Michał W. Urbańczyk
13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
...
* Hackish solution allowing AI undertaking actions from event-handling thread
* Fixed crash when death stare or acid breath activated on stack that was just killed
* minor fixes
2012-03-25 22:46:14 +00:00
Michał W. Urbańczyk
76eb0ed429
Rewritten VCAI::pickBestCreatures. Should fix the compilation error ( http://forum.vcmi.eu/viewtopic.php?p=6605#6605 ).
2012-03-11 01:26:11 +00:00
Michał W. Urbańczyk
d0e259864e
* Replaced boost::shared_ptr with std::shared_ptr.
...
* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope.
* Removed excessive usage of shared_ptr in bonus system interface.
* Fixed bonus system limiters/caching interactions. That covers #823 , #859 and a number of rare edge-cases.
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter and allowing transitional dependencies between bonuses.
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
Ivan Savenko
9ce3c78387
- fix for compilation with gcc-4.5
...
- fix for #881
2012-02-28 11:26:08 +00:00
Michał W. Urbańczyk
b54489ecb7
Fixed #873 and #877 .
2012-02-26 18:31:59 +00:00
Michał W. Urbańczyk
e4dc00abac
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
...
* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752 .
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
2012-02-19 21:03:43 +00:00
Michał W. Urbańczyk
1abf089bc7
Missed fixed for #858 (TortoiseSVN tricked me...)
...
Fixed #852 .
2012-02-16 21:46:28 +00:00
DjWarmonger
2bddf29cbf
Stack artifacts part 2, not working yet.
2012-02-04 16:34:29 +00:00
DjWarmonger
b8a5d0d430
Stack artifacts - part 1
2012-01-30 16:07:52 +00:00
Michał W. Urbańczyk
046e54563c
* fixed project files for RD configuration
...
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
...
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Michał W. Urbańczyk
8b7a2f179c
* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
...
* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then).
* minor changes
2011-09-06 06:00:32 +00:00
Michał W. Urbańczyk
6b9e64de91
Lazy updates of hero paths.
2011-09-03 02:54:33 +00:00
Michał W. Urbańczyk
4c3ed24fe1
Fixed #768 . More logging for #774 .
...
Fixed crash on town time event (-1 and -2 "structures" present on buildings list).
2011-08-25 20:02:38 +00:00
Michał W. Urbańczyk
3152e6d540
Fixed #771 , #772 and #787 .
...
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
Michał W. Urbańczyk
79f5b29196
Various player/AI interface related fixes and improvements.
2011-07-17 18:49:05 +00:00
Michał W. Urbańczyk
ed056cf0df
Set of minor improvements and fixes.
2011-07-05 19:05:41 +00:00
Michał W. Urbańczyk
b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
...
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
Michał W. Urbańczyk
212bc13ad6
Fixed #755 and #759 .
2011-06-25 14:22:19 +00:00
Michał W. Urbańczyk
2d61fab7e9
* Probably fixed #655 .
...
* Fixed #736 , #737 .
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
Michał W. Urbańczyk
b4144dc616
Callback jugglery, part 1.
...
Fixed #252 .
2011-05-03 03:14:18 +00:00
Michał W. Urbańczyk
a461326380
Fixed #634 and #703 .
2011-03-12 22:29:19 +00:00
Michał W. Urbańczyk
7dbf105f6e
Surrendering and related artifacts (Statesman's Medal,
...
Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
Michał W. Urbańczyk
23d0221611
One more fix for 0.83c build.
2011-02-27 21:05:53 +00:00
mateuszb
1dd05788c9
* fixed #53
2011-02-26 17:32:56 +00:00
Michał W. Urbańczyk
236345e61d
Fixed #674 , #675 , #676 , #677 .
2011-02-25 17:57:30 +00:00
mateuszb
ab4418917a
* artillery skill fixed
2011-02-24 15:33:03 +00:00
Michał W. Urbańczyk
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
...
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
mateuszb
6db7f1d610
* minor improvements in spell immunity handling
2011-02-22 13:44:34 +00:00
mateuszb
519a4186de
* fixed bugs 470 and 523
...
