Tomasz Zieliński
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3c9599657b
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Use new artifact interface
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2023-04-25 16:20:36 +02:00 |
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Tomasz Zieliński
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208adf1dd6
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Don't use boost::format
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2023-04-25 16:14:09 +02:00 |
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Tomasz Zieliński
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a9a3c456f1
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Add new files
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2023-04-23 10:12:53 +02:00 |
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Tomasz Zieliński
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bc4d6bb7ee
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Remove unused code.
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2023-04-23 10:08:30 +02:00 |
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Tomasz Zieliński
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80b5c53815
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Place quest artifacts after all the treasures are already created.
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2023-04-23 10:08:16 +02:00 |
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DjWarmonger
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1fde8b588b
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Merge pull request #2025 from vcmi/zone_placement2
No interest or objections - merging.
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2023-04-22 14:45:53 +02:00 |
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Nordsoft91
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a553a4aa66
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Merge pull request #2030 from Nordsoft91/boats
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2023-04-22 03:27:00 +04:00 |
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nordsoft
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de159df481
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Rename boats
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2023-04-20 21:20:51 +04:00 |
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nordsoft
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9dbac414fc
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Remove tmg limits
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2023-04-20 20:44:25 +04:00 |
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Tomasz Zieliński
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88c436691d
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Simplify logs
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2023-04-20 16:26:06 +02:00 |
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Tomasz Zieliński
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09b493681b
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More iterations, higher gravity constant for better results.
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2023-04-20 16:13:30 +02:00 |
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Tomasz Zieliński
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55d7d7b9b5
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Fix coefficients to make dead code actually be used sometimes.
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2023-04-20 12:44:32 +02:00 |
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Tomasz Zieliński
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00d7901e59
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Add another placement technique - swap two misplaced zones. Don't move same zones in consecutive iterations.
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2023-04-20 12:24:57 +02:00 |
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Necr0o0
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ee12685748
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Fixed #2022 storing event in map editor
Fixing issue "Event message isn't stored #2022" by adding message in Pandora setProperty ( cause CGEvent inherits CGPandoraBox)
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2023-04-19 17:19:09 +04:00 |
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Ivan Savenko
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4bb4d7e7a5
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Merge pull request #1989 from SoundSSGood/refactoring-arts-p1
Artifact related code refactoring part1 (initial)
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2023-04-19 15:31:11 +03:00 |
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Ivan Savenko
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9c62748151
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Merge pull request #2036 from rilian-la-te/fix-serializer-assert
CSerializer: fix debug assertion
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2023-04-19 13:54:57 +03:00 |
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Konstantin P
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7c4badc890
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CSerializer: fix debug assertion
Fix compilation in debug mode
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2023-04-19 13:00:51 +03:00 |
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Tomasz Zieliński
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c34b1cd713
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Fix warning-as-errors.
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2023-04-19 08:45:23 +02:00 |
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nordsoft
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0a28262c15
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Merge remote-tracking branch 'upstream/develop' into boats
# Conflicts:
# AI/VCAI/Pathfinding/AINodeStorage.cpp
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2023-04-19 02:22:19 +04:00 |
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nordsoft
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008db447e7
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Minor changes
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2023-04-19 02:11:24 +04:00 |
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Ivan Savenko
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ff5e98e78b
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Merge pull request #2027 from rilian-la-te/fix-any-cast
CSerializer: fix any_cast
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2023-04-19 01:01:11 +03:00 |
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nordsoft
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22da7a931d
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Boat as bonus system node
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2023-04-19 01:11:51 +04:00 |
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Tomasz Zieliński
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d841655c1d
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Scale fuzzy edges with map size.
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2023-04-18 22:34:26 +02:00 |
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Konstantin
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4a79e2ccd9
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CSerializer: fix any_cast
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2023-04-18 23:29:47 +03:00 |
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nordsoft
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d1dacd45e2
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Animations from config
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2023-04-19 00:14:15 +04:00 |
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Tomasz Zieliński
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15592c3aff
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Change metric to create more interesting zone shapes.
