Ivan Savenko
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2d0bd94135
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Fix rmg generation if player list is not continuous
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2024-06-17 13:35:58 +00:00 |
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Tomasz Zieliński
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d8c93cb222
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Protect every access to zone tiles with a mutex
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2024-03-27 06:16:48 +01:00 |
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Tomasz Zieliński
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9d620b924d
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Implement TODO
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2024-03-26 07:55:18 +01:00 |
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Tomasz Zieliński
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0b8dc02d2b
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Clean up duplicated code
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2024-03-24 18:04:33 +01:00 |
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Tomasz Zieliński
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c6a9d94630
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Fix crash with empty zone
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2024-03-24 17:25:30 +01:00 |
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Tomasz Zieliński
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2e8801084d
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Clean up RMG logs
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2024-02-25 11:40:01 +01:00 |
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Tomasz Zieliński
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af3c6450a7
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Update comments
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2024-02-04 08:56:45 +01:00 |
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Tomasz Zieliński
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e6f0afd586
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Tweaking parameters, cleanup
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2024-02-02 15:50:33 +01:00 |
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Tomasz Zieliński
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178f960533
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First working version
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2024-02-02 14:27:32 +01:00 |
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Ivan Savenko
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e67e4430ba
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Removed most of non-const static fields in lib. Reduced header includes.
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2024-01-19 13:55:22 +02:00 |
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Alexander Wilms
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cca08e29da
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Remove duplicate semicolons
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2024-01-16 19:02:39 +00:00 |
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Alexander Wilms
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f3277b7953
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Define each identifier in a dedicated statement
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2024-01-10 00:22:23 +00:00 |
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Tomasz Zieliński
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c909bd766e
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Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
# Conflicts:
# lib/rmg/CMapGenOptions.cpp
# lib/rmg/CMapGenOptions.h
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2023-11-07 20:54:04 +01:00 |
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Ivan Savenko
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3634fb2158
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Remove int <=> Identifier comparisons
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2023-11-03 16:03:29 +02:00 |
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Tomasz Zieliński
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07dac8b6d4
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Works more or less
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2023-10-28 20:30:38 +02:00 |
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Ivan Savenko
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ec8d31bbfc
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
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Tomasz Zieliński
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3889193a48
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Reorganize namespaces
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2023-07-07 16:32:17 +02:00 |
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Tomasz Zieliński
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64e8b9b2b9
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Smarter scaling for forces between zones.
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2023-06-23 21:43:12 +02:00 |
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Tomasz Zieliński
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25707b6d5e
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Place zones in order given by template. Yields better results in a number of cases.
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2023-06-18 20:23:25 +02:00 |
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Tomasz Zieliński
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65d10cf9f2
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+ Handle Wide Connections
+ Possibly hide fictive and repulsive connections, needs testing
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2023-06-17 19:09:38 +02:00 |
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Tomasz Zieliński
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2603e11f48
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Simplify and correct ZonePlacer main loop, make sure to save optimal solution at every step.
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2023-06-14 14:07:31 +02:00 |
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Tomasz Zieliński
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aa16f57b8a
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Remove unused variables
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2023-05-20 14:28:18 +02:00 |
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Tomasz Zieliński
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71f882d5ba
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Refactored Functions.cpp, removed unused function.
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2023-05-20 07:55:28 +02:00 |
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Tomasz Zieliński
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73d9f5bd0a
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Parallel RMG works fine for maps without water.
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2023-05-19 20:30:15 +02:00 |
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Tomasz Zieliński
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80b5c53815
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Place quest artifacts after all the treasures are already created.
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2023-04-23 10:08:16 +02:00 |
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Tomasz Zieliński
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88c436691d
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Simplify logs
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2023-04-20 16:26:06 +02:00 |
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Tomasz Zieliński
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09b493681b
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More iterations, higher gravity constant for better results.
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2023-04-20 16:13:30 +02:00 |
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Tomasz Zieliński
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55d7d7b9b5
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Fix coefficients to make dead code actually be used sometimes.
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2023-04-20 12:44:32 +02:00 |
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Tomasz Zieliński
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00d7901e59
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Add another placement technique - swap two misplaced zones. Don't move same zones in consecutive iterations.
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2023-04-20 12:24:57 +02:00 |
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Tomasz Zieliński
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c34b1cd713
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Fix warning-as-errors.
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2023-04-19 08:45:23 +02:00 |
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Tomasz Zieliński
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d841655c1d
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Scale fuzzy edges with map size.
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2023-04-18 22:34:26 +02:00 |
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Tomasz Zieliński
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15592c3aff
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Change metric to create more interesting zone shapes.
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2023-04-18 22:01:51 +02:00 |
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Tomasz Zieliński
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39154737a5
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Use std::optional instead of boost::optional.
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2023-04-18 19:34:54 +02:00 |
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Tomasz Zieliński
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6551585f96
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Start with low stifness to let zones pass through each other - typical temperature fall.
(cherry picked from commit 435b9f7881 )
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2023-04-18 19:21:33 +02:00 |
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Tomasz Zieliński
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8d5cd6d072
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Randomize starting positions a bit so zones don't fall exactly on the grid.
(cherry picked from commit 33eb28b570 )
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2023-04-18 19:21:28 +02:00 |
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Tomasz Zieliński
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fc91152da7
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Fixed zones getting actually randomized after construction. Tweaks to algorithm, now it's considerably better.
(cherry picked from commit c13019059f )
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2023-04-18 19:21:19 +02:00 |
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Tomasz Zieliński
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2d7a819939
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Parameters which work well for Jebus - accessible desert and Blue placed away from Red
(cherry picked from commit 42c6127c79 )
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2023-04-18 19:21:13 +02:00 |
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Tomasz Zieliński
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494f4eaa3f
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Simple solution that works - by ChatGPT :)
(cherry picked from commit 7c6e4bc2fe )
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2023-04-18 19:21:06 +02:00 |
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Tomasz Zieliński
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a1f094776f
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Use fixed starting positions for now.
(cherry picked from commit 43c51805f5 )
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2023-04-18 19:20:57 +02:00 |
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Tomasz Zieliński
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7d2745fda6
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Simplified target function comparison.
(cherry picked from commit 809f6344ff )
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2023-04-18 19:20:50 +02:00 |
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Tomasz Zieliński
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48c11f661b
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Fix zone attraction
(cherry picked from commit 164ecaea60 )
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2023-04-18 19:20:40 +02:00 |
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Tomasz Zieliński
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3f83eaafc4
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Fix distance check
(cherry picked from commit 319f289dc4 )
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2023-04-18 19:20:32 +02:00 |
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Tomasz Zieliński
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64adc9983d
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- Fixes for corectness
- Space apart starting zones of players
(cherry picked from commit 80be12ac68 )
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2023-04-18 19:20:23 +02:00 |
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Tomasz Zieliński
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09d50a5e9f
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First draft that kinda works.
(cherry picked from commit 7dd5a9c15d )
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2023-04-18 19:20:12 +02:00 |
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Konstantin
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7a5775a9f9
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
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Konstantin
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7bfb37df4d
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
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Ivan Savenko
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1e37e66e6c
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Replaced Terrain::BORDER and WRONG with NONE
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2023-01-10 20:09:09 +02:00 |
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Ivan Savenko
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4f3ea0d1d9
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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e1799379dd
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Terrain/Road/River handler are now in compileable state
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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1468f6aded
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Converted terrainTypeHandler into proper handler class
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2023-01-10 00:01:35 +02:00 |
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