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Commit Graph

3037 Commits

Author SHA1 Message Date
2a8ae6310e Better object placement and accessibility. 2014-07-09 09:22:50 +02:00
3443ba5bb3 fix libvcmi linking 2014-07-09 01:43:13 +03:00
22d26db694 Correct placement of non-overlapping objects. 2014-07-08 20:13:51 +02:00
8a8cda950d Fix for previous commit. 2014-07-08 13:17:47 +02:00
b9a01fbffe Make sure main town is accessible. 2014-07-08 12:28:50 +02:00
d3f97829a1 Prevent RoE elemental dwellings from spawning. 2014-07-08 11:57:02 +02:00
82ccf240f0 Fixed fractalize algorithm - better treasure density. 2014-07-08 11:28:55 +02:00
3fb498713a Fixed placement of large obstacles. 2014-07-08 08:59:13 +02:00
820eceb8ad Add VCMI_DLL flag for libvcmi 2014-07-08 01:50:44 +03:00
866cd6f540 Allow underground zones to connect more easily. Regression: Obstacles spawn at zone boundaries. 2014-07-07 18:01:15 +02:00
ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. 2014-07-07 16:20:48 +02:00
4cea0a2973 Zone dwellings will now match first town. 2014-07-07 11:29:16 +02:00
aaf314baf4 Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 2014-07-07 08:29:07 +03:00
f65239b51f - Added faction-specific dwellings
- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
f3ccdc8a21 Even distribution for surface / underground zones. 2014-07-06 10:43:30 +02:00
cbd2d74292 Generate random Pandora boxes. 2014-07-06 07:15:52 +02:00
0782557814 - Place all standard visitable objects
- Fixed some constructors
2014-07-05 19:36:12 +02:00
9cfbbb2048 Merge underground maps with develop. There is a serious issue with rendering rock tiles, which may cause crash. 2014-07-05 15:22:53 +02:00
d942858ef9 Throw exception when there are not enough two-way monoliths available. 2014-07-04 14:46:02 +02:00
05c2a4e716 Better gravity-based algorithm. 2014-07-04 11:51:28 +02:00
20f7071d11 Implemented stack experience/commander experience display for window 2014-07-04 12:48:09 +03:00
5fb07ded38 Correct underground terrains. More improvements for connection placement. 2014-07-04 10:45:00 +02:00
d4d3f1a568 More tweaks. 2014-07-04 09:54:55 +02:00
ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. 2014-07-03 23:11:24 +02:00
d118fbffe8 Correct placement of subterranean gates. 2014-07-03 17:24:28 +02:00
60a5c764b8 Correct zone placement & sizing for underground maps. 2014-07-03 12:28:51 +02:00
cc8d484775 Refacoring, tweaks. 2014-07-03 09:39:26 +02:00
9797372dbe Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
abd6fe73dd Version 0.96 release. 2014-07-01 19:32:31 +02:00
cc294b3ae7 Version 0.96 release. 2014-07-01 19:30:31 +02:00
cc349fa64f Fixed Faerie Ring bonus, removed unused code 2014-07-01 18:19:51 +03:00
c956b3f02a Fixed #1820, better detection of object below cursor that uses same logic as renderer 2014-07-01 17:19:08 +03:00
bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 2014-07-01 12:07:53 +02:00
54390ea81c Merge branch 'develop' into RMG 2014-07-01 08:25:53 +02:00
bda71bed83 Uploading misc tweaks. 2014-07-01 07:07:40 +02:00
db221829aa Modding-related bugfixes:
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00
50dfe05cd1 [C::B] Small projects fix 2014-06-30 11:19:55 +04:00
a556ef64e9 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-30 06:45:35 +02:00
a1fff864e6 Fixed missing names for dwellings and creature banks 2014-06-30 00:16:45 +03:00
f01ab0d48f Fixed rest of reported on forums bugs in rewardables 2014-06-29 20:13:25 +03:00
1157111fcf More bugfixing:
- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
2014-06-29 17:23:06 +03:00
7dbe2f5c40 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-28 16:31:06 +02:00
917b1ffca8 Bugfixing:
- Added missing types for serialization
- Fixed possible crash in removable objects (campfire)
- Fixed typo in bank config
2014-06-28 17:21:38 +03:00
920f56969b Create random obstacles that match terrain. 2014-06-28 09:46:32 +02:00
7aa8213cd5 Tweaked templates to allow all map sizes.
To be released as 0.95c.
2014-06-27 21:48:17 +02:00
90b72a7856 Workaround with Obelisks. Kill me later. 2014-06-27 20:28:21 +02:00
383280f72a Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-27 18:26:43 +02:00
f01e30a3b1 Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later 2014-06-27 19:15:47 +03:00
ccb475b699 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-27 06:24:05 +02:00