kdmcser
0cac4228e4
fix merge master error
2024-04-13 20:27:46 +08:00
kdmcser
beaebb3a5f
a simple implement for game controller
2024-04-13 13:12:25 +08:00
Ivan Savenko
611249d11d
Added workaround for weird SDL behavior that causes SDL to report text
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input as active when app starts until first actual text input
2024-04-11 22:00:20 +03:00
Ivan Savenko
16c56cf6c5
Keyboard shortcuts are now loaded from config file
2024-04-11 21:21:46 +03:00
Ivan Savenko
73d8789f8d
(untested) activate lobby UI on 3-finger touch
2024-03-27 13:10:55 +02:00
Ivan Savenko
b796ed8626
Fix undefined behavior
2024-02-12 12:33:09 +02:00
Ivan Savenko
f2ecd4cf11
Merge branch 'develop' into 'lobby'
2024-02-11 16:13:13 +02:00
Alexander Wilms
0495c52cf4
Don't call ScreenHandler::onScreenResize() when the window has been (un)maximized to avoid creating a huge texture and crashing
2024-02-05 18:59:55 +01:00
Ivan Savenko
322c5faf63
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
ea439ad175
Dispatch text input SDL calls in main thread on all platforms
2024-01-22 22:19:52 +02:00
Laserlicht
df2a5f05d8
audio mute on focus lost setting
2023-12-10 14:49:27 +01:00
Ivan Savenko
20ef3a69e7
Fix most of memleaks discovered by valgrind
2023-11-13 16:27:15 +02:00
Ivan Savenko
833051cced
Display exit confirmation dialog on Alt-F4
2023-11-12 17:35:43 +02:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
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- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Nordsoft91
5a8c3b5ae2
Merge pull request #2869 from Laserlicht/audio
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disable audio on lost focus
2023-09-20 13:20:47 +02:00
Laserlicht
996036bdf2
disable audio on lost focus
2023-09-18 21:28:23 +02:00
Laserlicht
2d2c7ee8e0
added tolerance
2023-09-18 20:35:23 +02:00
Laserlicht
71659f1423
fix
2023-09-18 16:43:16 +02:00
Laserlicht
7321bb1d25
support double tap
2023-09-18 16:05:39 +02:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Ivan Savenko
60cbb939ab
Fix crash on window resize
2023-09-12 21:15:15 +03:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
Ivan Savenko
89c31d0d52
Fix typo
2023-09-08 16:54:51 +03:00
Ivan Savenko
8112b8082e
Add new option to settings
2023-09-08 13:23:18 +03:00
Ivan Savenko
3973624278
Implemented tolerance for touch events
2023-09-06 01:06:01 +03:00
Michael
a354a7f696
compatible with older sdl
2023-08-26 22:30:02 +02:00
Michael
bd0f9bb280
preparation
2023-08-26 19:53:36 +02:00
Ivan Savenko
0613756abc
Remove unused code
2023-08-23 16:32:29 +03:00
Ivan Savenko
f827571f9b
Fix assertion failure on exit due to mutex lock
2023-07-24 23:01:44 +03:00
Ivan Savenko
a280cc8845
Merge pull request #2384 from IvanSavenko/bugfixing_beta
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Bugfixing iteration
2023-07-24 00:49:34 +03:00
Ivan Savenko
558855b772
Merge pull request #2387 from Laserlicht/patch-3
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allow clipboard paste
2023-07-24 00:49:19 +03:00
Michael
ce00069dcd
haptic feedback on radial menu action
2023-07-23 15:17:30 +02:00
Ivan Savenko
112a40a254
Fix pinch gesture on mobile?
