AlexVinS 
							
						 
					 
					
						
						
							
						
						27a29bd035 
					 
					
						
						
							
							Start implementing actulal json serialization  
						
						
						
						
					 
					
						2015-12-05 12:06:44 +03:00 
						 
				 
			
				
					
						
							
							
								AlexVinS 
							
						 
					 
					
						
						
							
						
						1a8faeb0b9 
					 
					
						
						
							
							Start implementing map saver  
						
						
						
						
					 
					
						2015-12-05 12:06:42 +03:00 
						 
				 
			
				
					
						
							
							
								AlexVinS 
							
						 
					 
					
						
						
							
						
						0040b459c3 
					 
					
						
						
							
							Add support of CIOApi to CZipStream and CZipLoader (unused, untested)  
						
						
						
						
					 
					
						2015-12-05 12:06:41 +03:00 
						 
				 
			
				
					
						
							
							
								AlexVinS 
							
						 
					 
					
						
						
							
						
						b3ac146ba9 
					 
					
						
						
							
							Define bridge interface to minizip IOAPI  
						
						
						
						
					 
					
						2015-12-05 12:06:40 +03:00 
						 
				 
			
				
					
						
							
							
								AlexVinS 
							
						 
					 
					
						
						
							
						
						3d265f94dc 
					 
					
						
						
							
							Update projects  
						
						
						
						
					 
					
						2015-12-05 12:06:39 +03:00 
						 
				 
			
				
					
						
							
							
								AlexVinS 
							
						 
					 
					
						
						
							
						
						0cc47f00c5 
					 
					
						
						
							
							Advance map format simple test  
						
						
						
						
					 
					
						2015-12-05 12:06:35 +03:00 
						 
				 
			
				
					
						
							
							
								AlexVinS 
							
						 
					 
					
						
						
							
						
						7d16585f89 
					 
					
						
						
							
							Use COutputStream in CMapSaverJson  
						
						
						
						
					 
					
						2015-12-05 12:06:34 +03:00 
						 
				 
			
				
					
						
							
							
								AlexVinS 
							
						 
					 
					
						
						
							
						
						c965f9d02d 
					 
					
						
						
							
							Added draft of IO memeory buffer  
						
						
						
						
					 
					
						2015-12-05 12:06:33 +03:00 
						 
				 
			
				
					
						
							
							
								AlexVinS 
							
						 
					 
					
						
						
							
						
						221ec55f51 
					 
					
						
						
							
							Define basic design of output streams  
						
						
						
						
					 
					
						2015-12-05 12:06:32 +03:00 
						 
				 
			
				
					
						
							
							
								AlexVinS 
							
						 
					 
					
						
						
							
						
						adc271d7b3 
					 
					
						
						
							
							Draft on classes hierarchy.  
						
						... 
						
						
						
						* patcher and loader uses diferent input (JsonNode and binary stream of zipped map archive), dicided to split them 
						
						
					 
					
						2015-12-05 12:06:32 +03:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						89bf3592e3 
					 
					
						
						
							
							Likely fixed duplicated random heroes  
						
						
						
						
					 
					
						2015-12-05 01:40:23 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						8a3feb1e48 
					 
					
						
						
							
							Added assert to hopefully catch invalid GiveBonus package at some point  
						
						
						
						
					 
					
						2015-12-05 01:39:14 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						faa7cbff18 
					 
					
						
						
							
							Fixed gcc/clang warnings  
						
						
						
						
					 
					
						2015-12-04 01:17:43 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						f02e553b70 
					 
					
						
						
							
							Fixed another uninitialized field possiblity causing issues with StupidAI  
						
						
						
						
					 
					
						2015-12-04 00:11:44 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						90dfe3e782 
					 
					
						
						
							
							reduced visibility for members of Mine and Dwellings  
						
						
						
						
					 
					
						2015-12-02 22:34:13 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						7189a12df2 
					 
					
						
						
							
							removed few more includes from headers  
						
						
						
						
					 
					
						2015-12-02 22:10:46 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						7b5a7f43ad 
					 
					
						
						
							
							Removed includes of CGameState from headers  
						
						
						
						
					 
					
						2015-12-02 21:39:53 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						c3ce4b25df 
					 
					
						
						
							
							Removed all #include's of CMap.h from headers.  
						
