Ivan Savenko
019d7b6811
Integrated shortcuts into adventure window configuration
2023-05-09 13:10:33 +03:00
Ivan Savenko
0000541291
Fixed map rendering
2023-05-09 13:10:33 +03:00
Ivan Savenko
63a1efbdc2
Fixed system options window
2023-05-09 13:10:33 +03:00
Ivan Savenko
a4b102e46f
Implemented UI scaling (non-selectable option for now)
2023-05-09 13:10:33 +03:00
Ivan Savenko
8d28f96619
Resolutions selector now shows all available resolutions
2023-05-09 13:10:33 +03:00
Ivan Savenko
b4e7093c01
Added IWindowHandler interface for OS screen/window utilities
2023-05-09 13:10:33 +03:00
Ivan Savenko
28f41bb472
Moved remaining render-related code from CMT
2023-05-09 13:10:33 +03:00
Ivan Savenko
c688411bab
Extracted window management from CMT to new class
2023-05-09 13:10:33 +03:00
Ivan Savenko
18a66a4376
Rename method to better name
2023-05-09 13:10:33 +03:00
Ivan Savenko
d96edd9f56
Added larger town list for higher resolutions
2023-05-09 13:10:33 +03:00
Ivan Savenko
4958190e82
Fixed visibility of corner gems
2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507
Initial part of dynamically-sized adventure map:
...
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
cb8201876b
Merge pull request #1822 from rilian-la-te/spell-mechanics-v3
...
Bonus refactoring, part3 (save-incompatible)
2023-05-09 13:10:04 +03:00
Ivan Savenko
c21d31289e
Merge pull request #2135 from SoundSSGood/assert-failure-fix
...
CWindowWithArtifacts assert fix
2023-05-08 23:44:47 +03:00
SoundSSGood
fe3e635332
assertions fix
2023-05-07 22:29:03 +03:00
Konstantin
e60a4318c3
vcmi: a bunch of forward definitions
2023-05-07 20:37:32 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
...
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Tomasz Zieliński
19010dd834
Not needed
2023-05-07 09:15:20 +02:00
Tomasz Zieliński
966a24d27e
Protect public access to Modificators with another mutex.
2023-05-07 08:24:08 +02:00
Andrii Danylchenko
0829593356
NKAI: composite pathfinder actions and fix for guarded bordergate
2023-05-07 09:15:37 +03:00
Tomasz Zieliński
a58094aefe
Thread pool kinda works.
2023-05-07 07:48:12 +02:00
Nordsoft91
e23936f6dc
Merge pull request #2107 from Nordsoft91/town-buildings
2023-05-07 06:04:52 +04:00
nordsoft
059ccdc9bc
Fix for serialization bug
2023-05-07 04:02:52 +04:00
nordsoft
58aed364bf
Don't place non-sailing boats in RMG
2023-05-07 03:24:52 +04:00
nordsoft
7c029bccba
Show info nin modal window always
2023-05-07 03:19:18 +04:00
Tomasz Zieliński
3d25c2c6dc
Fix thread pool closing
2023-05-06 19:47:28 +02:00
Tomasz Zieliński
a8545935c3
ThreadPool implementation. It runs, but dies from race conditions.
2023-05-06 18:54:19 +02:00
Tomasz Zieliński
a952a9e279
Remove unused code
2023-05-06 12:22:01 +02:00
Tomasz Zieliński
d22ec0ee0c
Move Modificator to separate file.
2023-05-06 10:49:18 +02:00
Konstantin P
8600e3035a
IBonusBearer: split cached methods
2023-05-05 21:30:45 +03:00
Konstantin P
f2827834c0
vcmi: bump serialization version
2023-05-05 21:30:45 +03:00
Konstantin P
45ca449f2c
vcmi: more optionals in bonuses
2023-05-05 21:30:45 +03:00
Konstantin P
9e1cdc410f
vcmi: replace school bonuses to unified ones
...
Except immunity now
2023-05-05 21:30:45 +03:00
Konstantin P
8764765dcf
Bonus: complex duration as bitset
...
Fixes #2125
2023-05-05 21:30:45 +03:00
Konstantin P
e9a90a8cbf
Serializer: serialize small bitsets (32 bits)
2023-05-05 21:30:45 +03:00
Konstantin P
6ff83e6f16
tests: test nonMagical effects
2023-05-05 18:57:40 +03:00
Konstantin P
75948a5dd7
tests: add ResistanceCondition test
2023-05-05 18:57:40 +03:00
Konstantin
3d46ee3182
TargetCondition: units with 100% MR is immune
...
Spells should not consider units with 100% MR as valid targets.
2023-05-05 18:57:40 +03:00
Konstantin P
c216292f1e
CHeroHandler: remove confusing map
...
This map should not be used, it does not have values anymore
2023-05-05 18:57:40 +03:00
Konstantin
b0d2787e86
vcmi: remove DIRECT_DAMAGE_IMMUNITY bonus
...
Replace by SPELL_DAMAGE_REDUCTION bonus with 100 value
2023-05-05 18:57:40 +03:00
Konstantin P
5841c716fd
vcmi: 100% damage reduction is damage immunity
2023-05-05 18:57:11 +03:00
Konstantin P
0cbc2e458c
CBonusSystemNode: remove description
...
It was almost unused, but this change is save-breaking
2023-05-05 18:57:11 +03:00
Konstantin P
d0e6205688
CBonusSystemNode: make some properties private
2023-05-05 18:57:11 +03:00
Nordsoft91
3a731b62b8
Merge pull request #2119 from macomarivas/spanish_translation
...
Spanish translation updated
2023-05-05 19:23:48 +04:00
Asirome
f28ed43a86
Merge branch 'vcmi:develop' into spanish_translation
2023-05-05 13:53:03 +02:00
Asirome
ea0c219c53
Update spanish.ts
2023-05-05 13:52:12 +02:00
Asirome
1fa252add7
Update spanish.json
2023-05-05 13:49:42 +02:00
Ivan Savenko
095064d288
Merge pull request #2118 from IvanSavenko/mod_repo_url
...
Use separate json for vcmi-1.3
2023-05-05 12:06:44 +03:00
Tomasz Zieliński
eb50ae3aa7
- Pre-distribute max number of Prisons
...
- Minor refactor for artifact and hero pool management
2023-05-05 10:30:36 +02:00
Tomasz Zieliński
d137f7157c
Merge remote-tracking branch 'origin/develop' into parellel_rmg
...
# Conflicts:
# lib/rmg/CZonePlacer.h
# lib/rmg/TreasurePlacer.h
2023-05-05 09:00:44 +02:00