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Commit Graph

4220 Commits

Author SHA1 Message Date
72f79a3ad7 Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
8186fcae99 Removed some legacy code, work in progress. 2016-08-13 12:42:45 +02:00
2a9ddadedd Fixes. Everything works now. 2016-08-12 21:40:22 +02:00
9b58450cb0 Part 3 - first working draft, cut generation time by half. 2016-08-12 19:16:21 +02:00
d1255f0d67 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2016-08-12 17:52:17 +02:00
1c292205df More logging cleanup 2016-08-12 12:14:10 +03:00
452027cd8d Handle ObjectInfo via pointer to avoid expensive copy. 2016-08-11 10:49:19 +02:00
19ea46a6d2 Part 2. 2016-08-11 09:20:50 +02:00
2410f0af61 - WeightedRule optimization - part 1
- comments, style
2016-08-11 07:49:08 +02:00
2bffd4e5c1 Moar optimization! 2016-08-09 13:40:46 +02:00
7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). 2016-08-09 10:12:13 +02:00
08dccb4cc3 Use binary search for roulette wheel. TODO: implement in other places. 2016-08-08 22:16:31 +02:00
7db2fc6d25 Fixes. Works correctly only for player factions configured in RMG options. 2016-08-06 12:16:13 +02:00
f980de7107 Place starting zones on surface/underground depending on player faction - first draft. 2016-08-06 10:04:03 +02:00
57e588cba1 attempt to fix travis build 2016-07-28 13:15:19 +03:00
5a1383fea8 Correct implementation for previous fix. 2016-07-25 18:37:42 +02:00
d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. 2016-07-24 18:15:23 +02:00
40f28778c2 Minor optimization, saves few seconds. 2016-07-14 14:24:11 +02:00
7d7b51d0db Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
1d8fb01f46 More even distribution of surface / underground zones + refactoring. 2016-07-13 07:54:52 +02:00
ac68dca328 Fixed zone placer so it now correctly evaluates found solution. 2016-07-12 21:23:45 +02:00
aecf834cc1 Fixed placing of close objects #2447. Some additional refactoring. 2016-07-12 11:42:03 +02:00
e1e520f0a2 Removed "growing" zones which don't fit the rest of algorithm. Zones are now better connected on complex maps. 2016-07-11 15:44:24 +02:00
c3cbe89e2a Last improvement: attract zones and push them bakc in separate steps. 2016-07-10 18:16:32 +02:00
87ef3701aa Probably better fitness function. 2016-07-10 16:37:54 +02:00
8ceceb897e Fixed zones falling into negative cordinates. Should fix "assert(size)" crashes. 2016-07-10 14:32:45 +02:00
fb3adf762a Improved zone placer - zones on different levels are allowed to overlap completely. 2016-07-10 13:32:33 +02:00
f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. 2016-07-10 12:29:48 +02:00
a66893af28 Fixed bug with Subterranean Gates:
Failed to connect (-1,-1,-1) with center of teh zone.
2016-07-10 10:11:29 +02:00
cfacd1adc3 Random template format change:
Tempaltes now can have optional "name" parameter for different names than identifier.
2016-06-06 11:30:51 +02:00
201ed26795 Fixed #1213 2016-06-06 09:30:45 +02:00
4101cabc22 Hidden unnecessary log. 2016-06-05 10:25:52 +02:00
053b342721 Minor optimization for object selection. 2016-06-05 10:18:10 +02:00
2e70d29479 CGameHandler::applyBattleEffects: improve Fire Shield support
Now damage is limited to total health of defending stack and clone have no file shield damage. In same time damage calculation is likely remain incorrect.
2016-03-14 15:28:17 +03:00
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
fe4d871fe7 Version bump. 2016-03-01 19:42:40 +01:00
7886e8986e Merge pull request #197 from vcmi/issue/2304_2418
Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
3873e5047e Attempt to fix 2293 2016-03-01 13:24:46 +03:00
8f1fba9551 Merge pull request #146 from vcmi/feature/VCMIMapFormat1
Ok let's try it.
2016-03-01 07:49:54 +01:00
4bf9036c7b Ensure that ghost stacks are created only by BattleStacksRemoved packet.
This will allow client to receive notification.
2016-03-01 05:24:35 +03:00
277211e569 Fix summoning block by clones. 2016-03-01 04:16:51 +03:00
772bc9e6c1 Updated MSVS project files. 2016-02-29 16:32:29 +01:00
f890037008 Fixes 2016-02-29 04:42:15 +03:00
97504364e4 Rtmoved unused method BattleInfo::getStackT 2016-02-28 19:00:37 +03:00
5df8d1cbd0 Update low level battle stacks accessor for ghost selection support. 2016-02-28 05:10:20 +03:00
47b619a543 Centralize GHOST state handling 2016-02-28 01:35:23 +03:00
9036d39241 Do not remove battle stacks, make them ghosts instead.
* exclude ghost stacks from (hopefully all) get* results for now
2016-02-28 01:08:56 +03:00
5d5ad99436 Rename DEAD_CLONE -> GHOST, as this will be possible for any stack 2016-02-28 00:13:34 +03:00
d2a5e64542 Remove clone of killed or removed creature. Treat summoned creature as clone when killed. 2016-02-27 18:39:37 +03:00
30189a386f CPathfinder: fix and improve sail-land transition checks 2016-02-26 21:43:43 +03:00