						... 
						
						
						
						To all - please, avoid #include's in headers as much as possible
This kills incremental build compile times 
						
						
					 
					
						2015-12-02 21:05:10 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						bef7048460 
					 
					
						
						
							
							minimized visibility of members of teleportation-related classes  
						
						
						
						
					 
					
						2015-12-02 21:01:43 +02:00 
						 
				 
			
				
					
						
							
							
								Ivan Savenko 
							
						 
					 
					
						
						
							
						
						f9d9a38e53 
					 
					
						
						
							
							Fixed gcc warnings  
						
						
						
						
					 
					
						2015-12-02 20:59:38 +02:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						f55bfe41d6 
					 
					
						
						
							
							Digging: implement digging status on right click. Fix issue 401  
						
						... 
						
						
						
						This is also fix possibility to dig on some non-blockable objects like event. 
						
						
					 
					
						2015-11-29 12:34:23 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						ce5b7c73be 
					 
					
						
						
							
							CGEvent: avoid permanent event removal after visit. Fix issue 2339  
						
						
						
						
					 
					
						2015-11-28 23:03:26 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						c45cd1f4c2 
					 
					
						
						
							
							CGHeroInstance::getOutOffsets: temporary fix for boat summoning  
						
						... 
						
						
						
						Appropriate fix would require to get rid of convertPosition everywhere. Check issue 515 for more details. 
						
						
					 
					
						2015-11-26 10:55:02 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						64c6d3c950 
					 
					
						
						
							
							CGCreature::takenAction: add neverFlee check. Fix issue 2242  
						
						
						
						
					 
					
						2015-11-25 09:34:49 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						3d8f67f864 
					 
					
						
						
							
							getFreeTiles: filter ROCK tiles. Fix issue 1870  
						
						
						
						
					 
					
						2015-11-25 09:12:09 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						2276af70dc 
					 
					
						
						
							
							PreGame: avoid crashing on random map options  
						
						... 
						
						
						
						Options is still broken, but at least we shouldn't crash there. 
						
						
					 
					
						2015-11-25 07:25:44 +03:00 
						 
				 
			
				
					
						
							
							
								DjWarmonger 
							
						 
					 
					
						
						
							
						
						45d183289d 
					 
					
						
						
							
							Merge pull request  #142  from edeksumo/Fix-Defence-Ani  
						
						... 
						
						
						
						Fix crash 
						
						
					 
					
						2015-11-24 21:37:32 +01:00 
						 
				 
			
				
					
						
							
							
								edeksumo 
							
						 
					 
					
						
						
							
						
						aab5a05036 
					 
					
						
						
							
							Fix crash during auto battle  
						
						
						
						
					 
					
						2015-11-24 20:55:11 +01:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						a851062891 
					 
					
						
						
							
							Merge pull request  #133  from vcmi/feature/pathfinderLayers  
						
						... 
						
						
						
						Pathfinder layers and related changes: fly and water walking implemented 
						
						
					 
					
						2015-11-24 13:09:06 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						df4515901d 
					 
					
						
						
							
							CPathfinder: fix special movement boundary check  
						
						... 
						
						
						
						Forgot to fix it for water walking after fe12b8f664 
						
						
					 
					
						2015-11-23 14:11:08 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						f4c06660e4 
					 
					
						
						
							
							CPathfinder::evaluateAccessibility: apply more optimizations  
						
						
						
						
					 
					
						2015-11-22 21:31:47 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						2632389aaf 
					 
					
						
						
							
							CPathfinder: bring FoW reference back to avoid performance loss  
						
						... 
						
