1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

41 Commits

Author SHA1 Message Date
Tomasz Zieliński
2c32c770f7 First version that works in lobby 2024-02-29 12:45:08 +01:00
Ivan Savenko
0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Ivan Savenko
ca2df49fbb Block usage of preselected starting heroes for prisons in RMG 2024-01-13 14:08:36 +02:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Tomasz Zieliński
01f70475ad Missing change 2023-11-07 20:58:22 +01:00
Tomasz Zieliński
c909bd766e Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
# Conflicts:
#	lib/rmg/CMapGenOptions.cpp
#	lib/rmg/CMapGenOptions.h
2023-11-07 20:54:04 +01:00
Ivan Savenko
8d5fa41a19 Minor fixes 2023-11-03 16:03:29 +02:00
Ivan Savenko
3634fb2158 Remove int <=> Identifier comparisons 2023-11-03 16:03:29 +02:00
Tomasz Zieliński
4f2cde018c Fixed most of reported issues, removed unused code. 2023-10-29 21:25:39 +01:00
Tomasz Zieliński
07dac8b6d4 Works more or less 2023-10-28 20:30:38 +02:00
Ivan Savenko
ec8d31bbfc First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
Tomasz Zieliński
69abfda981 stash 2023-08-01 08:23:09 +02:00
Tomasz Zieliński
730b36612c Respect GUI settings for roads. By default, all road types are enabled. 2023-07-08 08:44:10 +02:00
Warzyw647
af3c6abb5e Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
Warzyw647
5363fd5db3 Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace. 2023-05-20 13:29:55 +02:00
Warzyw647
d74fdad432 Renamed enum EMonsterStrength to EGlobalMonsterStrength. Enum EZoneMonsterStrength unchanged. 2023-05-06 12:18:53 +02:00
Konstantin
7bfb37df4d vcmi: modernize lib/rmg 2023-02-14 02:50:39 +03:00
nordsoft
f27a40dd34 Support roads and teams customization in engine 2022-12-17 03:52:40 +04:00
nordsoft
53b2f68560 Serialize template 2022-12-14 04:37:11 +04:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] (#889) 2022-09-17 14:04:01 +03:00
Nordsoft91
5c1a66ab69 Rmg water support (#745)
* RMG: water support and refactoring
* Fix seers hut bug
2022-06-11 18:40:24 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground (#743)
Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
laikh
edc1d06f4e Random Map Generator Option: Allow having more computer only players than human/computer players
Remove unused variable humanPlayersCount and function getHumanOnlyPlayerCount()
2020-07-07 19:45:53 +08:00
ArseniyShestakov
9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ArseniyShestakov
2276af70dc PreGame: avoid crashing on random map options
Options is still broken, but at least we shouldn't crash there.
2015-11-25 07:25:44 +03:00
DjWarmonger
1389ae0ea3 Fix Travis build 2015-06-02 07:01:38 +02:00
DjWarmonger
c6f714db9c Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
DjWarmonger
6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
2015-05-27 11:30:46 +02:00
DjWarmonger
ca7fe822eb Removed treacherous randomized constructor. 2014-07-15 15:41:53 +02:00
DjWarmonger
62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
2014-06-04 10:16:08 +02:00
DjWarmonger
eae7e5c51f Rolled back some incorrect values. 2014-05-23 09:22:22 +02:00
DjWarmonger
1e1dce20a8 Something that compiles, but crashes when launching RMG map. 2014-05-22 19:25:17 +02:00
beegee1
fe1b16a7ec Some preparation towards mantis #1743:
- refactored CRandomGenerator (added util methods, improved method names)
- usages of std::minstd_ran are replaced by CRandomGenerator (not in entire code base, C rand() usages are still not replaced)
- refactored getArtSync method of CArtHandler -> now named pickRandomArtifact
- fixed some compiler warnings
- updated source code URL in VCMI spec
2014-03-17 19:51:07 +00:00
beegee1
1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
2013-08-17 12:46:48 +00:00
beegee1
feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
beegee1
44bde4a1d3 - Fixed indentation for various files, sorry... 2013-04-14 19:24:31 +00:00
beegee1
c10266ed97 - Reduced complexity to use the CMapGenerator(simpler interface) - Removed h3m.txt and tchar_amigaos4.h 2013-04-14 18:52:05 +00:00
beegee1
ee51c5beb5 - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00