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116 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
3e346e737a Fixed type enum mismatch between Component and CComponent causing a crash when displaying w window with player flag.
Campaign against magic numbers.
2012-08-31 17:39:11 +00:00
DjWarmonger
31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
- Parsing for creature format http://wiki.vcmi.eu/index.php?title=Creature_Format
Needs rearrangement of some info to work
2012-08-30 14:57:24 +00:00
Ivan Savenko
cf15ca1cf0 - replaced loadToIt with better H3 parser.
- moved hero class to heroes.json
2012-08-25 08:44:51 +00:00
DjWarmonger
39d433c1c7 Moved game Modules to config file. 2012-08-24 09:37:52 +00:00
DjWarmonger
edbc7f1223 - Some hardcoded settings will now be read from config/defaultMods.json
- Fixed AI crash when it was placed in closed and safe area
2012-08-11 09:06:23 +00:00
DjWarmonger
55f321f3f3 - Fixed AI crash at "gather resource" quest
- AI will now understand threat of Abandoned Mine. For sure.
- Fixed incorrect creeps quantities info
2012-08-08 08:27:52 +00:00
Ivan Savenko
9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array
- missing fix for savegames
2012-08-07 21:46:24 +00:00
Ivan Savenko
e67f8afdd9 - removed multiple unused files
- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
Ivan Savenko
b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work.
- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00
DjWarmonger
17a513c01b various fixes for #828 2012-07-30 09:27:19 +00:00
DjWarmonger
0665850d9d Fixed #1024 2012-07-21 09:58:42 +00:00
Ivan Savenko
e4c88d5088 - moved ParseBonus to JsonNode.cpp (linkage errors)
- fixes to CMakeLists - vcmi can be compiled and started with cmake
- gcc\clang warnings fixes
2012-07-19 18:52:44 +00:00
DjWarmonger
4c0537c420 - AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
- Fixed #1030
2012-07-19 16:29:29 +00:00
DjWarmonger
d8cb3a34d3 -Fixed crash #1037
-AI can now successfully complete several types of quests.
-Lots of tweaks for AI
TODO: fix bizarre crash when opening borderguard
2012-07-19 09:10:55 +00:00
DjWarmonger
624908e403 - Fixed unserialized GrowingArtifact, causing crash
- An attempt to teach AI completing quests
- Gathering army is now continuous, abstract goal
- Lots of fixes and tweaks in AI
2012-07-18 10:10:14 +00:00
DjWarmonger
b86706d58c Commander can now die in a battle and will be automatically rised when visiting town. 2012-07-17 08:52:27 +00:00
DjWarmonger
b28da1a5d3 - Quest log minimap now has clickable icons
- Border guard & border gate inherit Quest interface
- Lots of tweaks
2012-07-08 16:36:20 +00:00
DjWarmonger
32d1a08470 Pointer serialization for CQuest. 2012-07-08 08:42:03 +00:00
DjWarmonger
7fbf89ffc8 Rearragned Seer Huts & Quests. More work on Quest Log descriptions. 2012-07-08 06:33:41 +00:00
DjWarmonger
49d2ba1982 Quest Log is partially functional. TODO: update quest after completion. 2012-07-07 08:45:45 +00:00
Ivan Savenko
50e8bc1704 - build system update
- compile fix for quests (vector can't be used to store const data)
- fixed several "unitialized" warnings
2012-07-06 20:19:54 +00:00
DjWarmonger
12511d8fee First part of new Quest Log, including common quest interface. 2012-07-06 19:12:04 +00:00
Ivan Savenko
47945383da gcc-4.5 compatibility 2012-06-23 17:19:50 +00:00
Frank Zago
bc4f856bfc Put Warrior's Tomb into the switch statement and properly set the sound returned. 2012-06-07 03:02:30 +00:00
Ivan Savenko
6f6cd6814e - fixed wrong battlefield (#961)
- minor tweaks
2012-05-19 11:47:26 +00:00
Ivan Savenko