						
						
						This one is revert 148355908d 
						
						
					 
					
						2015-11-22 21:06:37 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						6dacb84404 
					 
					
						
						
							
							CPathfinder::addNeighbours: avoid allocating new vector each time  
						
						
						
						
					 
					
						2015-11-22 07:32:33 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						e1a360408d 
					 
					
						
						
							
							GameConstants: move operators into header and always inline them  
						
						
						
						
					 
					
						2015-11-22 07:24:12 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						5a87f58e09 
					 
					
						
						
							
							CPathfinder: optimize checks order in calculatePaths  
						
						
						
						
					 
					
						2015-11-22 06:23:54 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						8217eb3a82 
					 
					
						
						
							
							CPathfinder: split isLayerTransitionPossible into two functions  
						
						... 
						
						
						
						This way we can avoid usage of getNode for layers that clearly can't be used. 
						
						
					 
					
						2015-11-22 06:16:16 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						649ebfad2f 
					 
					
						
						
							
							TerrainTile::topVisitableObj: avoid costly vector copying  
						
						
						
						
					 
					
						2015-11-22 05:34:37 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						a1fe2ebc44 
					 
					
						
						
							
							Pathfinding: restore gamestate usage to avoid overhead  
						
						... 
						
						
						
						Also when possible pass TerrainTile pointers to getMovementCost instead of using getTile. 
						
						
					 
					
						2015-11-21 14:31:30 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						438a444443 
					 
					
						
						
							
							CGHeroInstance: move native terrain check into getNativeTerrain  
						
						... 
						
						
						
						That make it easier to use that code independently in TurnInfo 
						
						
					 
					
						2015-11-21 13:32:45 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						a375c86ea2 
					 
					
						
						
							
							movementPointsAfterEmbark: get max move points from TurnInfo  
						
						... 
						
						
						
						Missed that when originally implemented TurnInfo.
Not pretties code, but boost performance a lot. 
						
						
					 
					
						2015-11-21 12:46:59 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						5ae6225ebc 
					 
					
						
						
							
							TurnInfo: implement internal bonus cache for most used bonuses  
						
						... 
						
						
						
						Bonus system even with caching add too big overhead so we'll only use it once for these bonuses.
Still I'm like it to be transparent for external code so it's a bit hacky code. 
						
						
					 
					
						2015-11-21 10:00:09 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						e91d79414b 
					 
					
						
						
							
							PathfinderOptions: use settings and move all defaults into schema  
						
						
						
						
					 
					
						2015-11-21 00:32:23 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						b48d65ad57 
					 
					
						
						
							
							addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK  
						
						
						
						
					 
					
						2015-11-20 14:37:57 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						f99ffbd074 
					 
					
						
						
							
							Bonus system: use duration helpers in selecters  
						
						
						
						
					 
					
						2015-11-20 13:24:48 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						cb61572878 
					 
					
						
						
							
							TurnInfo: add cache for bonuses selection  
						
						
						
						
					 
					
						2015-11-20 12:28:35 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						6d395bcba7 
					 
					
						
						
							
							Bonus system: add turnsRemain support for ONE_WEEK duration  
						
						
						
						
					 
					
						2015-11-20 12:11:35 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						d19cb5ce89 
					 
					
						
						
							
							EPathfindingLayer: fix obvious layer over-allocation in CPathsInfo  
						
						
						
						
					 
					
						2015-11-19 04:01:56 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						adeefe903a 
					 
					
						
						
							
							CGPathNode: apply suggested optimizations  
						
						... 
						
						
						
						Also make EPathfindingLayers ui8 too 
						
						
					 
					
						2015-11-19 03:08:57 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						7101083a24 
					 
					
						
						
							
							CPathfinder: restore transit via garrisons  
						
						
						
						
					 
					
						2015-11-18 00:07:25 +03:00 
						 
				 
			
				
					
						
							
							
								ArseniyShestakov 
							
						 
					 
					
						
						
							
						
						ab9680a7d9 
					 
					
						
						
							
							CPathfinder: handle event object properly everywhere  
						
						... 
						
						
						
						Also add forgoted check for AdvmapInterface to avoid possible crash. 
						
						
					 
					
						2015-11-17 07:09:01 +03:00