom
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2024-03-08 16:32:39 +02:00 |
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Ivan Savenko
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07d201502e
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Refactoring of button class to prepare for configurable button
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2024-02-29 13:57:25 +02:00 |
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Ivan Savenko
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54796c7c56
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Rename toJson to toString/toCompactString for consistency
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2024-02-26 12:55:49 +02:00 |
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Ivan Savenko
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af671d109f
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Made graphical primitive-based UI more configurable
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2024-02-18 20:48:45 +02:00 |
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Ivan Savenko
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1a144fc516
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Some progress on private rooms support
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2024-02-10 19:02:25 +02:00 |
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Ivan Savenko
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4a0dd2da2c
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Added option to create new account even if player already have one
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2024-02-09 23:02:41 +02:00 |
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Ivan Savenko
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8cd6832297
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Handle errors from global lobby on client
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2024-02-04 21:23:21 +02:00 |
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Ivan Savenko
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7dee24edae
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Cleanup
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2024-02-03 23:30:16 +02:00 |
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Ivan Savenko
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1b6ac1052a
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Properly lock UI mutex on accessing GUI state from network thread
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2024-02-03 22:24:32 +02:00 |
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Ivan Savenko
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03fcfe3392
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Use std::byte in serializer
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2024-02-02 13:09:12 +02:00 |
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Ivan Savenko
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29c0989849
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Use std::byte to manage network data
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2024-02-02 02:02:09 +02:00 |
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Ivan Savenko
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c9ebf32efd
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Send error messages if operation fails
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2024-02-02 00:12:30 +02:00 |
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Ivan Savenko
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c5c46a7c9a
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Implemented connecting to server via proxy
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2024-01-30 21:31:41 +02:00 |
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Ivan Savenko
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bed05eb52d
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WIP: Implemented joining public rooms
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2024-01-28 00:04:54 +02:00 |
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Ivan Savenko
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388ca6e776
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Added list of active accounts and rooms to UI. Added room creation logic
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2024-01-26 16:32:36 +02:00 |
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Ivan Savenko
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709905b1a0
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Simplified networking API
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2024-01-19 23:52:28 +02:00 |
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Ivan Savenko
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80e960bc8e
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Finalized new TCP networking API
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2024-01-19 23:52:28 +02:00 |
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Ivan Savenko
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476a05fed3
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Formatting
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2024-01-19 23:52:28 +02:00 |
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Ivan Savenko
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ffa58152ac
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Client-side support for hosting game server via lobby
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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47f72af556
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Client-side update, adapted and fixed login and chat
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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461bca73f3
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Minor cleanup - move reinterpret_cast to jsonNode
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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55b504792e
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Implemented basic version of login window and persistent connection on
client
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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78833a1015
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Split LobbyWindow file into one file per class
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2024-01-19 23:49:59 +02:00 |
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