Ivan Savenko
bcc335e0a8
Added Finnish, Portuguese, Swedish, Turkish languages
2023-07-03 14:34:53 +03:00
Ivan Savenko
4b366e1fe8
Added new languages: Czech, Italian, Korean
2023-07-03 14:34:53 +03:00
Ivan Savenko
8efa7911b7
Implemented "Allied Adventure Map AI" option
2023-07-03 14:34:53 +03:00
Ivan Savenko
fc696fa0b3
Added detection of OS language on first run
2023-07-03 14:34:53 +03:00
Ivan Savenko
9cd246ab8b
Merge pull request #2259 from IvanSavenko/campaign_refactoring
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Fix accumulated issues with campaigns
2023-06-30 12:59:48 +03:00
Ivan Savenko
cdc27d1fcf
Play correct music file in campaign menu
2023-06-27 20:09:11 +03:00
Ivan Savenko
0fdbf54937
Use HeroTypeID instead of int
2023-06-27 19:32:27 +03:00
Ivan Savenko
4a5c1556a1
Always use std::vector<uint8_t> to store binary map
2023-06-27 16:27:35 +03:00
Ivan Savenko
96eab03b16
Fix UI updates
2023-06-27 14:09:04 +03:00
Ivan Savenko
cc91be3518
Added workaround for loading spellbook existance status
2023-06-27 13:58:45 +03:00
Ivan Savenko
33cbd46406
Merge pull request #2252 from SoundSSGood/crash_fix
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Crash fix. Cosmetic fixes.
2023-06-26 23:06:20 +03:00
Ivan Savenko
7fc66c2797
Fix loading of experience for predefined heroes
2023-06-26 20:02:43 +03:00
Ivan Savenko
3d66455cd1
Fix build
2023-06-26 19:44:38 +03:00
Ivan Savenko
098e68b8dd
Fix granting of building upgrade as bonus
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Such as granting Mages Guild Level 4 when town does not have Mages Guild
Level 1
2023-06-26 17:15:59 +03:00
Ivan Savenko
48ac84110b
Replaced hero crossover logic with one that actually matches H3
2023-06-26 17:15:59 +03:00
Ivan Savenko
e2bd98e21e
CampaignRegions class encapsulation
2023-06-26 17:15:59 +03:00
Ivan Savenko
f6b2f58da9
Use inheritance instead of composition for campaign header
2023-06-26 17:15:59 +03:00
Ivan Savenko
a08fe09517
Added encapsulation for CampaignState class
2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Ivan Savenko
453d441562
Remove heroes placeholders even in single scenarios
2023-06-26 17:15:59 +03:00
Ivan Savenko
2882e2d248
Added loading of reserved heroes from H3M
2023-06-26 17:15:59 +03:00
Ivan Savenko
2b7e554807
Formatting & cleanup
2023-06-26 17:15:59 +03:00
Ivan Savenko
0fb284f948
Extracted campaign-related code from GameState into a separate class
2023-06-26 17:15:59 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
5c3cacd290
Merge pull request #2247 from IvanSavenko/pathfinding_fixes
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Fix accumulated issues with pathfinding
2023-06-25 21:13:52 +03:00
DjWarmonger
a560eaea51
Merge pull request #2237 from vcmi/fictive_connections
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Wide, fictive, repulsive connections
2023-06-25 19:57:08 +02:00
Tomasz Zieliński
43d666a2ff
Refactor duplicated code
2023-06-25 18:31:54 +02:00
Ivan Savenko
c77d353086
Fix build
2023-06-25 17:42:36 +03:00
Ivan Savenko
e0ea994656
Moved some pathfinding options to game settings
2023-06-25 17:42:36 +03:00
Ivan Savenko
03c3797945
Fixed pathfinding with free ship boarding (Admiral's Hat)
2023-06-25 17:42:36 +03:00
Ivan Savenko
08cfbe79cf
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
Ivan Savenko
f66a8a9cf0
Do not allow stopping movement while in air
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(client-side check, since proper fix would require major rewrite)
2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e
Implemented support for "coast visitable" objects:
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- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
a84ccb37c2
Merge pull request #2250 from IvanSavenko/event_handling_fixes
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Slider input event fix
2023-06-25 17:39:55 +03:00
SoundSSGood
b135045dcd
cosmetic fixes
2023-06-24 19:01:42 +03:00
SoundSSGood
8751d9ab8b
CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization.
2023-06-24 19:01:36 +03:00
SoundSSGood
20d86edbd1
crash fixed
2023-06-24 19:01:25 +03:00
Tomasz Zieliński
a5ddc225ac
Place objects away from connection even if it's empty (not guarded)
2023-06-23 21:43:49 +02:00
Tomasz Zieliński
64e8b9b2b9
Smarter scaling for forces between zones.
2023-06-23 21:43:12 +02:00
krs
27c488e62f
Small changes after review.
2023-06-23 20:05:15 +03:00
krs
756dd398c2
Added constant for BATTLE_SHOOTING_RANGE_DISTANCE
2023-06-23 19:13:39 +03:00
krs
e938152c1d
Fix for showing penalty limit in red for unlimited ranged archers
2023-06-23 19:13:39 +03:00
krs
33bbbefdeb
First working prototype that mimics rangedFullDamageLimit code
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Next step is to create more generic functions that can be shared between the 2.
2023-06-23 19:13:39 +03:00
Ivan Savenko
ce3e150d59
Minor formatting
2023-06-23 13:55:52 +03:00
Ivan Savenko
1fb2b60999
Remove no longer relevant check
2023-06-23 13:42:09 +03:00
Ivan Savenko
44261ecc21
Fix boat positioning
2023-06-23 13:42:09 +03:00
Ivan Savenko
caccd58eb0
boat offsets for shipyards are counted from visitable position
2023-06-23 13:42:09 +03:00
Ivan Savenko
6a08a96d0c
Added createObject call as wrapper around NewObject netpack
2023-06-23 13:42:08 +03:00
Ivan Savenko
d8879f1e53
NewObject pack now receives visitable position instead of h3m position
2023-06-23 13:34:51 +03:00