2023-07-23 11:46:11 +03:00
Michael
e8771e40a5
Update client/eventsSDL/InputSourceKeyboard.cpp
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-22 14:36:13 +02:00
Michael
746f8c5e62
added missing check for ctrl
2023-07-22 14:26:37 +02:00
Michael
59f3740aea
allow clipboard paste
2023-07-22 13:17:16 +02:00
Ivan Savenko
a912770e29
Fix activation of radial menu on touchscreen
2023-07-22 12:33:05 +03:00
Ivan Savenko
e3f5ab57f2
Fixed input event ordering. Fixes radial menu show/hide logic
2023-07-21 15:47:42 +03:00
Michael
bea6effcb7
haptic feedback only if menu opens
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fix
2023-07-14 22:49:44 +02:00
Michael
c6e860720e
haptic feedback only if menu opens
2023-07-14 22:47:13 +02:00
Ivan Savenko
b30db5fc1f
Merge pull request #2301 from Laserlicht/haptic_feedback
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Haptic feedback
2023-07-13 12:56:54 +03:00
Michael
d911756827
changes from code review
2023-07-08 21:02:03 +02:00
Michael
70b7f992de
fix
2023-07-08 20:34:11 +02:00
Michael
06541211d5
Rename var
2023-07-08 19:11:26 +02:00
Michael
050a22c257
only pop up for now
2023-07-08 18:50:59 +02:00
Michael
ff51b8f46b
Setting for haptic feedback
2023-07-08 18:47:38 +02:00
Michael
da8bcdd2dd
ios Support
2023-07-08 18:15:36 +02:00
Michael
a5fe6cc80b
hapticFeedback
2023-07-08 17:02:44 +02:00
Ivan Savenko
2a634b2ec0
Fixed UI updates on switching to/from fullscreen
2023-07-07 15:26:42 +03:00
Ivan Savenko
5143ca266d
Moved SDL renderer access to ScreenHandler class
2023-07-07 14:29:03 +03:00
Ivan Savenko
07d9674828
Mouse click that activates a window will also trigger mouse event
2023-07-04 20:28:02 +03:00
Ivan Savenko
900b1c1763
Simplified text input handling, fixes hotkeys on windows with text input
2023-07-04 18:42:52 +03:00
Ivan Savenko
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
2023-06-26 21:51:10 +03:00
Ivan Savenko
a08fe09517
Added encapsulation for CampaignState class
2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4
Reorganization of campaigns code
2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff
Refactoring of campaign handler: rename types and use strong typing
2023-06-26 17:15:59 +03:00
Ivan Savenko
dfeeeb1f5f
Removed no longer used
2023-06-22 22:12:05 +03:00
Ivan Savenko
4e7412faa6
Split mouseDragged event from mouseMoved
2023-06-22 22:11:48 +03:00
Ivan Savenko
e5df7656a2
Added debug option to test touchscreen input on desktop systems
2023-06-20 19:58:05 +03:00
Ivan Savenko
ffdac314e9
Added selection of long touch duration
2023-06-20 19:58:05 +03:00
Ivan Savenko
85a11c090e
Enter popup await mode only if there is an active popup
2023-06-20 19:58:05 +03:00
Ivan Savenko
4e834db017
Fix relative cursor mode
2023-06-05 19:28:29 +03:00
Ivan Savenko
0f2a339ab5
Implemented pinch gesture to scale adventure map
2023-06-05 19:20:08 +03:00
Ivan Savenko
e6e91c64b6
Implemented minimap panning gesture
2023-06-05 19:20:08 +03:00
Ivan Savenko
84934d931a
Minor improvements to swipe in battle
2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830
Test version of swipe gesture for in-combat attacks
2023-06-05 19:20:08 +03:00
Ivan Savenko
70155b48e1
Only show touchscreen options on systems that have one
2023-06-05 19:20:08 +03:00
Ivan Savenko
18388b2d72
Right-click popups will stay till next tap, in line with Android UI
2023-06-05 19:12:26 +03:00
Ivan Savenko
360bf48031
Implemented panning/swiping gesture for sliders
2023-06-05 19:09:56 +03:00
Ivan Savenko
dc8e9cd048
wheelScrolled event now accepts distance instead of bool
2023-06-05 19:00:57 +03:00
Ivan Savenko
26fd651917
Implemented panning gesture via touch input
2023-06-05 19:00:57 +03:00
Ivan Savenko
48859e186e
Added panning gesture, activated by mouse wheel press
2023-06-05 19:00:56 +03:00
Ivan Savenko
1a5c69a424
Implemented left & right click support for touch input
2023-06-05 19:00:56 +03:00
Ivan Savenko
dc16781877
Move keyboard tests to keyboard handler
2023-06-05 19:00:56 +03:00
Ivan Savenko
34123c7f07
Minor refactoring of mouse input handling
2023-06-05 19:00:56 +03:00
Ivan Savenko
6981848288
Better documentation & cleanup
2023-05-20 01:51:49 +03:00
Ivan Savenko
c77f8482e3
Replaced event handling break system with key capturing
2023-05-20 01:51:49 +03:00
Ivan Savenko
e23dfec6c5
Fix SDL_Hints location
2023-05-20 01:51:49 +03:00
Ivan Savenko
bb36336aed
Changed event queue to vector
2023-05-20 01:51:49 +03:00
Ivan Savenko
0e70f2998f
SDL event handling is now done exclusively in input handler
2023-05-20 01:51:49 +03:00
Ivan Savenko
5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
2023-05-20 01:51:49 +03:00