* minor improvements
2011-02-20 18:32:39 +00:00
mateuszb
4e631fc530
* fix for bug 573
...
* minor changes
2011-02-15 19:54:55 +00:00
Michał W. Urbańczyk
2f9ed138f6
Tactics more or less working (some improvements still needed, as proper updating battle GUI).
2011-02-14 20:31:53 +00:00
mateuszb
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
mateuszb
d630d88ac1
* some work towards fix of 537
...
* 338 seems to be fixed
2011-02-10 14:44:21 +00:00
mateuszb
56ec829049
* minor refactoring
...
* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
Michał W. Urbańczyk
a53ec23556
Stupid AI is capable of winning / losing battle.
2011-01-08 18:33:40 +00:00
mateuszb
957f1764d7
* some progress in StupidAI
...
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
mateuszb
b3fd14b524
* splitted CGameState into general game state and battle game state
...
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
Michał W. Urbańczyk
2cf6729eee
Towards duel support.
2010-12-25 01:43:40 +00:00
mateuszb
6383c9a013
* more extensive usage of CStack pointers instead of stack IDs
2010-12-24 21:44:48 +00:00
mateuszb
af2c4633ad
* partially done duel mode
...
* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
mateuszb
49083c4e5a
* ConstTransitive CGI more or less done
...
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
8b831c1f46
Const-transitiveness of CGI almost reached
2010-12-20 13:04:24 +00:00
mateuszb
5806976a9a
* towards ConstTranssitivePointers in CGI
2010-12-18 22:11:28 +00:00
mateuszb
23c501b79e
some changes
2010-12-17 18:47:07 +00:00
Michał W. Urbańczyk
e677cd5b07
Merged r1880.
2010-12-11 20:30:33 +00:00
mateuszb
ad48681d91
* cleanup
2010-12-08 20:17:05 +00:00
Michał W. Urbańczyk
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
Michał W. Urbańczyk
9250cc8adf
Separated CStack and CStackInstance.
2010-11-20 17:36:02 +00:00
DjWarmonger
56cd172b82
Fixed #296
...
Partial fix for #314
2010-11-15 07:15:10 +00:00
Michał W. Urbańczyk
bce805dacc
Restored Warmonger's changes to artifacts system.
...
They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
Michał W. Urbańczyk
aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
DjWarmonger
0f314e106c
Artifacts will now be handled by pointers.
...
Assembling & disassembling combos may be buggy, but it's already been before.
2010-10-03 07:07:53 +00:00
Ivan Savenko
d732565002
- blocked retreating from castle. Escape Tunnel implemented.
...
- fixed crash when player have no hero (like castle defence)
- minor fixes
2010-08-19 11:03:33 +00:00
mateuszb
9aa6d0a7b9
* refactoring of map handler and minor changes
2010-08-16 13:51:31 +00:00
mateuszb
9445e5b184
* small refactoring
...
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00
Ivan Savenko
fd45cd0a6d
- fix for #283
...
- ally support: adventure map
2010-08-13 10:46:08 +00:00
Ivan Savenko
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
...
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
Ivan Savenko
bdcdc89991
- University fix for #594
...
- Ally support:
- - fix for non-continuous players (notes to rev 1736)
- - objects visiting and shared puzzle map
2010-08-06 13:14:10 +00:00
Ivan Savenko
3c868146a6
- linux fix for BuildingHandler
...
- #584 should be fixed
- first part of ally support:
-- shared FoW
-- function Callback::getPlayerRelations for team checking
2010-08-03 12:34:06 +00:00
mateuszb
54496ddee1
* player's serialID removed (save format broken, new game seems to work)
...
* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
Michał W. Urbańczyk
fffef1d740
Changes towards Hill fort support.
2010-07-15 03:04:57 +00:00
Ivan Savenko
bb7615309f
- Implemented Portal of Summoning (Dungeon)
2010-07-10 16:50:23 +00:00
Michał W. Urbańczyk
1e30045541
Support for Tavern on adv map.
