Ivan Savenko
33cbd46406
Merge pull request #2252 from SoundSSGood/crash_fix
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Crash fix. Cosmetic fixes.
2023-06-26 23:06:20 +03:00
Ivan Savenko
ba97f3dfbb
Merge pull request #2257 from mikeiit/overlapped-text-bug-fix
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Fixed overlapped text display in adventure map settings
2023-06-26 21:44:36 +03:00
Mike
75820c3bdf
Fixed overlapped text display in adventure map settings
2023-06-25 16:27:00 -07:00
Ivan Savenko
5c3cacd290
Merge pull request #2247 from IvanSavenko/pathfinding_fixes
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Fix accumulated issues with pathfinding
2023-06-25 21:13:52 +03:00
DjWarmonger
a560eaea51
Merge pull request #2237 from vcmi/fictive_connections
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Wide, fictive, repulsive connections
2023-06-25 19:57:08 +02:00
Tomasz Zieliński
43d666a2ff
Refactor duplicated code
2023-06-25 18:31:54 +02:00
Ivan Savenko
c77d353086
Fix build
2023-06-25 17:42:36 +03:00
Ivan Savenko
e0ea994656
Moved some pathfinding options to game settings
2023-06-25 17:42:36 +03:00
Ivan Savenko
6546242c03
Workaround-ish fix for last scenario of Angel Wings (un)equipping
2023-06-25 17:42:36 +03:00
Ivan Savenko
03c3797945
Fixed pathfinding with free ship boarding (Admiral's Hat)
2023-06-25 17:42:36 +03:00
Ivan Savenko
08cfbe79cf
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
Ivan Savenko
edf7756783
Recalculate paths on (un)equipping Angel Wings
2023-06-25 17:42:36 +03:00
Ivan Savenko
f66a8a9cf0
Do not allow stopping movement while in air
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(client-side check, since proper fix would require major rewrite)
2023-06-25 17:42:36 +03:00
Ivan Savenko
90c68588f9
Implemented fly movement sound
2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e
Implemented support for "coast visitable" objects:
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- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
Ivan Savenko
a84ccb37c2
Merge pull request #2250 from IvanSavenko/event_handling_fixes
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Slider input event fix
2023-06-25 17:39:55 +03:00
Ivan Savenko
b93b8f45db
Merge pull request #2240 from krs0/feature/show_max_range_limit_for_ranged_units
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Show max range limit for ranged units
2023-06-25 17:39:31 +03:00
SoundSSGood
b135045dcd
cosmetic fixes
2023-06-24 19:01:42 +03:00
SoundSSGood
8751d9ab8b
CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization.
2023-06-24 19:01:36 +03:00
SoundSSGood
20d86edbd1
crash fixed
2023-06-24 19:01:25 +03:00
Tomasz Zieliński
a5ddc225ac
Place objects away from connection even if it's empty (not guarded)
2023-06-23 21:43:49 +02:00
Tomasz Zieliński
64e8b9b2b9
Smarter scaling for forces between zones.
2023-06-23 21:43:12 +02:00
krs
27c488e62f
Small changes after review.
2023-06-23 20:05:15 +03:00
krs
afe0146021
Renamed settings option to reflect that same option is used for both ranges.
2023-06-23 19:50:39 +03:00
krs
b6ab1e1505
Removed #regions
2023-06-23 19:13:39 +03:00
krs
1cba41a3c3
IsHexInRangeLimit() is now a common function
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Plus some minor rearranging of code.
2023-06-23 19:13:39 +03:00
krs
1ba9a2a42a
calculateRangeLimitAndHighlightImages() is now separate function
2023-06-23 19:13:39 +03:00
krs
756dd398c2
Added constant for BATTLE_SHOOTING_RANGE_DISTANCE
2023-06-23 19:13:39 +03:00
krs
e668ea3a03
A common function is used for getting hexes in a certain range
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getRangeHexes()
2023-06-23 19:13:39 +03:00
krs
192f82152d
A common function is used to get range limit hexes
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getRangeLimitHexes()
2023-06-23 19:13:39 +03:00
krs
e938152c1d
Fix for showing penalty limit in red for unlimited ranged archers
2023-06-23 19:13:39 +03:00
krs
33bbbefdeb
First working prototype that mimics rangedFullDamageLimit code
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Next step is to create more generic functions that can be shared between the 2.
2023-06-23 19:13:39 +03:00
Ivan Savenko
1c135456f4
Merge pull request #2243 from IvanSavenko/fix_ship_shipyard
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Cleanup & fix shipyard / boat creation code
2023-06-23 15:09:11 +03:00
Ivan Savenko
ce3e150d59
Minor formatting
2023-06-23 13:55:52 +03:00
Ivan Savenko
1fb2b60999
Remove no longer relevant check
2023-06-23 13:42:09 +03:00
Ivan Savenko
44261ecc21
Fix boat positioning
2023-06-23 13:42:09 +03:00
Ivan Savenko
caccd58eb0
boat offsets for shipyards are counted from visitable position
2023-06-23 13:42:09 +03:00
Ivan Savenko
6a08a96d0c
Added createObject call as wrapper around NewObject netpack
2023-06-23 13:42:08 +03:00
Ivan Savenko
d8879f1e53
NewObject pack now receives visitable position instead of h3m position
2023-06-23 13:34:51 +03:00
Ivan Savenko
56680e102d
Merge pull request #2245 from IvanSavenko/platform_settings
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Allow defining default values of settings per platform
2023-06-23 13:32:30 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
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Hota h3m support
2023-06-23 13:32:10 +03:00
Ivan Savenko
a4ecec0a10
Fix swapped localizations
2023-06-23 12:19:26 +03:00
Ivan Savenko
a505cc464e
Fixed slider's behavior, especially for mobile systems
2023-06-22 23:49:38 +03:00
Ivan Savenko
7c5dcfd47b
Fix closing dropdown box via clicking outside bounds
2023-06-22 22:34:05 +03:00
Ivan Savenko
dfeeeb1f5f
Removed no longer used
2023-06-22 22:12:05 +03:00
Ivan Savenko
4e7412faa6
Split mouseDragged event from mouseMoved
2023-06-22 22:11:48 +03:00
Ivan Savenko
0cd19b0a9f
Merge pull request #2249 from mikeiit/settings
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Updated settings.json
2023-06-22 14:27:26 +03:00
Mike
fe535ec470
Updated settings.json
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Corrected comma related formatting errors
2023-06-21 16:05:29 -07:00
Ivan Savenko
ccc85ff4eb
Merge pull request #2246 from IvanSavenko/pathfinding_reorganization
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Pathfinding code reorganization
2023-06-21 18:22:44 +03:00
Ivan Savenko
849ce1124d
Merge pull request #2222 from IvanSavenko/fix_long_touch_gesture
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Improvements for long tap (right-click) handling
2023-06-21 17:19:10 +03:00