Commit Graph
624 Commits
Author SHA1 Message Date
ArseniyShestakov 5106738160 Merge branch 'develop' into feature/pathfinderLayers 2015-11-09 19:20:13 +03:00
ArseniyShestakov 866a0a1fc0 VCAI: little improvement for 2a59cb6191 2015-11-08 23:02:59 +03:00
ArseniyShestakov ac12a0735e Plumbing on client and server to make flying actually work 2015-11-05 10:02:13 +03:00
ArseniyShestakov 4b64bec711 EPathfindingLayer: copy other code from ETerrainType for debugging 2015-11-02 13:25:01 +03:00
ArseniyShestakov 2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default
This still need investigation, but likely most of external code shouldn't be aware of layers in order to work properly because only LAND and SAIL can be targeted and single tile can't have both of these layers.
2015-11-02 11:14:32 +03:00
DjWarmonger 1e36f3cecd Cache SectorMap where possible and update when necessary. 2015-10-26 16:38:17 +01:00
AlexVinS c9e03405f2 fix a warning 2015-10-25 23:17:33 +03:00
AlexVinS e8e484bbca Merge branch 'mutexRelax_fix' into develop 2015-10-25 22:35:19 +03:00
DjWarmonger 2a59cb6191 Fixed #2308 - AI didn't attack enemy heroes at all. 2015-10-25 11:55:50 +01:00
DjWarmonger 768b1ca289 More consitent code. 2015-10-25 11:16:43 +01:00
DjWarmonger 87f838f286 AI should poke inaccessible Quest Guards less often. 2015-10-25 08:39:03 +01:00
DjWarmonger 520e42bcd7 Fixed #2317 2015-10-25 08:21:15 +01:00
DjWarmonger 4e444abf66 Few more uses of cached visibleTiles. 2015-10-24 20:46:55 +02:00
DjWarmonger a6ea0981b6 Merge branch 'develop' into mutexRelax 2015-10-24 18:30:43 +02:00
Alexander Shishkin fca4deaad2 Merge pull request #122 from vmarkovtsev/feature/warnings
Fix warnings produced by recent Clang build
2015-10-14 07:28:47 +03:00
Vadim Markovtsev d24fd10e21 Fix std::abs warning
Recent clang wants std::abs instead of plain abs
2015-10-13 21:05:46 +03:00
AlexVinS a4d4851d80 Fix typo: casted->cast 2015-09-29 17:26:48 +03:00
DjWarmonger e14faea181 Merge branch 'develop' of https://github.com/vcmi/vcmi into mutexRelax 2015-09-20 09:46:52 +02:00
AlexVinS 466ddb37b3 fix 1556 2015-09-14 18:38:41 +03:00
DjWarmonger fe2a72f543 Minor optimization. 2015-08-31 10:08:50 +02:00
DjWarmonger afe65d1264 Relaxed some locks in VCAI. 2015-08-31 09:18:24 +02:00
DjWarmonger 1c14dbf7b2 Cache SectorMaps to evaluate multiple goals -> huge performance boost 2015-08-31 08:25:33 +02:00
DjWarmonger a3ce1521e5 Cache visible tiles within SectorMap for quicker access. 2015-08-31 07:39:03 +02:00
DjWarmonger 2012d53dd6 Fixed issues with exchanging combo artifacts (#2132). 2015-08-30 15:15:04 +02:00
DjWarmonger 6af8db2c69 Fixed logic discrepancy for (in)visible objects. Fixes #2224, #2225 and possibly more. 2015-08-30 09:14:54 +02:00
AlexVinS 782c8ec40b Changed windows minimum version back to winxp due to mingw bug
* will be changed back after newer mingw tests
2015-08-20 04:22:54 +03:00
AlexVinS 03a295f1a0 Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
DjWarmonger 2dfcead9ef - Updated MSVS project
- Updated changelog to 0.98c
2015-08-01 17:49:12 +02:00
AlexVinS 53b85d16be Cleanup C::B projects 2015-06-21 01:59:33 +03:00
DjWarmonger f3c7774576 AiI will ignore winning conditions that require defeating his own objects. Fixes #2174 2015-04-13 18:45:43 +02:00
DjWarmonger f7387becb4 Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2015-04-11 08:53:14 +02:00
DjWarmonger 3e8c395156 - More fixes for wander targets
- SectorMap won't find paths through the rock
2015-04-10 08:50:21 +02:00
Dmitry Marakasov eab0b1e674 Fix build with clang 3.6
This is backported commit 509ccac9dd53932b158ee10b47e95d495deb3fd9
from fuzzylite
2015-04-09 13:18:33 +03:00
DjWarmonger d32461d9d1 Complete solution for artifact equip & exchange. 2015-04-09 09:53:17 +02:00
DjWarmonger b3f482b8a8 Restored artifact selection & exchange, work in progress. 2015-04-07 22:48:35 +02:00
DjWarmonger 264a0c4fe7 - Restored evaluation of wander targets at every step.
- First wander target will be sorted by distance (closest) as well.
2015-04-07 08:55:13 +02:00
DjWarmonger 2f588b548e Fixed one case when heroes exchanged armies until ran out of movement points. 2015-04-07 08:43:10 +02:00
DjWarmonger 6cfc89dc7c A number of fixes for wander / SectorMap. 2015-04-05 21:13:47 +02:00
DjWarmonger a208afeee6 Removed new code, it was enough to fix the old one. 2015-03-30 16:54:32 +02:00
DjWarmonger b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures.
- Fixed usage of boats, added Boat building as a part of Explore goal. This resolves #2151
2015-03-30 15:32:23 +02:00
DjWarmonger 299e9d5a0b Experiment - do not prioritize reserved objects during wandering to prevent running back and forth. 2015-03-30 10:07:37 +02:00
DjWarmonger 8820bc05a9 MSVS compiler doesn't allow default arguments for Lambdas. 2015-03-10 10:06:45 +01:00
DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
Okay let's do this!
2015-03-10 09:04:25 +01:00
ArseniyShestakov 11d4b4291c VCAI: always clear teleport channel probing list if we lost hero 2015-03-10 03:23:36 +03:00
ArseniyShestakov 431f3bd857 VCAI: use cannotFulfillGoalException instead of runtime_error 2015-03-09 17:09:34 +03:00
ArseniyShestakov f7a999f0f3 VCAI: add destinationTeleport to serialization 2015-03-09 15:37:54 +03:00
ArseniyShestakov 8524bdbc25 VCAI: use copy_if instead of erase_if for teleport exit probing list 2015-03-09 03:24:39 +03:00
ArseniyShestakov 496338813c VCAI: explicitly check for teleportation between subterranean gates 2015-03-09 02:27:49 +03:00
ArseniyShestakov 8f8d237d5d Use isTeleportChannel callback functions to check teleport channel type 2015-03-09 02:13:40 +03:00
ArseniyShestakov 8d901ad4d0 VCAI Explore goal: fix switch formatting 2015-03-09 01:25:52 +03:00