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Commit Graph

4220 Commits

Author SHA1 Message Date
11b50ca176 Created ressources.json from resources.txt. 2011-09-03 14:26:39 +00:00
029b77e7c4 Created dwellings.json from cregens.txt. 2011-09-03 14:14:43 +00:00
6b9e64de91 Lazy updates of hero paths. 2011-09-03 02:54:33 +00:00
5072bda7e6 Fixed the stables crash #799. 2011-09-02 05:44:53 +00:00
bcce343b6c Created terrains.json from native_terrains.txt and TERCOSTS.TXT. 2011-09-02 03:39:49 +00:00
f9b14ba282 Created puzzle_map.json from puzzle_map.txt. 2011-09-02 02:46:18 +00:00
3cb92baf18 Created obstacles.json from obstacles.txt. 2011-09-02 02:12:55 +00:00
fbf822ba11 Fixed typo. 2011-09-02 01:09:53 +00:00
e3db348304 Bump save format. Release date in changelog. 2011-09-01 09:10:49 +00:00
d8249d007f Replaced a few iterators with BOOST_FOREACH. 2011-09-01 04:01:54 +00:00
99000866bc Moved the notUsedMonsters values into creatures.json. 2011-09-01 03:48:58 +00:00
2c26b9be96 Merge cr_abils.txt into creatures.json. Force loading of data from ZCRTRAIT.TXT (was controlable before, but switch was in an inconvenient place). 2011-09-01 03:39:53 +00:00
20a53b04fd Removed object recycling that was causing #796. Fixed text nr typo.
Corrected json include in client/Client.cpp.
2011-09-01 01:40:46 +00:00
6826826e87 Reintroduced partial patch from r2327 (sex->female) + typo fix. 2011-08-30 23:10:01 +00:00
835bd1fbeb Reverting r2327
http://forum.vcmi.eu/viewtopic.php?t=410
2011-08-30 06:19:07 +00:00
33719696d8 - added default values to JsonNode
- small cleanup to heroes.json
2011-08-27 21:17:45 +00:00
f3b6ecf9a3 Compile fix for ubuntu 10.04 2011-08-27 19:58:46 +00:00
2a0fef0e4d Merged specials.txt into heroes.json. 2011-08-27 17:33:07 +00:00
9594058157 Merged hero_spells.txt into heroes.json. 2011-08-27 16:13:44 +00:00
fc9282fd50 Created heroes.json from heroes_sec_skills.txt. 2011-08-27 15:53:45 +00:00
866d1c6e2a Rewrote CCreature::estimateCreatureCount to fix a compile warning. 2011-08-27 02:15:58 +00:00
e3e2e45777 Merged requirements.txt into buildings.json. Plus a few cleanups in buildings.json. 2011-08-27 01:17:23 +00:00
18444fc72f Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
Displaying shield over minimap during AI turn.
2011-08-26 20:32:05 +00:00
74620dc685 Merged mageLevel.txt into buildings.json. 2011-08-26 04:12:46 +00:00
e997b25583 Merged building_horde.txt into buildings.json. 2011-08-26 03:58:07 +00:00
584e7e3c46 Merged creatures_upgr.txt and basicCres.txt into buildings.json. 2011-08-26 03:43:43 +00:00
1a2323996e Move CTownHandler::loadStructures inside CTownHandler::loadNames and rename the latter with the former. 2011-08-26 03:10:56 +00:00
b114047738 Integrate buildings4.txt into buildings.json. It's ligthly tested because I can't find what this file is supposed to define. 2011-08-26 02:39:58 +00:00
4c3ed24fe1 Fixed #768. More logging for #774.
Fixed crash on town time event (-1 and -2 "structures" present on buildings list).
2011-08-25 20:02:38 +00:00
3152e6d540 Fixed #771, #772 and #787.
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
16fcd025a7 Converted bonusnames.txt to a json file. 2011-08-20 22:31:59 +00:00
b853df76ba Consolidated crerefnam.txt, monsters.txt, cr_factions.txt, cr_upgrade_list.txt, CREDEFS.TXT, cr_shots.txt and cr_to_turret.txt into creatures.json 2011-08-20 21:53:03 +00:00
233ce7d6e3 Merge buildings3.txt into buildings.json. 2011-08-20 16:03:27 +00:00
7eb82278d9 - minor fixes to JSON
- music will resume correctly after battles
2011-08-20 11:27:09 +00:00
8fa540b4da Add building blit priorities in the json building file. Reorganized building coordinates processing code a little. 2011-08-20 06:08:48 +00:00
6bbccaa76d Convert the buildings coordinates into a json file. 2011-08-20 04:48:23 +00:00
b3a3cabd5b Moved the starting ressources into a json file. 2011-08-20 02:53:57 +00:00
f6c39eed0c Added a new json constructor to read from a file. 2011-08-20 01:04:59 +00:00
a043bfa44a * Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
* Not crash on empty (or 1-byte) lod file. (Case in SoD+WoG installations, where h3ab*.lod are dummies.
2011-08-17 20:44:14 +00:00
26a83d7680 http://forum.vcmi.eu/viewtopic.php?p=5956#5956
Significant changes in project files:
* new library package required! URL: http://download.vcmi.eu/msvc-pack.7z
* created VCMI_global.props property sheet for settings common to all VCMI projects
* added configuration for x64 builds
2011-08-15 21:53:03 +00:00
864f758ad8 Some movements towards creature artifacts.
Minor improvement - Summon elemental can now benefit from hero's special.
2011-08-13 10:54:23 +00:00
f417cee2c0 Updated project file. 2011-08-07 08:20:28 +00:00
e67b7b9da4 Some fixes for shooting vs Creature Window. 2011-08-06 07:05:04 +00:00
56bf3dc8ab Replaced io_service()) with get_io_service(). Fixes bug #780. 2011-08-04 23:49:32 +00:00
f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
5d2f5c2e33 - fixed #762
- (linux) fixed video in campaigns menu
2011-07-22 23:34:15 +00:00
35a528e062 - Rewrote Kingdom Overview window - all should be stable now
- New classes for GUI - lists and tabs
- finishing work on Json config in animations
2011-07-22 16:22:22 +00:00
f5874540b3 Underground rock tiles will be always blocked -> no spawning monsters in there. 2011-07-22 07:07:27 +00:00
98d32acf1b - new files JsonNode.cpp/.h
- CAnimation can use JSON configs from Sprites folder instead of .def files
2011-07-21 18:29:22 +00:00
da83f0fcde For dev release 0.85b
Quick fix for #762
2011-07-21 14:16:45 +00:00