2010-07-08 23:03:27 +00:00
Michał W. Urbańczyk
d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
...
Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.
New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96 .
2010-07-06 02:10:26 +00:00
Ivan Savenko
60c90af39c
#41 - Implemented Castle Gates
...
#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
Michał W. Urbańczyk
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
Michał W. Urbańczyk
70fa697f8b
Support for War Machine Factory.
2010-05-15 08:33:32 +00:00
Michał W. Urbańczyk
921bddc35e
Some changes to the market window, sending resources to other players.
2010-05-07 22:10:32 +00:00
mateuszb
3c72644880
* teleportation implemented
2010-05-07 14:05:48 +00:00
OnionKnight
cc616616c1
* Creatures now guard surrounding tiles.
2010-05-06 12:13:31 +00:00
Michał W. Urbańczyk
a14606f32d
New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
...
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
5d3d9689e8
* luck support
...
* support for distance/wall penalties & no * penalty abilities
* reworked damage calculation to fit OH3 formula better
2010-04-06 13:19:54 +00:00
mateuszb
943c433d3f
* moved mapHandler to client folder
2010-04-06 08:59:24 +00:00
Michał W. Urbańczyk
80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
...
Fixed #417 and #418 .
Moved / refactored some code. Minor fixes.
2010-03-20 22:17:19 +00:00
Michał W. Urbańczyk
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
Michał W. Urbańczyk
9588e39e84
To be released as 0.75d. Fixed town list with hotseat. Fixed colouring hero window. Minor fixes.
2010-02-26 11:18:09 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
...
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
mateuszb
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
mateuszb
b2aa0e5930
* partial support for grail digging
2010-02-21 15:03:30 +00:00
mateuszb
80d42a5313
* next part of campaigns. Now all campaigns all available via custom campaign menu.
...
* puzzleMap now works
2010-02-18 14:09:16 +00:00
OnionKnight
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
...
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
OnionKnight
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
mateuszb
f5a719c2da
* next part of thieves' guild window
2010-02-01 17:51:33 +00:00
Michał W. Urbańczyk
5d74e61e3e
Hopefully fixed compilation. Unified line endings.
2009-12-30 07:49:25 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
...
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
OnionKnight
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
...
* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
mateuszb
db4ee5844f
* implemented 206 and 207 from mantis
2009-11-08 14:44:58 +00:00
Frank Zago
fe80e8b553
Fixed some typos.
2009-10-31 16:33:11 +00:00
OnionKnight
95808db933
* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none.
...
I don't really know under which circumstances no information at all is shown in the original H3 so I haven't dealt with that.
2009-10-25 19:32:02 +00:00
Frank Zago
1c54c639e4
Ensure hero destination tile exists. Fixes bug 73.
2009-10-23 02:11:45 +00:00
Michał W. Urbańczyk
fe7ef6bbe1
Smart map object serialization over net.
...
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
mateuszb
027b948a07
* damage estimation should be better
2009-09-21 12:48:28 +00:00
Michał W. Urbańczyk
efb1049860
* fixed crashes with paths when fastly switching heroes
...
* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
Michał W. Urbańczyk
956a87f264
* redone stack queue algorithm
...
* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
a4df8e8831
* partial support for arrow turrets
2009-09-04 14:11:42 +00:00
mateuszb
5bfbcfb000
* next part of sieges
...
* partial implementation of berserk spell (unit does not always attack the nearest creature, wrong handling of situation when nearest stack is too far)
* ballista can shoot (it was considered to be always blocked instead of always free)
2009-09-02 14:10:19 +00:00
mateuszb
d25a5a795e
* next part of sieges
2009-09-01 13:54:13 +00:00
Michał W. Urbańczyk
ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
...
(Paths are still calculated using the old pathfinder, it will be changed soon)
2009-08-30 12:47:40 +00:00
mateuszb
8fac12f957
* estimating damage that will be dealt while choosing stack to attack
2009-08-29 17:09:07 +00:00
mateuszb
fceeb05e16
* a bit of pathfinder interface redesign
...
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
Michał W. Urbańczyk
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
mateuszb
adcfb3c020
* second part of sieges
...
