c046f8ddc6
Quest Log: update code for new graphics and fix bugs
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This one should fix issues 1988 and 2022
2015-02-14 03:38:28 +03:00
8648081f0a
Quest Log: change minimap level when quest selected
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There also no need in own setLevel as one from CMinimap works fine.
2015-02-14 02:13:17 +03:00
fd99f0b9f3
Quest Log: decrease number of displayed quests
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New graphics only have 6 slots
2015-02-14 01:34:53 +03:00
0704e38697
Fix Quest Log button in hero window
2015-02-14 01:10:32 +03:00
746914d219
Added missionType check to CQuest::getRolloverText
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This function shouldn't be called if quest type is MISSION_NONE as this type used for quest that don't have text yet.
For example Keymaster`s border guards in H3 didn't add any entries to Quest Log so there is no text for them or at least it's not defined how to use it in VCMI.
2015-02-14 00:57:33 +03:00
ded4c18df9
CComponent: add option to choose image size
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This option is used to choose small resource icons in Quest Log when there more than 4 of them.
2015-02-14 00:53:24 +03:00
dae03fdf92
Blick Quest Log button if map have no quests
2015-02-14 00:52:00 +03:00
7dc0fbcca7
Improved Quest Log window graphics
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Source can be found in vcmi-assets repository
2015-02-14 00:47:22 +03:00
58b96cdd0a
Merge pull request #87 from Fayth/mantis-2048
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I didn't even notice this issue, thanks!
2015-02-13 11:56:24 +01:00
f30cb0fa5b
Fixes crash when loading game (if path was visible previously);
2015-02-13 11:20:13 +01:00
7c5af02b78
Fix saving of player's quests
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This commit break saves compatibility
2015-02-12 13:19:22 +03:00
ac3e48f4b9
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
33947d7c38
Merge pull request #85 from Fayth/mantis-2053
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Let's see, thanks :)
2015-02-09 22:09:30 +01:00
aaec94ea87
Changed fading to be enabled by default (when entries are not present in config);
2015-02-09 20:41:03 +01:00
1c6a7a923d
Fixes color-keying after scaling bitmaps for world view display;
2015-02-09 20:16:42 +01:00
71bcacaa60
Partial fix for #2053
2015-02-09 16:23:29 +01:00
cbd3a19987
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
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Conflicts:
client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
cbb75d1c7a
Support for fading heroes/boats (+flags);
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Disabled map movement requests during fade;
2015-02-09 16:03:24 +01:00
febd4595dc
[ERM] Less heavy includes in header
2015-02-08 15:15:31 +03:00
1396476869
Merge pull request #79 from ArseniyShestakov/fixIssue1557
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Only remove extension if it belongs to specified file type
2015-02-07 18:17:22 +03:00
4eed1716d5
Fix tiny memory leak on opening/closing new game window
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Find this one when tested huge pack of 5000+ maps. Each time I opened/closed Single Scenario window memory usage was growing for ~1MB.
It's happen because inflateEnd is freed related structures, but not freed inflateState that created outside of zlib code.
2015-02-07 17:30:57 +03:00
96d57fc954
War Machines: replace immunity with absoluteImmunity
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This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
fbb84624f9
War Machines: add absoluteImmunity to Implosion spell
2015-02-07 16:00:06 +03:00
20387bd2da
War Machines: add absoluteImmunity to some timed spells
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This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
91cc6a04eb
possible fix for mantiss 2055
2015-02-07 00:06:24 +03:00
0abc50dc4b
Merge pull request #82 from Fayth/mantis-1913
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If it works, then it's good :)
2015-02-06 20:33:15 +01:00
485a8b5c9a
Fixed updating camera position after teleportation (gate/teleport/spells);
2015-02-06 19:11:04 +01:00
8f08effe93
Check that resource type set before setName used
2015-02-06 10:51:32 +03:00
3c3fb0e21d
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
5a7a208617
Minor fixes (possible surface leak);
2015-02-02 17:42:42 +01:00
1d34d15983
Compilation fixes.
2015-02-01 19:25:42 +01:00
4c636c15e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
2015-02-01 19:12:03 +01:00
860c61def1
Update changelog
2015-02-01 20:52:56 +03:00
594295da32
Merge branch 'feature/worldView' into develop
2015-02-01 20:49:14 +03:00
b59189ae6f
Minor fix to resolve clipping rect issue from previous commit;
2015-01-31 19:05:25 +01:00
dbedf245a0
Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode;
2015-01-31 19:00:41 +01:00
447c4603a2
Fade-in fixes;
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Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
e56488d700
Fixed gems redrawing after world view scale change;
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Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
5e78a3147a
Abstracted fading into separate class;
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Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
df419e23c0
Fixed recoloring filler background to correct player color after game reload;
2015-01-29 20:34:53 +01:00
794c03792a
Added empty background below world view panel for better compat with higher resolutions;
2015-01-29 18:39:46 +01:00
4bd298f218
Merge pull request #81 from Mixaill/develop
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Fix Travis build
2015-01-29 02:51:48 +03:00
275c35491b
Update FFmpeg ppa
2015-01-28 23:07:40 +03:00
201f1e6f2a
Update FFmpeg ppa
2015-01-28 23:06:03 +03:00
9b76ca0b27
Fix compilation with some versions of libavutil
2015-01-28 22:46:28 +03:00
e64c08df27
Initial;
2015-01-28 20:07:57 +01:00
ba51de8b5f
Merge remote-tracking branch 'remotes/Fayth/mantis-2011' into develop
2015-01-28 09:41:09 +03:00
4b5b6edd44
Added space between both text entries;
2015-01-26 17:16:39 +01:00
19d1de3142
Only remove extension if it belongs to specified file type
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This one fixes issue 1557
Now it's possible to load maps with dots in filename.
2015-01-26 16:40:49 +03:00
cb348a266a
Merge pull request #78 from Fayth/mantis-1964
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Mantis#1964: video looping fix.
2015-01-26 01:34:21 +03:00