nordsoft
41e652dad2
Move buttons blocks at proper place
2022-11-25 14:36:17 +04:00
nordsoft
ebb65b5d0e
Prevent multiple clicks
2022-11-25 14:26:59 +04:00
Ivan Savenko
abb553d975
Next step of code refactoring:
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- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Andrii Danylchenko
0ccb706782
Merge pull request #1155 from Nordsoft91/fix-camp-919
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Fix for #919
2022-11-25 11:43:25 +02:00
Ivan Savenko
6b3beb05e5
BattleInt split is finished, start of refactoring:
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- Refactoring of siege controller code
- Replaced some usages of C struct SDL_Surface with proper c++ class
IImage
- Refactoring of rendering of battlefield objects (WIP)
2022-11-25 00:26:14 +02:00
Ivan Savenko
cb6fe1eedf
Moved battle effects into a new class
2022-11-24 16:30:04 +02:00
nordsoft
aead3854b9
Fix for campaign advance
2022-11-23 02:06:43 +04:00
nordsoft
2de168b3fe
Do not reconnect for lobby mode
2022-11-22 03:36:50 +04:00
Nordsoft91
3133c238b8
Merge pull request #1146 from IvanSavenko/ray_projectile
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Implemented ray-like projectiles for shooters
2022-11-22 03:36:50 +04:00
Ivan Savenko
e6afd8621c
Minor improvements & fixes to music player
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- music will be selected correctly after rapid leaving and reentering
town screen
- music sets are now store as single std::map instead of unnecessary
"map of maps"
- fixed computation of resume time for restarted/looped music tracks
- updated & clarified some comments
- converted C functions for SDL_Mixer callbacks into lambdas
- formatting fixes
2022-11-21 16:20:20 +02:00
Ivan Savenko
61eca7e3be
Hotfix: erase stored music position once it has been used
...
Fixes infinite loop on attempts to resume music track from position
larger than music duration
2022-11-20 23:42:50 +02:00
Ivan Savenko
02fe0425c7
Moved battle actions handling into a separate class
2022-11-20 22:56:42 +02:00
Ivan Savenko
b01737daf2
Moved stacks & animations handling into a separate class
2022-11-20 19:11:34 +02:00
SoundSSGood
e6e669d024
ArtifactUtils::isSlotBackpack() func + refactoring
2022-11-18 23:13:44 +02:00
SoundSSGood
30bbb57619
Apply suggestions from code review
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Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2022-11-18 22:15:03 +02:00
Ivan Savenko
7a6ad671ab
Separated battle control panel into new class, refactoring of
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CGStatusBar to allow shared API with battle console
2022-11-18 17:54:10 +02:00
nordsoft
625c18a889
Fix #3234
2022-11-18 04:05:35 +04:00
SoundSSGood
e9ab894638
backpack assemble
2022-11-18 01:55:29 +02:00
SoundSSGood
16b650136a
backpack disassemble
2022-11-18 01:27:39 +02:00
Ivan Savenko
3c5858f01e
Separated battlefield background&hexes handling into a new class
2022-11-17 23:57:51 +02:00
SoundSSGood
2d078132bf
assemble in backpack initial
2022-11-17 19:43:54 +02:00
Ivan Savenko
9c2a6dc9fc
moved battle obstacle handling into separate class
2022-11-17 19:36:25 +02:00
Ivan Savenko
a65dd0726d
Separated siege-related part of BattleInterface into separate class
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- added constants for BattleHex'es of castle towers
2022-11-17 18:50:12 +02:00
Ivan Savenko
bd1b2e4977
Battle Interface refactoring: separated projectile handling into a
...
separate class (untested)
2022-11-17 13:21:03 +02:00
Ivan Savenko
0b7edd471c
Merge pull request #1128 from IvanSavenko/movement_fix
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Fix #1088 - Refactoring of hero movement animation code
2022-11-17 13:05:15 +02:00
Nordsoft91
1893212abb
Merge pull request #1146 from IvanSavenko/ray_projectile
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Implemented ray-like projectiles for shooters
2022-11-16 22:45:00 +04:00
Ivan Savenko
b3067c0e3f
Attemts to improve timing of ranged attacks:
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- when computing number of steps/frames to display projectile round to
nearest instead of rounding down
- end projectile animation only *after* last step was shown
2022-11-16 17:53:40 +02:00
Ivan Savenko
d1c95204c5
Code formatting
2022-11-16 12:29:07 +02:00
Ivan Savenko
48be492517
Fix parameter order in case of right-to-left lines, formatting
2022-11-16 12:28:07 +02:00
Ivan Savenko
6678a747bb
Implemented ray-like projectiles for shooters
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- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
nordsoft
915d215076
Fix connections amount problem
2022-11-15 22:09:47 +04:00
nordsoft
e7a8466e2b
Merge remote-tracking branch 'upstream/develop' into lobby
2022-11-15 22:09:46 +04:00
Andrii Danylchenko
6974d4ea53
Merge pull request #1130 from IvanSavenko/banned_skills_fix
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Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
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Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6
Code refactor following C++ standard and condition fixes
2022-11-15 03:20:55 +03:00
Ivan Savenko
729357824b
Added common method for secondary skill availability checks
2022-11-14 19:08:49 +02:00
Andrii Danylchenko
b6bcfec329
Merge pull request #1129 from IvanSavenko/new_day_sound_fix
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Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 17:45:57 +02:00
Ivan Savenko
4fe8ff9b01
Fixes #825 - do not wait for new week dialog in single-player
2022-11-14 15:53:07 +02:00
Ivan Savenko
153315e8c3
Refactoring of hero movement animation code
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Replaced ancient and obscure code that had separate routines for each
possible movement direction with generic version.
Fixes #1088 which apparently was due to bug in one of these routines
2022-11-14 12:32:40 +02:00
Andrii Danylchenko
86972d7164
Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
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Bulk move and swap artifacts rev2
2022-11-14 08:31:48 +02:00
Andrii Danylchenko
38f36fa720
Merge pull request #1127 from IvanSavenko/resume_music
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Fix #985 - resume town & terrain themes
2022-11-13 21:18:46 +02:00
Ivan Savenko
2324148187
Fix compilation using older SDL library
2022-11-13 14:59:28 +02:00
Ivan Savenko
38b8fc0af8
Formatting: space -> tabs
2022-11-13 14:24:15 +02:00
Ivan Savenko
4af9bc2461
Music: remember playback position of music tracks
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Town & terrain themes will now resume from previously stopped position
instead of playing from start, as it was in original game.
Fixes #965
2022-11-13 14:05:51 +02:00
Andrii Danylchenko
41825e8c92
Merge pull request #1125 from GermanAizek/fix-3144
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Fix [3144]
2022-11-13 09:00:03 +02:00
lainon
79bc82af63
Fix [3144]
2022-11-13 05:35:16 +03:00
nordsoft
56757bb5c2
Pass port from client to server for ios
2022-11-11 18:35:40 +04:00
nordsoft
eeeca5ba8d
Add additional logging
2022-11-11 18:00:09 +04:00
SoundSSGood
3142f32cbb
Fix for callback return. More code optimization
2022-11-11 01:28:04 +02:00
SoundSSGood
9647758812
Apply suggested changes next part
2022-11-10 23:24:41 +02:00