* minor changes
2009-08-26 14:09:55 +00:00
mateuszb
2c7d7f4094
* first part of siege support
...
* minor fix
2009-08-24 12:55:05 +00:00
mateuszb
fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
...
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00
mateuszb
ef8f2e695f
* support for HP regeneration
...
* minor fixes
2009-08-22 14:39:44 +00:00
mateuszb
5256038dc3
* restructured changes done in commits #1138 and #1139
2009-08-22 12:50:23 +00:00
OnionKnight
9bc40f1a8d
* Fixed bug #72
...
* Implemented artifacts: Wizard's Well, Ring of the Magi, Cornucopia.
* Partially implemented artifacts: Armageddon's Blade, Angelic Alliance, Cloak of the Undead King, Armor of the Damned, Power of the Dragon Father, Titan's Thunder, Admiral's Hat, Bow of the Sharpshooter.
Most of these only have their bonuses set.
* Updated AUTHORS
2009-08-21 19:31:41 +00:00
mateuszb
4fc25c7b98
* corrected per-stack spell immunity handling
...
* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
mateuszb
507597301f
* new spells: resurrection, animate dead
...
* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
Trevor Standley
48581962ab
More AI changes. Minor associated fixes.
2009-08-05 09:46:55 +00:00
Michał W. Urbańczyk
ebb964a7ab
Not needed. Include VCMI_Lib.h and use VLC->buildh / VLC->creh directly.
2009-08-05 00:21:06 +00:00
mateuszb
1872c2d575
* new spell: cure
...
* minor changes
2009-08-04 17:05:49 +00:00
Trevor Standley
8805102b6e
2009-08-04 09:46:51 +00:00
Michał W. Urbańczyk
de1ed92379
* version set 0.73b
...
* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
Michał W. Urbańczyk
1f75aeaf34
Video working with 32 bpp. Proper loading of hero on boat. Fixed problems with newly recruited hero blockvis info. Fixed possible crashes.
2009-08-01 10:08:16 +00:00
mateuszb
8e63c73cf8
* flaggable objects change their color on minimap when taken over
...
* corrected damage inflicted by spells and ballista
* minor changes
2009-07-30 12:49:45 +00:00
Michał W. Urbańczyk
9fd4b5bb62
Fourth part of sailing code.
...
Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
Michał W. Urbańczyk
fbd496b756
Infowindows for enemy towns.
2009-07-20 02:56:35 +00:00
Michał W. Urbańczyk
c9cac18482
Support for infowindows on enemy heroes.
2009-07-20 01:47:49 +00:00
mateuszb
8231a6e6cc
* first part of exchange window
...
* minor changes
2009-06-16 11:18:14 +00:00
Michał W. Urbańczyk
58c12e8d73
Reshaped some code responsible for hero list / paths.
...
* Garrisoning, then removing hero from garrison move him at the end of the list
* problems with the hero window hero list should be fixed
2009-06-11 17:21:06 +00:00
Frank Zago
6635cf4f23
Made a few functions static or static inline.
2009-05-23 22:57:39 +00:00
mateuszb
564c8ae839
Common changes.
...
for changes see http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=2576#2576
2009-05-22 19:20:30 +00:00
mateuszb
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
mateuszb
35f7281024
* battle options window works again
...
* reorganization of GUI code
2009-05-19 18:23:04 +00:00
mateuszb
38226c1056
* further changes in stack feature code
2009-05-16 14:49:06 +00:00
Frank Zago
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
mateuszb
ae2909667d
* redesign of stack's abilities and bonuses - not 100% working, but close ;]
2009-05-08 16:55:04 +00:00
mateuszb
b5ae7d5cbe
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
Michał W. Urbańczyk
c8b6858716
* mostly done Events objects handling
...
* some moving hero code improvements
* fixed Blacksmith
* minor changes
2009-04-20 22:57:07 +00:00
mateuszb
7319e5cb0e
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
...
