|
2a8ae6310e
|
Better object placement and accessibility.
|
2014-07-09 09:22:50 +02:00 |
|
|
3443ba5bb3
|
fix libvcmi linking
|
2014-07-09 01:43:13 +03:00 |
|
|
22d26db694
|
Correct placement of non-overlapping objects.
|
2014-07-08 20:13:51 +02:00 |
|
|
8a8cda950d
|
Fix for previous commit.
|
2014-07-08 13:17:47 +02:00 |
|
|
b9a01fbffe
|
Make sure main town is accessible.
|
2014-07-08 12:28:50 +02:00 |
|
|
d3f97829a1
|
Prevent RoE elemental dwellings from spawning.
|
2014-07-08 11:57:02 +02:00 |
|
|
82ccf240f0
|
Fixed fractalize algorithm - better treasure density.
|
2014-07-08 11:28:55 +02:00 |
|
|
3fb498713a
|
Fixed placement of large obstacles.
|
2014-07-08 08:59:13 +02:00 |
|
|
820eceb8ad
|
Add VCMI_DLL flag for libvcmi
|
2014-07-08 01:50:44 +03:00 |
|
|
866cd6f540
|
Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries.
|
2014-07-07 18:01:15 +02:00 |
|
|
ced3d32f3f
|
Scale dwelling / pandora with creatures value according to number of native zones.
|
2014-07-07 16:20:48 +02:00 |
|
|
4cea0a2973
|
Zone dwellings will now match first town.
|
2014-07-07 11:29:16 +02:00 |
|
|
aaf314baf4
|
Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
|
2014-07-07 08:29:07 +03:00 |
|
|
f65239b51f
|
- Added faction-specific dwellings
- Fixed generation of terrain-specific objects
|
2014-07-06 22:14:37 +02:00 |
|
|
f3ccdc8a21
|
Even distribution for surface / underground zones.
|
2014-07-06 10:43:30 +02:00 |
|
|
cbd2d74292
|
Generate random Pandora boxes.
|
2014-07-06 07:15:52 +02:00 |
|
|
0782557814
|
- Place all standard visitable objects
- Fixed some constructors
|
2014-07-05 19:36:12 +02:00 |
|
|
9cfbbb2048
|
Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash.
|
2014-07-05 15:22:53 +02:00 |
|
|
d942858ef9
|
Throw exception when there are not enough two-way monoliths available.
|
2014-07-04 14:46:02 +02:00 |
|
|
05c2a4e716
|
Better gravity-based algorithm.
|
2014-07-04 11:51:28 +02:00 |
|
|
20f7071d11
|
Implemented stack experience/commander experience display for window
|
2014-07-04 12:48:09 +03:00 |
|
|
5fb07ded38
|
Correct underground terrains. More improvements for connection placement.
|
2014-07-04 10:45:00 +02:00 |
|
|
d4d3f1a568
|
More tweaks.
|
2014-07-04 09:54:55 +02:00 |
|
|
ab748ae221
|
Somewhat better gate placement, attempt to add rocky tiles to underground zones.
|
2014-07-03 23:11:24 +02:00 |
|
|
d118fbffe8
|
Correct placement of subterranean gates.
|
2014-07-03 17:24:28 +02:00 |
|
|
60a5c764b8
|
Correct zone placement & sizing for underground maps.
|
2014-07-03 12:28:51 +02:00 |
|
|
cc8d484775
|
Refacoring, tweaks.
|
2014-07-03 09:39:26 +02:00 |
|
|
9797372dbe
|
Implement Unicode support for ingame console
|
2014-07-02 19:16:05 +04:00 |
|
|
195eae48ca
|
Merge branch 'develop' into SDL2
Conflicts:
client/CPlayerInterface.cpp
|
2014-07-02 17:15:12 +04:00 |
|
|
abd6fe73dd
|
Version 0.96 release.
|
2014-07-01 19:32:31 +02:00 |
|
|
cc294b3ae7
|
Version 0.96 release.
|
2014-07-01 19:30:31 +02:00 |
|
|
cc349fa64f
|
Fixed Faerie Ring bonus, removed unused code
|
2014-07-01 18:19:51 +03:00 |
|
|
c956b3f02a
|
Fixed #1820, better detection of object below cursor that uses same logic as renderer
|
2014-07-01 17:19:08 +03:00 |
|
|
bae9f2083f
|
Workaround for hero & town issue. Game still crashes elsewhere, though.
|
2014-07-01 12:07:53 +02:00 |
|
|
54390ea81c
|
Merge branch 'develop' into RMG
|
2014-07-01 08:25:53 +02:00 |
|
|
bda71bed83
|
Uploading misc tweaks.
|
2014-07-01 07:07:40 +02:00 |
|
|
db221829aa
|
Modding-related bugfixes:
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
|
2014-06-30 17:13:01 +03:00 |
|
|
50dfe05cd1
|
[C::B] Small projects fix
|
2014-06-30 11:19:55 +04:00 |
|
|
a556ef64e9
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
|
2014-06-30 06:45:35 +02:00 |
|
|
a1fff864e6
|
Fixed missing names for dwellings and creature banks
|
2014-06-30 00:16:45 +03:00 |
|
|
f01ab0d48f
|
Fixed rest of reported on forums bugs in rewardables
|
2014-06-29 20:13:25 +03:00 |
|
|
1157111fcf
|
More bugfixing:
- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
|
2014-06-29 17:23:06 +03:00 |
|
|
7dbe2f5c40
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
|
2014-06-28 16:31:06 +02:00 |
|
|
917b1ffca8
|
Bugfixing:
- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
|
2014-06-28 17:21:38 +03:00 |
|
|
920f56969b
|
Create random obstacles that match terrain.
|
2014-06-28 09:46:32 +02:00 |
|
|
7aa8213cd5
|
Tweaked templates to allow all map sizes.
To be released as 0.95c.
|
2014-06-27 21:48:17 +02:00 |
|
|
90b72a7856
|
Workaround with Obelisks. Kill me later.
|
2014-06-27 20:28:21 +02:00 |
|
|
383280f72a
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
|
2014-06-27 18:26:43 +02:00 |
|
|
f01e30a3b1
|
Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
|
2014-06-27 19:15:47 +03:00 |
|
|
ccb475b699
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
|
2014-06-27 06:24:05 +02:00 |
|