..
filesystem
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
logging
Relaxed Mutex of Logger. Attempt to optimize format function.
2015-08-30 19:26:19 +02:00
mapObjects
TurnInfo: store all bonuses and use TileInfo for everything
2015-11-12 14:30:29 +03:00
mapping
Artifacts: replace few more ints by ArtifactID
2015-11-07 11:46:58 +03:00
minizip
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
2015-08-20 03:28:04 +03:00
registerTypes
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
2015-03-10 09:04:25 +01:00
rmg
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
spells
More comments about dispell special cases.
2015-10-13 07:11:49 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp
Tweak BattleSpellCastParameters
2015-09-29 17:26:41 +03:00
BattleState.h
Tweak BattleSpellCastParameters
2015-09-29 17:26:41 +03:00
CArtHandler.cpp
Artifacts: use ArtifactID instead of ints
2015-11-06 21:54:51 +03:00
CArtHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CBattleCallback.cpp
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
CBattleCallback.h
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
CBonusTypeHandler.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
Changed fading to be enabled by default (when entries are not present in config);
2015-02-09 20:41:03 +01:00
CConfigHandler.h
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp
Fix header case for Linux to Windows cross compilation using MingGW
2015-11-03 14:40:36 +03:00
CConsoleHandler.h
CCreatureHandler.cpp
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
CCreatureHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CCreatureSet.cpp
Possible fix for #923
2015-04-11 07:18:40 +03:00
CCreatureSet.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CGameInfoCallback.cpp
Merge branch 'develop' into mutexRelax
2015-10-24 18:30:43 +02:00
CGameInfoCallback.h
Mingw build fix
2015-10-24 22:21:54 +03:00
CGameInterface.cpp
CGameInterface.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CGameState.cpp
CGameState: move two pathfinding-related functions to CPathfinderHelper
2015-11-10 02:15:27 +03:00
CGameState.h
CGameState: move two pathfinding-related functions to CPathfinderHelper
2015-11-10 02:15:27 +03:00
CGameStateFwd.h
Move all pathfinding-related code into new file
2015-10-27 03:34:47 +03:00
CGeneralTextHandler.cpp
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CMakeLists.txt
Move all pathfinding-related code into new file
2015-10-27 03:34:47 +03:00
CModHandler.cpp
- VCMI will now read templates from mods
2015-05-26 18:19:41 +02:00
CModHandler.h
CObstacleInstance.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp
Connection.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
ConstTransitivePtr.h
CPathfinder.cpp
TurnInfo: implement internal bonus cache for most used bonuses
2015-11-21 10:00:09 +03:00
CPathfinder.h
TurnInfo: implement internal bonus cache for most used bonuses
2015-11-21 10:00:09 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CTownHandler.h
FunctionList.h
GameConstants.cpp
Revert "Merge pull request #124 from vcmi/issue/1372"
2015-11-07 11:35:02 +03:00
GameConstants.h
EPathfindingLayer: fix obvious layer over-allocation in CPathsInfo
2015-11-19 04:01:56 +03:00
HeroBonus.cpp
Bonus system: use updateBonuses in battleTurnPasseed
2015-11-09 15:48:07 +03:00
HeroBonus.h
CWillLastDays: add condition for permanent durations
2015-11-09 19:05:22 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
IGameCallback.h
fixed mantiss 0002254
2015-09-04 18:08:25 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.cpp
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h
Some fixes for previous commit.
2015-10-24 17:02:00 +02:00
NetPacksBase.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
NetPacksLib.cpp
Bonus system: fix N_DAYS bonus duration
2015-11-09 14:18:36 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
[c::b] update projects
2015-11-01 00:01:41 +03:00
VCMI_Lib.cpp
- VCMI will now read templates from mods
2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj
Updated MSVS project.
2015-10-31 15:08:13 +01:00
VCMI_lib.vcxproj.filters
Updated MSVS project.
2015-10-31 15:08:13 +01:00
VCMIDirs.cpp
Fix header case for Linux to Windows cross compilation using MingGW
2015-11-03 14:40:36 +03:00
VCMIDirs.h