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Commit Graph

9604 Commits

Author SHA1 Message Date
Konstantin
38ebb62c3e conan: build for 64-bit windows by default
This was strongly suggested by VCMI developers.
2023-01-27 00:11:17 +03:00
Konstantin
30784477e0 CMakeLists.txt: strip on package if no debuginfo is requested
It significantly reduces size of the executable
2023-01-26 23:50:08 +03:00
Konstantin
d62d5a83ab CMakeLists.txt: fix compilation with latest TBB on 22.04
It has a config file only for None build type. Map this as fallback
for all build types.
2023-01-26 23:50:08 +03:00
Konstantin
bd0c7c2b54 vcmi: add before_install.sh
For now, it uses pregenerated deps from my repository, but
should be transitioned to vcmi one after PR is finished
2023-01-26 23:50:08 +03:00
Konstantin
57b93e00ca github/workflows: add conan-win32 workflow
This will not work for now, but added for future proof
2023-01-26 23:49:54 +03:00
Konstantin
a24ec53df2 vcmi: enable Conan builds for cross-compiling Win
This patch enables usage of Conan for cross-compiling Windows
builds instead of MXE.
2023-01-26 23:49:00 +03:00
Konstantin
f0cb8b63c7 lib/CGameInterface.cpp: add MinGW workaround
MinGW returns all dynamic library functions as FARPROC, which need
to be cast to actual signatures, and this casts emits
-Wcast-function-type.
So, silence it for GetProcAddress.
2023-01-26 23:49:00 +03:00
Konstantin
cf56f7ccce vcmi: remove unused-but-set-variables 2023-01-26 23:49:00 +03:00
Konstantin
3ea4e8c249 AI/CMakeLists.txt: disable some errors for FuzzyLite
It generates false positives on MinGW due to Fuzzylite errorneous
assuming than Windows=MSVC.
2023-01-26 23:49:00 +03:00
Konstantin
a7bd7232ce CGuiHandler: fix false positive dangling pointer
Making this an auto variable fixes compilation with Werror.
2023-01-25 17:14:41 +03:00
Konstantin
f93c9277c6 lib/filesystem: rename CreateFile to createFile
In MinGW, there is a define which replaces all CreateFile to
CreateFileA or CreateFileW and breaks compilation. Fix it.
2023-01-25 12:13:34 +03:00
Ivan Savenko
8064bc5465 Fix description of artifacts 2023-01-21 15:58:28 +02:00
Ivan Savenko
5fa69dcf2f Fix description of skill-based bonuses 2023-01-21 15:58:12 +02:00
Ivan Savenko
9565cae3cb Fix potential assertion failure on map load 2023-01-21 15:57:25 +02:00
Ivan Savenko
a19c9eccc4 Fix ios compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
8ed115a628 Fix ios compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
fc0f5a9fb3 Reduced SDL includes 2023-01-20 16:11:43 +02:00
Ivan Savenko
aae83af9f3 Fix Windows compile 2023-01-20 16:11:43 +02:00
Ivan Savenko
9be38780cd Removed remaining parts of Geomeotries.h/cpp 2023-01-20 16:11:43 +02:00
Ivan Savenko
6e2d09d605 Cleanup 2023-01-20 16:11:43 +02:00
Ivan Savenko
46931a0ecf Bugfixing 2023-01-20 16:11:43 +02:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
9a30484183 Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
Ivan Savenko
e0842d416c Fix identifier format 2023-01-20 15:18:36 +02:00
Ivan Savenko
27442e2950 Remove unused code 2023-01-20 15:18:36 +02:00
Ivan Savenko
5a9ffb8e95 Serialization version bump 2023-01-20 15:18:36 +02:00
Ivan Savenko
47c1803c42 Finalization of refactoring:
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
388ed88b5d All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
e22f6283c2 Secondary skills strings are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
30d7bdc884 Moved tower damage computation to town instance 2023-01-20 15:18:10 +02:00
Ivan Savenko
b7c27e7d47 ios compilation fix 2023-01-20 15:18:10 +02:00
Ivan Savenko
789f4d6bc8 Formatting 2023-01-20 15:18:10 +02:00
Ivan Savenko
f33d7d4f90 Fixed petrify & paralyze damage calculation 2023-01-20 15:18:10 +02:00
Ivan Savenko
03ca4b54c0 Fixed damage to opposite elementals 2023-01-20 15:18:10 +02:00
Ivan Savenko
1f38f27741 Fixed Bless and Curse damage calculation 2023-01-20 15:18:10 +02:00
Ivan Savenko
33b5bfbbd2 Fixed secondary skill specialties 2023-01-20 15:18:10 +02:00
Ivan Savenko
4015d3d8bd Fixed creature specialties 2023-01-20 15:18:10 +02:00
Ivan Savenko
4a09dc0757 Fixed Adela's Bless specialty 2023-01-20 15:18:10 +02:00
Ivan Savenko
fb3c3a4636 Provide distance information fo Jousting ability 2023-01-20 15:18:10 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
1418ce4678 Refactoring & fixes of damage calculation 2023-01-20 15:18:10 +02:00
Ivan Savenko
8149cd6173 Fix missing obstacles on subterranean terrain 2023-01-20 15:16:42 +02:00
Ivan Savenko
785a9aadcd
Do not consider corpses for movement range display (#1476) 2023-01-20 15:16:28 +02:00
Ivan Savenko
21c053ba87 Fix assertion failure on shutdown 2023-01-20 15:15:57 +02:00
Ivan Savenko
d0c292e2fd Fix order of map indexes 2023-01-20 15:15:57 +02:00
Ivan Savenko
8cfde8fc5e Fixed selection of dragon's breath attack against double-wide units 2023-01-20 15:15:44 +02:00