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2023-04-18 22:01:51 +02:00 |
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nordsoft
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59a1a19d4a
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Summon boat for real boats only
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2023-04-18 22:21:26 +04:00 |
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Tomasz Zieliński
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39154737a5
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Use std::optional instead of boost::optional.
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2023-04-18 19:34:54 +02:00 |
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Tomasz Zieliński
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6551585f96
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Start with low stifness to let zones pass through each other - typical temperature fall.
(cherry picked from commit 435b9f7881 )
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2023-04-18 19:21:33 +02:00 |
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Tomasz Zieliński
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8d5cd6d072
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Randomize starting positions a bit so zones don't fall exactly on the grid.
(cherry picked from commit 33eb28b570 )
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2023-04-18 19:21:28 +02:00 |
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Tomasz Zieliński
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fc91152da7
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Fixed zones getting actually randomized after construction. Tweaks to algorithm, now it's considerably better.
(cherry picked from commit c13019059f )
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2023-04-18 19:21:19 +02:00 |
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Tomasz Zieliński
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2d7a819939
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Parameters which work well for Jebus - accessible desert and Blue placed away from Red
(cherry picked from commit 42c6127c79 )
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2023-04-18 19:21:13 +02:00 |
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Tomasz Zieliński
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494f4eaa3f
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Simple solution that works - by ChatGPT :)
(cherry picked from commit 7c6e4bc2fe )
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2023-04-18 19:21:06 +02:00 |
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Tomasz Zieliński
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a1f094776f
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Use fixed starting positions for now.
(cherry picked from commit 43c51805f5 )
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2023-04-18 19:20:57 +02:00 |
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Tomasz Zieliński
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7d2745fda6
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Simplified target function comparison.
(cherry picked from commit 809f6344ff )
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2023-04-18 19:20:50 +02:00 |
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Tomasz Zieliński
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48c11f661b
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Fix zone attraction
(cherry picked from commit 164ecaea60 )
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2023-04-18 19:20:40 +02:00 |
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Tomasz Zieliński
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3f83eaafc4
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Fix distance check
(cherry picked from commit 319f289dc4 )
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2023-04-18 19:20:32 +02:00 |
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Tomasz Zieliński
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64adc9983d
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- Fixes for corectness
- Space apart starting zones of players
(cherry picked from commit 80be12ac68 )
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2023-04-18 19:20:23 +02:00 |
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Tomasz Zieliński
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09d50a5e9f
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First draft that kinda works.
(cherry picked from commit 7dd5a9c15d )
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2023-04-18 19:20:12 +02:00 |
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nordsoft
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1c66cd221d
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Polish transport mechanics
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2023-04-18 19:18:44 +04:00 |
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nordsoft
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37027ad17f
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Fix AI boat logic
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2023-04-18 18:33:44 +04:00 |
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nordsoft
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3ff99a1a15
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Mechanic for air and land transport
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2023-04-18 18:33:28 +04:00 |
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nordsoft
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ddcdfb643a
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Try to enable air/land movement
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2023-04-18 17:36:42 +04:00 |
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nordsoft
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d83566bc74
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Add constructor for boat
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2023-04-18 17:27:39 +04:00 |
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Ivan Savenko
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e8788cf4c4
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Merge pull request #1999 from Laserlicht/patch-2
Big/Vector Icons
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2023-04-18 16:23:00 +03:00 |
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Ivan Savenko
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56de0c9f56
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Merge pull request #2015 from rilian-la-te/optional-variant-any
vcmi: migrate to C++17
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2023-04-18 15:44:52 +03:00 |
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Ivan Savenko
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b3d9807dd1
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Merge pull request #2013 from krs0/feature/Split_processCommand_into_functions
Split Process console commands code into individual functions
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2023-04-18 15:44:33 +03:00 |
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nordsoft
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ed798b06da
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Prepare transport enum
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2023-04-18 13:04:49 +04:00 |
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nordsoft
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2babb5add5
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Fix boat extra animations
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2023-04-17 23:39:34 +04:00 |
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Konstantin
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a1e8d95028
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vcmi: rework CArtHandler
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2023-04-17 12:32:47 +03:00 |
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