* new spells:
- frost ring
- fireball
- inferno
- meteor shower
- death ripple
- destroy undead
* spellbook button is inactive when hero cannot cast any spell
* obstacles will be placed more properly when resolution is different than 800x600
* minor changes
2009-04-16 14:01:27 +00:00
mateuszb
f9ae91d88c
* further changes towards support for ranged spells
...
* added info about author & license in files
2009-04-15 14:03:31 +00:00
Michał W. Urbańczyk
f3ffeea72e
Minor fixes.
2009-04-14 14:19:46 +00:00
Michał W. Urbańczyk
f9aebcc4bd
* Started making support for garrison window. Leaving guardians in flagged mines.
2009-04-12 00:58:41 +00:00
Michał W. Urbańczyk
7a9e323297
* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
...
* srand at the beginning of handleConnection
2009-04-09 15:05:20 +00:00
mateuszb
ee61a02d12
* further console improvements
2009-04-05 14:37:14 +00:00
mateuszb
47bc007d8c
Common changes (ours):
...
* Improvements for console
* Speed bonus support
* Minor improvements
2009-04-04 19:26:41 +00:00
Michał W. Urbańczyk
1983aee1b2
* resting in town with mage guild will replenih all the mana points
...
* battle will end when one side has only war machines
* fixed crasbug occurring on revisiting objects (by pressing space)
* started writing support for artifacts
2009-04-03 22:34:31 +00:00
Michał W. Urbańczyk
cb31f5ada3
* Ammo Cart won't get move
...
* fixed crashes on equipping artifacts
* fixed Wisdom handling
2009-03-29 12:02:37 +00:00
Michał W. Urbańczyk
42773e67f2
* amounts of units taking actions / being an object of actions won't be shown until action ends
...
* provisional support for "Save" button in System Options Window
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
* improved damage calculation formula
* several minor improvements
2009-03-28 00:38:48 +00:00
Michał W. Urbańczyk
0cf1b2588d
* hero recruited in the town with Mage Guild will get spells (if has spellbook)
...
* fixed casting spells
* resolved some "taking address of temporary" warnings
* fixed removing killed Hero
2009-03-20 18:51:48 +00:00
Michał W. Urbańczyk
516b1e2b00
REMOVED FILES: CPatgFinder.h/cpp
...
Updated project files for MSVC and automake (I hope I didn't break it)
* Refactored pathfinding and integrated into CGameState.
* Fixed issues with wrong calculating movement cost at server side
* Hero infowindow won't be redrawed each time experience changes
* Removed memory leaks with CPaths-s
* Support for Sign objects
* Bumped savegame formt version to ensure old not compatible saves won't be readed
* Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
2009-03-19 14:17:19 +00:00
mateuszb
227d48c12b
* fixed bug crashing server when hero was moving near bottom or right edge of the map
...
* a few improvements in CMinimap.
2009-03-13 14:16:53 +00:00
Michał W. Urbańczyk
5bbc50fc12
* it's possible to stop hero movement
...
* fixed horde buildings displaying in town hall
2009-03-12 18:50:36 +00:00
Michał W. Urbańczyk
d6283fd1ca
* fixed crash when there was no sabegames in Games/ subfolder
...
* fixed crash when loading map with a mine belonging to human player
* fixed crash on moving hero into town garrison
* fixed r-click infowindow for towns
* new sight radious calculation. Works as OH3 for heroes, towns and probably all objects. (to be tested)
2009-03-11 23:25:59 +00:00
Michał W. Urbańczyk
4653ca6b29
New file for VCMI_Server - NetPacksServer.cpp
...
Redone client -> server protocol.
2009-03-09 10:37:49 +00:00
Michał W. Urbańczyk
5ebb54ec59
should be fine...
2009-03-07 15:54:12 +00:00
Michał W. Urbańczyk
b1c0d10ece
2009-03-06 22:11:17 +00:00
Michał W. Urbańczyk
79ae1441ff
* support for numpad keyboard
...
* cannot build more than one capitol
* cannot build shipyard if town is not near water
2009-02-20 15:44:49 +00:00
mateuszb
b42a7fa87b
* CCallback battle calls are more safe now when there is no battle (may prevent some bugs)
...
