1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-03 14:52:11 +02:00

246 Commits

Author SHA1 Message Date
Ivan Savenko
2882e2d248 Added loading of reserved heroes from H3M 2023-06-26 17:15:59 +03:00
Ivan Savenko
c4772ae59d Load new hota quests as empty quests, to avoid unexpected behavior 2023-06-20 19:37:27 +03:00
Ivan Savenko
6564502a0e Implemented mapping of hero portraits 2023-06-20 19:37:27 +03:00
Ivan Savenko
d4728f78ce Support for hota victory conditions 2023-06-20 19:37:27 +03:00
Ivan Savenko
d51fe62804 Win/loss condition texts use MetaString 2023-06-20 19:37:27 +03:00
Ivan Savenko
c43783db58 Use string ID's instead of raw strings for win/loss conditions 2023-06-20 19:37:27 +03:00
Ivan Savenko
6f743916db Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
Ivan Savenko
7c88bb7e4f Detect mirror maps 2023-06-20 19:37:27 +03:00
Ivan Savenko
636b2ea856 Removed no longer used code - moved to hota mod 2023-06-20 19:37:27 +03:00
Ivan Savenko
4d947be287 Adventure map shipyard nwo has configurable boat type 2023-06-16 17:59:50 +03:00
Ivan Savenko
1e9eea30e1 Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
312b703a78 Fixed mapping of hota objects 2023-05-31 23:18:39 +03:00
Ivan Savenko
952708e865 Basic version of object templates mapping 2023-05-31 23:18:39 +03:00
Ivan Savenko
62595cb039 Split massive CMap.h a bit 2023-05-31 23:01:57 +03:00
Ivan Savenko
8d0dcd6ad7 All h3m bitsets are now loaded inside mapReader 2023-05-31 23:01:57 +03:00
Ivan Savenko
5fe5d0c045 Fix loading of buildings of random town 2023-05-31 23:01:57 +03:00
Ivan Savenko
ffd7144df8 Implemented identifiers mapping for town buildings 2023-05-31 23:01:57 +03:00
SoundSSGood
021f94a579 artifact utils 2023-05-17 17:00:31 +03:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
nordsoft
80220fda5b Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
# Conflicts:
#	lib/mapping/CMap.h
2023-04-17 04:54:57 +04:00
Ivan Savenko
65e4ce9ffe Update to c++17 2023-04-15 17:20:38 +03:00
Ivan Savenko
5589e973a8 Fixed parsing of hota 'arena' map format hacks 2023-04-15 17:20:38 +03:00
Ivan Savenko
22558551bf Fix parsing of invalid data from h3m 2023-04-15 17:20:38 +03:00
Ivan Savenko
2c2c2c8fe0 Slight tweaking of logging of h3m edge cases 2023-04-15 17:20:38 +03:00
Ivan Savenko
f84665b5ec Fixed loading of maps with objects owned by non-existing players 2023-04-15 17:20:38 +03:00
Ivan Savenko
f997241da1 Throw exception on loading not supported hota duel/arena maps 2023-04-15 17:20:38 +03:00
Ivan Savenko
d6a3c0e666 Cleaned up handling of hota map format versioning 2023-04-15 17:20:38 +03:00
Ivan Savenko
5b658462a1 Renamed army formation enum value 2023-04-15 17:20:38 +03:00
Ivan Savenko
b1e7774bbd Fixed parsing of hota format '0' 2023-04-15 17:20:38 +03:00
Ivan Savenko
1b6ece1367 Formatting and renames of H3M readers, no functionality changes 2023-04-15 17:20:38 +03:00
Ivan Savenko
de855085f0 Added information on banks, seer hut and monster properties 2023-04-15 17:20:38 +03:00
Ivan Savenko
ea8aeef8c0 Implemeted parsing of HotA Seer Huts 2023-04-15 17:20:38 +03:00
Ivan Savenko
88096de7e4 Fixed parsing of HotA H3M format, including Seer Huts 2023-04-15 17:20:38 +03:00
Ivan Savenko
46239215af Implemented parsing of HotA map objects (except for Seer Hut) 2023-04-15 17:20:38 +03:00
Ivan Savenko
3790661fa6 Refactored loadObject() monstrocity into set of smaller methods. 2023-04-15 17:20:38 +03:00
Ivan Savenko
c0e9eb6eb1 HotA maps up to objects block can be parsed 2023-04-15 17:20:38 +03:00
Ivan Savenko
838d45b32c Implemented parsing of HotA h3m header 2023-04-15 17:20:38 +03:00
Ivan Savenko
f93335d678 Cleanup and formatting of H3M loader code 2023-04-15 17:20:38 +03:00
Ivan Savenko
3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
nordsoft
d244702abc Read and write mods into map 2023-04-12 02:59:55 +04:00
Konstantin
fedf7d377c vcmi: remove TFaction
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Tomasz Zieliński
392061e97e Fix loading towns which in OH3 editor have defined horde buildings level 1 - 5 (inluding random town). 2023-03-25 11:17:49 +01:00
Konstantin
bbbbfe00f0 Modernize resourceSet 2023-03-17 02:26:54 +03:00
Ivan Savenko
06e5d37fbd Fixed incorrect error messages from translations 2023-03-14 19:55:08 +02:00
Ivan Savenko
a4ef9fd0b8 Added h3m strings generation to 'convert txt' command 2023-03-14 17:54:37 +02:00
Ivan Savenko
27cf4d1cd5 Removed non-translatable string 2023-03-05 17:39:27 +02:00
Ivan Savenko
260f6d626c Implemented translations for H3M maps 2023-03-05 17:39:27 +02:00