45c2809a40 - pregame will use same resolution as main game
- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00
Ivan Savenko
97aeaa9f28 - moved ColorPutter's to separate SDL_Pixels.h file
- added Channels namespace for accessing subpixels in format-independent way
- fixed several big-endian issues
- re-generated buld system
2012-05-17 10:44:48 +00:00
Ivan Savenko
46f48f0676 - bugfixing:
-- fixed #942 and #898
-- removed dublicated code in dwelling loading, #900 is fixed
-- fixed roads rendering for #895
2012-05-11 19:03:40 +00:00
DjWarmonger
82f3bc8135 - Commanders will now be properly intialized
- Commanders show in the battle
2012-04-28 11:41:20 +00:00
DjWarmonger
96d198758c - More commanders
- Improved finding closest tiles on battlefield
2012-04-22 17:38:36 +00:00
Michał W. Urbańczyk
017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
Michał W. Urbańczyk
722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 2012-04-14 02:20:22 +00:00
Michał W. Urbańczyk
d55d48b978 Diagnostics for #924. 2012-04-10 02:30:43 +00:00
Michał W. Urbańczyk
9f6270a1f7 Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
DjWarmonger
a3f36ccc71 - Unified interface for visitable objects
- AI will manage visitable objects smarter
2012-03-14 13:02:38 +00:00
DjWarmonger
88e9dec974 Fixed Thieves Guild window showing for all players.
It needed 11 files modified... :/
2012-03-07 14:05:54 +00:00
Michał W. Urbańczyk
d0e259864e * Replaced boost::shared_ptr with std::shared_ptr.
* Brought shared_ptr and unique_ptr and their factories (make_shared, make_unique) to the global scope. 
* Removed excessive usage of shared_ptr in bonus system interface. 
* Fixed bonus system limiters/caching interactions. That covers #823, #859 and a number of rare edge-cases. 
* Implemented multiple-step limiters applying, fixing hasAnotherBonusLimiter  and allowing transitional dependencies between bonuses. 
* Bonus system should be slightly faster, since we cache limited bonuses. Some rare usages (limiting query against a foreign node) however can't use caching.
2012-03-06 16:59:55 +00:00
DjWarmonger
3e351f029c Fixed creeps regenerating casualties from won battle at the start of new week. 2012-03-06 08:39:05 +00:00
DjWarmonger
cd0ed39fbf Implemented rule-based evaluation of tactical advantage between armies.
AI will creep more agressively and smarter.
2012-03-04 10:43:46 +00:00
DjWarmonger
998d8bf501 Added trivial fuzzy logic to handle creature banks estimation.
Check http://forum.vcmi.eu/viewtopic.php?p=6570#6570 for new library used.
2012-03-03 10:08:01 +00:00
Ivan Savenko
fd625fe87d - enabled fix for #866 2012-02-21 14:18:58 +00:00
Ivan Savenko
354b9e7fb3 - fixed #793 and #865
- fixed #866 but may result in performance decrease
- (deb) removed vcmi-doc package
2012-02-21 14:08:42 +00:00
DjWarmonger
5e14d17ed3 Fixes for r2543. 2012-02-20 09:50:49 +00:00
Michał W. Urbańczyk
a975805ae8 Fixed #850. 2012-02-17 19:30:40 +00:00
Michał W. Urbańczyk
7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
DjWarmonger
56c56f81e3 Fixed #849. Fixed buying artifacts for free.
Minor tweaks.
2012-01-28 11:42:15 +00:00
Ivan Savenko
b72a19cdb1 - fix for creature banks (was broken several revisions ago) 2012-01-23 00:02:10 +00:00
Ivan Savenko
dbc603b7d7 - fixed crash on opening spellbook during enemy turn
- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
Ivan Savenko
3fcf8b6f4b - minor mechanics fixes, corrected handling of 2nd upgrades (like pirates from hota) 2012-01-13 14:18:32 +00:00
Michał W. Urbańczyk
046e54563c * fixed project files for RD configuration
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00