e12976a9fe
small update
2007-12-15 15:33:14 +00:00
c1a2a93a2d
some stuff on randomizing cregens. Needs a lot of polishing, wirting unwritten funcs, checking ranges and behavoiurs, tests, etc...
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1) CTown is incorrectly assigned - should be repaired asap (if you could...)
2) bad printing prioring while not on def list - i will try to handle this
3) something wrong with rand - returns same values too often (more tests? replace?)
Those things are mostly bugs. If anything is not fixed or described by me as 'I'll fix that' by the end of this week, it will be considered as 'assigned also to Tow' and I will expect your help.
2007-12-14 18:49:41 +00:00
b0648b4c63
support for Ab maps, needs a bit of testing
2007-12-13 17:42:12 +00:00
f7d3089174
static FoW
2007-12-11 18:49:24 +00:00
56ed228cb1
minimap completety fixed (never use float for precise int calculations!)
2007-12-09 14:02:11 +00:00
aef05b45fc
More bugfixes.
2007-12-09 12:42:45 +00:00
c27f2359bd
small bugfix
2007-12-07 16:54:07 +00:00
4a6ffa94d0
part of minimap revealing
2007-12-06 19:54:31 +00:00
62237573c8
optimized hero list updating
2007-12-06 19:19:25 +00:00
ae0be1f79e
Bugfix - it should work now.
2007-12-06 19:06:07 +00:00
58f1a2169f
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
c8c0d0eaaf
Bugfixes for AI, Callback Interface, logging macrodefs.
2007-12-06 18:32:06 +00:00
e1b2ae0df1
Several bugfixes and half-done things.
2007-12-01 12:50:33 +00:00
7c0f9afc9f
correct detection of blocked pos after disappearing objects and hero movement
2007-11-29 18:45:47 +00:00
ea8ab56cea
* recalculationg positions for blocked/visitable
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* improvements in deleting objs
* to be tested
2007-11-25 18:32:11 +00:00
fa5079809f
Partially done resources.
2007-11-25 13:16:45 +00:00
b226540775
deleting objects, a bit of hero randomizing
2007-11-24 18:54:34 +00:00
845d99a908
Working mines and minor improvements.
2007-11-24 14:17:57 +00:00
736af28c05
Working windmill, water wheel, mystical garden (not tested).
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Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
d8103fd242
* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
2007-11-20 17:52:22 +00:00
556311c9ab
Partially done object scripting and interactions.
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Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
8b73ab8492
* fixed bugs in hero moving
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* added functions to show/hide objects to CMapHandler
* added (partially written) fonction to create new CGObjectInstances
* added 2 console commands: A hides all abjects and R shows them again
2007-11-03 16:46:08 +00:00
de4d8e093e
* redone def declaration reading
2007-10-28 17:56:16 +00:00
1aecaf1472
Fixed hero flags.
2007-10-28 16:52:45 +00:00
287b053041
* small improvements
2007-10-28 15:15:58 +00:00
32baadfbfa
* added missing files
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* fixed displaying objects
* fixed memory leak
2007-10-28 11:34:33 +00:00
cc01243da5
It should be quite stable now.
2007-10-27 20:14:25 +00:00
4f316cd7e6
Our changes.
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Restructured instances classes.
Still very instable.
2007-10-27 19:38:48 +00:00
c18e4573f1
* small improvements
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* probably working getting visitable objects at certain position (to be tested)
2007-10-26 17:55:33 +00:00
b07b1ec7dc
* displaying flags
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* significant speed-ups and warningfixing
2007-10-25 16:14:43 +00:00
21f8684cdd
* a bit of printing object flags
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* small speed up
2007-10-24 19:54:35 +00:00
b5652524c0
All 0.3 objectives accomplished. Version changed on 0.4. Milestone 0.3 closed.
2007-10-22 17:25:10 +00:00
8440ffb39b
Probably last bugfixes for 0.3
2007-10-22 17:01:00 +00:00
a5664e408a
* minor bugfixes
2007-10-22 16:41:53 +00:00
76919a6e39
small bugfix
2007-10-22 16:35:47 +00:00
0291bf2d2d
* added #1
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* minor bugfixes
2007-10-21 18:41:58 +00:00
16642621db
Fixed a few includes
2007-10-21 16:52:41 +00:00
04985fce2f
* added #45 , #44 , #43
2007-10-21 16:45:13 +00:00
d1fa849071
ultrasmall bugfix
2007-10-20 12:07:15 +00:00
2286d37012
* added #42 and #30
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* one more file for AIs
2007-10-19 21:12:37 +00:00
e3937da8e3
shadow improvement
2007-10-19 17:47:28 +00:00
f3b5d07aa5
* bugfixes
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* general improvements
2007-10-18 20:14:26 +00:00
c1e9e9b750
* resolving #41 and #36
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* small improvements
2007-10-17 20:05:49 +00:00
97f4fbcce8
First EmptyAI. It's not used yet, but it can be compiled.
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Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00
4cca2da9c0
* added #38
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* CDefEssential is now useful
* initGameState shouldn't overwrite starting armies
* loading more graphics (small creature icons, large hero portraits)
* functions for getting current valueof morale/luck (unfinished)
* added in CLodHandler function that returns CDefEssential with images from desired .def
* copySurface works correctly (I hope)
2007-10-16 22:39:11 +00:00
355e21b56a
* finishing hero flags
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* some things with #36 and #41
2007-10-16 17:46:01 +00:00
730b469ec6
* added #17
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* added txt file with reference names of creatures
* minor changes
2007-10-15 20:59:17 +00:00
f1d5e686ce
* done #40 , #32 , #21
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* added files for Lua handler and moved Lua test code
2007-10-14 12:11:18 +00:00
70ce922fe6
* added #33 & #19 (as far as possible by now)
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* more text in CPreGameTextHandler
2007-10-13 21:27:03 +00:00
9e84383a61
* added #13 and #15 (for buttons and minimap, rest will be added later)
2007-10-13 20:31:50 +00:00