Commit Graph
5504 Commits
Author SHA1 Message Date
Alexander Shishkin 47a4d74e79 Merge pull request #168 from vmarkovtsev/issue/1799
Fix 1799 not updated hero info box on artifact pickup
2016-01-23 01:52:41 +03:00
Vadim Markovtsev f2376485e3 Fix 1799 not updated hero info box on artifact pickup 2016-01-22 23:30:24 +03:00
DjWarmonger b02bd61c83 Merge pull request #164 from vmarkovtsev/issue/1821
Fix 1821 artifact assembly statusbar text
2016-01-21 09:37:43 +01:00
Arseniy Shestakov 6ce645b28f Added new cheat into changelog 2016-01-21 10:58:43 +03:00
Vadim Markovtsev b1f3480c68 Fix 1821 artifact assembly statusbar text 2016-01-21 10:50:53 +03:00
Arseniy Shestakov d25372a397 Added vcmiglaurung cheat that add 5000 crystal dragons into each slot 2016-01-21 10:49:09 +03:00
ArseniyShestakov b351c0816f Merge pull request #163 from vmarkovtsev/issue/2358
Fix 2358 swapped garrison <-> visiting status text
2016-01-21 10:37:51 +03:00
Vadim Markovtsev 419bde8997 Fix 2358 swapped garrison <-> visiting status text 2016-01-21 09:59:39 +03:00
Alexander Shishkin e4b73180bd Merge pull request #159 from vmarkovtsev/issue/2390
Check against nullptr in VisitHero::fulfillsMe()
2016-01-19 22:49:54 +03:00
Vadim Markovtsev 6eefce23fe Check against nullptr in VisitHero::fulfillsMe() 2016-01-19 21:15:07 +03:00
Alexander Shishkin 02c3c226e6 Merge pull request #155 from vmarkovtsev/feature/fix_unknown_objects
Fix crash on unknown map objects
2016-01-19 20:39:23 +03:00
DjWarmonger e187dd7b78 Merge pull request #158 from vmarkovtsev/issue/2389
Merging, very good solution.
2016-01-19 09:22:31 +01:00
Vadim Markovtsev 74111b7689 Return missing building name instead of crashing in CComponent::getSubtitleInternal 2016-01-19 10:35:10 +03:00
Vadim Markovtsev 92e011429f Fix crash on unknown map objects
If getHandlerFor() fails to find the handler, it returns a nullptr
shared pointer, which is later dereferenced unconditionally.

How to reproduce:
Download map "Happy time Dragons!!!" from http://heroesportal.net/maps.php?type=H3AB-XL&sort=r

=>

Failed to find object of type 5:144
SIGSEGV
2016-01-18 21:16:55 +03:00
Alexander Shishkin 8be660aae8 Merge pull request #153 from vmarkovtsev/develop
Revert 5cd4e852d4 "Use portable cast in…
2016-01-18 17:00:39 +03:00
Alexander Shishkin 698df110d8 Merge pull request #154 from vmarkovtsev/feature/macosx_right_click
Enable right mouse button click emulation on MacOSX
2016-01-18 16:44:07 +03:00
Vadim Markovtsev 7c7bb39904 Enable right mouse button click emulation on MacOSX 2016-01-18 16:07:17 +03:00
Vadim Markovtsev 4a05402c2f Revert 5cd4e852d4 "Use portable cast in CTeleportDialogQuery also"
Actually, this leads to crash on MacOSX, I specially left that intact.
2016-01-18 10:45:09 +03:00
Arseniy Shestakov 575a68d78b CRewardableObject: fix onVisited message duplication for Idol of Fortune 2016-01-17 15:16:35 +03:00
Arseniy Shestakov cacc811ed8 CAdvMapInt: keep old path if non-accessible tile clicked. Fix issue 2380 2016-01-17 07:48:21 +03:00
Arseniy Shestakov 18b2f866c9 CGPickable: add missing break for flotsam. Fix issue 1956 2016-01-16 09:45:30 +03:00
Arseniy Shestakov 725cce368f CGameState::initStartingBonus: fix amounts for wood and ore bonus
In original game when wood and ore bonus is choosen you always get same amount of both resources.
2016-01-15 20:36:16 +03:00
Arseniy Shestakov 530fe04c75 CAdvMapInt::updateMoveHero: proper indeterminate check. Fix issue 2074 2016-01-15 19:30:43 +03:00
Arseniy Shestakov b84d7bd288 CGCreature: add reward granting. Fix issue 2372 2016-01-15 04:29:46 +03:00
DjWarmonger ac730a591c Fixed large treasure piles sometimes being uncovered. 2016-01-13 20:03:25 +01:00
DjWarmonger 8c5f93dd8f Little refactoring for object placement. 2016-01-13 19:17:12 +01:00
Arseniy Shestakov a39e61373c Deactivate CAdvMapInt while quick combat is going. Fix issue 2354
If quick combat calculation take a while it's possible to give hero movement command before battle is finished. This will lead to client freeze or crash. To avoid this we must lock adventure interface until battle calculation is finished.
2016-01-10 18:00:24 +03:00
Arseniy Shestakov 46e3d849af Avoid crashes caused by mouse events. Fix issue 1955
Mouse handling code need refactoring, but for now we at least shouldn't crash.
2016-01-09 15:32:42 +03:00
DjWarmonger 676f078b2e RMG will now multiply Monolith defs to ensure there are at least 100 pairs avaiable for connections. 2016-01-09 09:03:40 +01:00
DjWarmonger dd1fc47c93 Workaround for Seer Hut offset. They seem to work fine now. 2016-01-08 21:51:55 +01:00
DjWarmonger d840fb40eb Fixed crashes with RMG Seer Huts. Now they are functional. 2016-01-08 21:14:57 +01:00
Arseniy Shestakov 383f754ed1 Starting gold bonuses must be always multiples of 100 2016-01-07 20:51:37 +03:00
DjWarmonger cdd50b1603 Version bump. 2016-01-01 20:06:38 +01:00
Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.

