AlexVinS
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32337102ac
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Fix a typo
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2015-09-13 00:54:39 +03:00 |
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AlexVinS
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3029b1a432
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Fix initialization of CSpell::AnimationItem
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2015-09-12 23:52:04 +03:00 |
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AlexVinS
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f310be5d5f
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Fix pasring csv cells with multiple quoted parts
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2015-09-12 23:03:10 +03:00 |
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AlexVinS
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7776d7bbf7
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rename BattleSpellCastParameters::caster
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2015-09-12 21:09:54 +03:00 |
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AlexVinS
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98ea8bf314
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Introduce dummy spell animation/ animation pause configuration
* save format changed with backward compatibility, UNTESTED
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2015-09-12 21:09:52 +03:00 |
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AlexVinS
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832d69ec11
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Hide battle log algorithm in spell classes.
* not finished, to be moved to json of splitted between mechanics classes
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2015-09-12 21:09:51 +03:00 |
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AlexVinS
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786acad70b
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project update
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2015-09-12 21:09:49 +03:00 |
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AlexVinS
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fb5903d610
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Initial experiments on hero & creature casting unification
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2015-09-12 21:09:44 +03:00 |
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AlexVinS
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8f2da66a18
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fix mantiss 1967 + some refactoring
* remove TModDescr and realted APIs - they were only used in one place
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2015-09-04 22:29:20 +03:00 |
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AlexVinS
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e82dfb5a85
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fixed mantiss 0002254
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2015-09-04 18:08:25 +03:00 |
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DjWarmonger
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1c14dbf7b2
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Cache SectorMaps to evaluate multiple goals -> huge performance boost
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2015-08-31 08:25:33 +02:00 |
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DjWarmonger
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a3ce1521e5
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Cache visible tiles within SectorMap for quicker access.
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2015-08-31 07:39:03 +02:00 |
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DjWarmonger
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904a66764c
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Optimization to getPlayerTeam functions, not very successful :/
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2015-08-30 21:42:19 +02:00 |
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DjWarmonger
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70801309bd
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Optimization for CGameInfoCallback:getPlayer function. It also seems to be called more often than needed.
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2015-08-30 20:51:22 +02:00 |
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DjWarmonger
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cdad9f88b7
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Relaxed Mutex of Logger. Attempt to optimize format function.
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2015-08-30 19:26:19 +02:00 |
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AlexVinS
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40d3bb40c3
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Partial fix for mantiss #2237
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2015-08-22 16:22:10 +03:00 |
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AlexVinS
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03a295f1a0
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Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
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2015-08-20 03:28:04 +03:00 |
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AlexVinS
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f24f744f4b
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Fix a few warnings
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2015-08-19 23:02:37 +03:00 |
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Sandy Carter
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bdee647525
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CastleInterface: Exclude previous building upgrade in reqs
Hide CityHall from Capitol prerequisites in Capitol build window
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2015-08-19 12:05:43 -04:00 |
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DjWarmonger
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237d3f2624
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Refactoring: random spells
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2015-08-12 16:40:08 +02:00 |
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DjWarmonger
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3863756009
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Version bump.
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2015-08-01 18:37:14 +02:00 |
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DjWarmonger
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50b7b8e47b
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-07-18 20:15:17 +02:00 |
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DjWarmonger
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e9654ef487
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Fixed issue when player starting towns were wiped.
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2015-07-18 20:14:45 +02:00 |
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AlexVinS
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a8c45df732
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Merge branch 'SDL1Wipe' into develop
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2015-06-22 14:24:00 +03:00 |
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AlexVinS
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53b85d16be
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Cleanup C::B projects
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2015-06-21 01:59:33 +03:00 |
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AlexVinS
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56a1805339
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Merge branch 'issue/2185' into develop
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2015-06-20 19:16:41 +03:00 |
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DjWarmonger
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f9781ffb47
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Creature abilities won't spawn in random Pandora Boxes.
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2015-06-10 14:27:53 +02:00 |
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DjWarmonger
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9e7b459882
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Partial solution to #2206
TODO: add serialized field that contains custom guard config
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2015-06-05 11:28:14 +02:00 |
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DjWarmonger
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3f1bc7e21c
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One more case for Subterranean Gates
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2015-06-04 09:42:39 +02:00 |
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DjWarmonger
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927dfa5565
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Added correct connections for Subterranean Gates
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2015-06-04 09:02:56 +02:00 |
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DjWarmonger
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63d6cf168f
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- Solved problems with sealed-off objects for once and all.
- Refactoring
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2015-06-03 21:57:22 +02:00 |
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DjWarmonger
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923437bf76
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Corrected offset check for required objects.
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2015-06-03 19:38:53 +02:00 |
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DjWarmonger
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55c1a7eade
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Clear unused tiles to make more space for roads.
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2015-06-03 15:16:11 +02:00 |
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DjWarmonger
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e21b2d9cbd
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Attempt to use A* algorithm for required objects.
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2015-06-02 20:29:37 +02:00 |
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DjWarmonger
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a68b58d969
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- Use straight paths for some connections
- More fixes for template schema
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2015-06-02 16:40:32 +02:00 |
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DjWarmonger
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8b1641d498
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Generate main towns for zones with no player present.
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2015-06-02 09:30:56 +02:00 |
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DjWarmonger
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1389ae0ea3
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Fix Travis build
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2015-06-02 07:01:38 +02:00 |
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AlexVinS
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2cb6cb7baa
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Remove useless durationType selector
* duration is a mask, equality comparison is not enough
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2015-06-02 07:12:02 +03:00 |
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AlexVinS
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b1837d0311
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Fix removing STACK_GETS_TURN bonuses
* this should fix some crashes with FRENZY spell
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2015-06-02 07:12:01 +03:00 |
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AlexVinS
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45a3ad94ae
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fix autoremoving UNTIL_ATTACK & UNITL_BEING_ATTACKED bonuses
* this should fix crashes with paralyze, stonegaze & blind
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2015-06-02 07:12:01 +03:00 |
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AlexVinS
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a2901cb8f0
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Fix RemoveBonus::applyGs
* use CBonusSystemNode::removeBonus instead of direct modification of _cashe_
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2015-06-02 07:12:00 +03:00 |
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AlexVinS
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3a50afe1a3
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invalidate bonus cashe on effect actualization
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2015-06-02 07:11:59 +03:00 |
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DjWarmonger
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c6f714db9c
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Fixed generation of CPU teams.
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2015-06-01 21:57:43 +02:00 |
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DjWarmonger
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34a59a2788
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- Fixed issues with number of players selection
- Added new template for testing multiple players
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2015-05-27 18:58:14 +02:00 |
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DjWarmonger
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6890ae9f02
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- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
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2015-05-27 11:30:46 +02:00 |
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DjWarmonger
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2e70d8a084
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- VCMI will now read templates from mods
- Added partial schema for RMG template
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2015-05-26 18:19:41 +02:00 |
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DjWarmonger
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4e25d74e74
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CRmgTemplateStorage now inherits from IHandlerBase
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2015-05-26 15:12:24 +02:00 |
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O01eg
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8785e1f53c
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Fix compilation with CMake.
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2015-05-26 02:02:45 +03:00 |
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DjWarmonger
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e08a1f32bd
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Some more fixes, updated changelog.
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2015-05-25 20:04:24 +02:00 |
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DjWarmonger
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c6291412d7
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Fixed one case of missing roads.
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2015-05-25 19:44:03 +02:00 |
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