* corrected some obstacles entries
* removed two stack corruption bugs
* a few tweaks in battle path/available hexes calculation (more of them is needed)
2009-02-14 13:49:30 +00:00
mateuszb
445653c880
* most of the obstacles (but needs some polishing)
...
* more appropriate animation of hero casting spell
2009-02-09 14:50:32 +00:00
mateuszb
ba9b58d3a4
* moved graphics from CAbilityHandler to Graphics
...
* reading BALLIST.TXT
* minor changes
2009-02-06 14:15:45 +00:00
mateuszb
0070c93888
* more support for attacking stacks for back by two hex stacks
...
* minor typo fixed
2009-02-05 14:44:27 +00:00
Michał W. Urbańczyk
3d29c31deb
* further fight with hanged scroll tab
...
* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
Michał W. Urbańczyk
4a8ae4ed9a
* restored objects functionalities (hopefully working)
...
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
mateuszb
b114582857
* corrected indentation
...
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
Michał W. Urbańczyk
ae48e73fe7
* fixed reading .defs
...
* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
Łukasz Wychrystenko
633b0007ba
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
mateuszb
99691b0f11
* fixed compilation error
...
* added frenzy spell
* repaired order in stack queue in case a unit has waited (it should work correctly now)
* added spell positiveness info, positive spells cannot be cast on hostile stacks and vice versa
2008-12-20 17:08:51 +00:00
mateuszb
2d1fc64dd9
* forgetfulness spell implemented
...
* partial support for many creatures being attacked at once (killed - not killed mixes and callback/engine support must be added)
2008-11-17 18:47:43 +00:00
mateuszb
32505ec161
* reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;])
2008-11-15 13:44:32 +00:00
Michał W. Urbańczyk
248b5e8677
* added shots limit
...
* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00
Michał W. Urbańczyk
3a66dc2b7c
* added heroes pool for heroes available for hiring
...
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes
For 0.63c dev release
2008-10-26 20:58:34 +00:00
Michał W. Urbańczyk
2d01e00284
Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
...
* woggaladriel -> vcmiainur
* wogoliphaunt -> vcminoldor
* wogshadowfax -> vcminahar
* wogeyeofsauron -> vcmieagles
* wogisengard -> vcmiformenos
* wogsaruman -> vcmiistari
* wogpathofthedead -> vcmiangband
Minor changes.
2008-10-18 23:20:48 +00:00
Michał W. Urbańczyk
4af64f1b9f
* fixed blocked shooter behavior
...
* slowed map scrolling
* minor
2008-10-11 13:14:52 +00:00
Michał W. Urbańczyk
89cb5cb81b
* added calls for battle action start/end
...
* added interface for casting spells
* artifact info in backpack
* artifacts we pick up on the map go to the appropriate slot (if free)
2008-09-28 21:01:49 +00:00
mateuszb
a4afdc7145
* minimap shows all flaggable objects (towns, mines, etc.)
...
* minor optimizations
2008-09-26 14:16:01 +00:00
mateuszb
ca1dbfe949
changed most of std::cout to tlogX
...
Alt+F4 quits the game
2008-09-19 12:09:15 +00:00
Michał W. Urbańczyk
856698bd80
* fixes for MSVC (it needs to have global variables from library explicitly exported)
...
* renamed logging variables to tlogX ('_' in var names looks ugly)
* cleaned it improved setting formations
* fixed crashbug on maps with random hero
2008-09-19 08:16:19 +00:00
Michał W. Urbańczyk
70673674dc
* setting army formation
...
* minor changes
2008-09-18 13:54:54 +00:00
Michał W. Urbańczyk
e71b40ccc5
* counterattacks
...
* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
Michał W. Urbańczyk
6233066b91
* it's possible to use other port than 3030 by passing it as an additional argument
...
* removed some redundant warnings
* minor improvements for marketplace
2008-09-09 01:40:43 +00:00
Michał W. Urbańczyk
3d147a7be8
* version set to 0.63
...