This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov 29a7934a99 Refactoring: avoid using namespace when it's not absolutely needed 2015-12-29 02:14:08 +03:00
Arseniy Shestakov 6985e96f0d CGameHandler::newTurn: use next day TurnInfo to set correct hero MP
This hotfix actually fix issue 2083, but in future we need to rework new turn code anyway. See issue 2356.
2015-12-25 11:09:06 +03:00
Arseniy Shestakov 66e6f15e67 NewTurn::applyGs: update bonuses in beginning. Fix issue 2083
Before bonuses was removed after hero get movement points and mana so affected hero one day more than intended.
2015-12-25 01:48:53 +03:00
Arseniy Shestakov 8eb4f14ff0 MoraleLuckBox: handle BLOCK_LUCK bonus. Fix issue 2130 2015-12-24 22:35:32 +03:00
Arseniy Shestakov 6f5c52a229 Refactoring: use cleaner CCreatureSet::stacksCount everywhere 2015-12-24 21:30:57 +03:00
Arseniy Shestakov 62bab27e7e CGArtifact: show yes/no dialog for guarded artifacts. Fix issue 2095
Also fix hover text for CGMine
2015-12-24 21:05:02 +03:00
Arseniy Shestakov 75ca020890 CCeatureSet: add getArmyDescription for hover and InfoWindow texts 2015-12-24 21:03:51 +03:00
DjWarmonger a1f5a0a85c Removed unused code, which is not needed with new Pathfinder. 2015-12-24 11:28:14 +01:00
Arseniy Shestakov 9b2cc33f09 Added my contact email address 2015-12-24 01:37:16 +03:00
DjWarmonger be50d699fb Compile fixes for MSVS 2015-12-23 15:23:56 +01:00
ArseniyShestakov e3f2bb2c99 MXE support: avoid conflicts with some macros from headers 2015-12-22 01:59:51 +03:00
ArseniyShestakov 4124aacac8 CMake: add dbghelp to SYSTEM_LIBS for MiniDumpWriteDump. Fix issue 2312 2015-12-22 00:08:49 +03:00
ArseniyShestakov 48be566050 Dimension Door: fix movement points cost for expert level 2015-12-21 18:46:52 +03:00
ArseniyShestakov 87eaa78ffd Restore testing option changes overriten by merge 2015-12-19 12:12:35 +03:00
Ivan Savenko a051a08a46 Merge remote-tracking branch 'origin/issue/2306' into develop 2015-12-18 22:21:11 +02:00
ArseniyShestakov b6176649ec CGMonolith: avoid crash when all exits are blocked by friendly heroes 2015-12-18 01:08:19 +03:00