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Commit Graph

5912 Commits

Author SHA1 Message Date
AlexVinS
4a37ed99ea Fix duplicated block-visit regression 2016-02-26 00:42:49 +03:00
AlexVinS
2021decb91 Serialize town spells 2016-02-25 22:59:17 +03:00
Arseniy Shestakov
5778082842 VCAI: dont visit border guard if tent not visited. Fix issue 1590
CQuest::checkQuest cant be used for border guard since CGKeys not yet work using quests.
Currently border guard have MISSION_NONE quest that always return true and make AI stuck.
2016-02-25 08:40:28 +03:00
Arseniy Shestakov
4f7664926e New console commands for AI debugging: gosolo and controlai
gosolo: make AI to take over every human player in game. Second command would give control back to CPlayerInterface.
controlai: give control of one or all AI players to CPlayerInterface. Command "controlai orange" turn orange to human player while "controlai" without color specified make all AIs human controlled players.
2016-02-25 00:38:10 +03:00
AlexVinS
8b6cf82a01 Fix 2016-02-24 02:59:34 +03:00
AlexVinS
d2f04332d0 Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
AlexVinS
c3775486db Serizlize main town info 2016-02-23 23:23:39 +03:00
AlexVinS
17e557be17 Advance Logical identifier condition 2016-02-23 16:36:21 +03:00
DjWarmonger
fba1e86091 An experiment - instead of hard limit function use modulo wrap-around for zone placement. Should be more logical and give zones more space. 2016-02-23 12:11:25 +01:00
AlexVinS
8ed6aa762b fix 2016-02-23 01:14:06 +03:00
AlexVinS
4bcfb8c27d Draft of new Event conditions 2016-02-22 23:43:57 +03:00
ArseniyShestakov
7f1ddc4a98 Merge pull request #196 from vcmi/feature/armiesMerging
Feature/armies merging
2016-02-22 19:55:03 +03:00
AlexVinS
dc5ad7d7b3 Make string instance names persistent 2016-02-22 19:26:42 +03:00
AlexVinS
ac281f3fec Tweaks 2016-02-22 04:53:14 +03:00
Arseniy Shestakov
f8c6751707 CGameHandler::endBattle: change town ownership when hero lost siege 2016-02-22 03:35:38 +03:00
Arseniy Shestakov
9428f865d3 CGTownInstance: erase all stacks when town is captured by enemy 2016-02-22 03:33:15 +03:00
AlexVinS
64cb0267a3 Do not save "visitableFrom" if object do not have active tiles. 2016-02-22 03:22:10 +03:00
AlexVinS
51bee1000b Implemented CGWitchHut::serializeJsonOptions 2016-02-22 03:16:33 +03:00
AlexVinS
939e0128fd Do not save default json values 2016-02-22 02:50:06 +03:00
Arseniy Shestakov
d15106bf63 CGTownInstance: implement armies merging on siege. Fix issue 169
Merging algorithm is replicate one from original game.
2016-02-22 02:46:31 +03:00
AlexVinS
dd1aabbe23 Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
AlexVinS
15a4a11560 Tweak tests 2016-02-21 22:25:31 +03:00
AlexVinS
a4b6d34ebe Advance map header serialization 2016-02-21 22:13:20 +03:00
AlexVinS
4ebafa17b4 Remove unused placeholdedHeroes field 2016-02-21 22:12:58 +03:00
AlexVinS
53b5587c2e Advance map header serialization 2016-02-21 21:21:22 +03:00
AlexVinS
7eb8dbe0e9 Fix serializer backward compatibility in CPointerLoader 2016-02-18 18:45:42 +03:00
AlexVinS
b6103167f7 Fix serializer backward compatibility in CPointerLoader 2016-02-18 18:08:05 +03:00
AlexVinS
36121696ca Clenaup 2016-02-18 17:48:04 +03:00
Arseniy Shestakov
07961766ca CGPandoraBox: don't use giveCreatures object removal feature
For pandora box there's own removal function and for CGEvent based on it we sometimes don't want to remove object at all.
2016-02-17 11:28:54 +03:00
AlexVinS
5a8ee32f89 Tweaks 2016-02-15 18:16:45 +03:00
AlexVinS
150fcc9422 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-15 13:39:00 +03:00
AlexVinS
4d9058e412 Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
AlexVinS
ec760632a6 Advance Json serializer
* added bool, numeric and string support
* added some enum support
* PoC implementation of logical id condition
* Refactoring
2016-02-15 12:21:39 +03:00
ArseniyShestakov
c550484613 Merge pull request #181 from vcmi/feature/drawbridgeMechanics
Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
f453172d53 CBattleInterface: cleaner implementation of optional drawbridge blit
Checking against nullptr isn't clean solution so we only blit in case gate opened or destroyed.
2016-02-14 15:38:58 +03:00
Arseniy Shestakov
2cfdfca7e5 Battles: fix more cases where invalid wall hex position present 2016-02-14 14:38:24 +03:00
AlexVinS
67b03b9658 Fixed remaining tempOwner testsю 2016-02-14 12:25:49 +03:00
AlexVinS
fb322b41bc Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-14 12:14:57 +03:00
AlexVinS
800f32c4cb Fix few cases of tempOwner initialization. 2016-02-14 12:13:30 +03:00
AlexVinS
709dd833d5 Added hacks for hero identification. 2016-02-14 11:25:01 +03:00
AlexVinS
e0af4a665a Added hacks fot spell scroll support. 2016-02-13 19:43:05 +03:00
AlexVinS
7106c5d1af Fix loading of spell identifier 2016-02-13 19:41:28 +03:00
Arseniy Shestakov
d4524c2fbd CGDwelling: dont set owner for Refugee Camp. Fix issue 2029 2016-02-13 19:26:47 +03:00
Arseniy Shestakov
c5cfc8467f Battles: change naming from drawbridge to gate for everything
This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
AlexVinS
a59f0c23ce Dedug tweaks 2016-02-13 17:16:00 +03:00
Arseniy Shestakov
b946c52242 CBattleInterface: introduce EWallVisual instead of ids with comments 2016-02-13 17:10:14 +03:00
AlexVinS
5a92e0de2b Small redesign 2016-02-13 16:28:07 +03:00
AlexVinS
22b93106c8 Experimental drafts of Json serializer 2016-02-13 15:04:32 +03:00
AlexVinS
a307d3ca40 tweaks 2016-02-10 13:24:03 +03:00
AlexVinS
fb17914ae5 Debug tweaks 2016-02-10 08:59:24 +03:00