* mostly done morketplace
* more logging around netcode
2008-09-07 03:38:37 +00:00
mateuszb
2af92aa170
* first part of end of battle window
...
* fixed heap corruption while exiting battle
2008-09-05 16:08:25 +00:00
Michał W. Urbańczyk
bca18a31c3
* fixed crashes when town is placed out of the map boundaries
...
* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
2008-08-29 21:41:32 +00:00
Michał W. Urbańczyk
7722d058f0
Fixed issues reported by Zamolxis:
...
* dismiss Hero works blocked in the castles
* the backpack scrollable arrows aren't available (yellow, clickable) even when backpack is empty.
* added missing info texts for buttons in hero window (and added functionality of enable tactic formations button)
* can select (single click) and enter castle (double click) from the map. Same for hero.
* Hero gets automatically selected after End Turn
* Hero is automatically selected when exiting town
* In Garrison or Hero army: units are selected when we first click on them
Fixed (at least partially) also a problem with disappearing path
2008-08-28 17:36:34 +00:00
Michał W. Urbańczyk
e856ad21a9
* fixed crashbug on loading maps with events giving creatures
...
* added confirmation window when hero is dismissed
* finished mage guild screen
* fixed some crashbugs with hero window on adventure interface
* fixed giving wrong war machines on start
* added blacksmith functionality
2008-08-27 10:19:18 +00:00
Michał W. Urbańczyk
6613955463
* hero placed in the town starts as visiting hero, not garrisoned
...
* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
2008-08-25 10:25:16 +00:00
Michał W. Urbańczyk
1c7e3718a7
* swapping artifacts (needs testing)
...
* various improvements and fixes for interface
* put changelog into ChangeLog
2008-08-20 19:02:48 +00:00
Michał W. Urbańczyk
346af53961
* showing creature amount in the CCreInfoWindow
...
* fixes and improvements in dismiss/upgrade dialogs
* possibility of moving hero into the garrison
* viewing hero window in the town screen
2008-08-16 08:47:41 +00:00
Michał W. Urbańczyk
b83b80a71e
* upgrading creatures
...
* splitted map loading on several functions
* buttons can call multiple functions when pressed
* minor
2008-08-15 12:11:42 +00:00
Michał W. Urbańczyk
b89c951d09
* version set to 0.62
...
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk
6e02c1c5db
* corrected typo in cr_shots
...
* recruiting creatures
2008-08-10 04:46:16 +00:00
Michał W. Urbańczyk
d8eb861117
Battles:
...
* showing ranges
* improvements in moving
* workaround for neutrals
2008-08-05 23:33:08 +00:00
Michał W. Urbańczyk
a5354271e2
* improvements in battle support - moving creatures work though there are small graphic glitches
...
* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
2008-08-04 23:04:15 +00:00
Michał W. Urbańczyk
a15ffb06e6
* compiles under MSVC (haven't I broken anything on gcc?)
...
* half-done support for battles
2008-08-04 15:56:36 +00:00
Vadim Glazunov
6e737bbf3c
Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
cc7be20b07
Merged most of the changes from trunk.
...
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
1f4b4364df
Dismissing heroes / minor.
2008-08-01 21:41:38 +00:00
Michał W. Urbańczyk
e5a064f36b
Improved threa-safety, almost finished building structures in towns.
2008-08-01 11:21:15 +00:00
Michał W. Urbańczyk
5c5c80933b
Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting.
2008-07-31 13:21:42 +00:00
Michał W. Urbańczyk
b4f383f196
Slowly recovering object scripts.
2008-07-30 17:51:19 +00:00
Michał W. Urbańczyk
08b6796545
Mainly refactoring
2008-07-29 09:53:27 +00:00
Michał W. Urbańczyk
3247a9a4dd
Rewrote hero moving code. Seems to be working.
2008-07-28 12:44:08 +00:00
Michał W. Urbańczyk
62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk
0c139e72f5
More changes for netcode/serialization
...
Removed not needed stuff
2008-07-25 17:28:28 +00:00
Michał W. Urbańczyk
1b73678b7c
Fighting with includes.
2008-07-02 08:39:56 +00:00