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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib
2015-12-02 22:10:46 +02:00
..
filesystem Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
logging Relaxed Mutex of Logger. Attempt to optimize format function. 2015-08-30 19:26:19 +02:00
mapObjects Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
mapping Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
minizip Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
registerTypes removed few more includes from headers 2015-12-02 22:10:46 +02:00
rmg Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
spells Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
BattleState.h removed few more includes from headers 2015-12-02 22:10:46 +02:00
CArtHandler.cpp Artifacts: use ArtifactID instead of ints 2015-11-06 21:54:51 +03:00
CArtHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CBattleCallback.cpp Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
CBattleCallback.h Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
CBonusTypeHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Changed fading to be enabled by default (when entries are not present in config); 2015-02-09 20:41:03 +01:00
CConfigHandler.h Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Introduced absolute specific spell immunity. 2015-09-29 17:26:44 +03:00
CCreatureHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CCreatureSet.cpp Possible fix for #923 2015-04-11 07:18:40 +03:00
CCreatureSet.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameInfoCallback.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGameInfoCallback.h Mingw build fix 2015-10-24 22:21:54 +03:00
CGameInterface.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
CGameInterface.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameState.cpp CGameState: move two pathfinding-related functions to CPathfinderHelper 2015-11-10 02:15:27 +03:00
CGameState.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CModHandler.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
CModHandler.h
CObstacleInstance.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
Connection.h removed few more includes from headers 2015-12-02 22:10:46 +02:00
ConstTransitivePtr.h
CPathfinder.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CPathfinder.h Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
CPlayerState.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Fixed gcc warnings 2015-12-02 20:59:38 +02:00
CTownHandler.h
FunctionList.h
GameConstants.cpp GameConstants: move operators into header and always inline them 2015-11-22 07:24:12 +03:00
GameConstants.h Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
HeroBonus.cpp addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK 2015-11-20 14:37:57 +03:00
HeroBonus.h Bonus system: use duration helpers in selecters 2015-11-20 13:24:48 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
IGameCallback.h fixed mantiss 0002254 2015-09-04 18:08:25 +03:00
IGameEventsReceiver.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
NetPacksBase.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksLib.cpp Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp [c::b] update projects 2015-11-01 00:01:41 +03:00
VCMI_Lib.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project. 2015-10-31 15:08:13 +01:00
VCMIDirs.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
VCMIDirs.h