alexvins
53b684180d
[refactor]
...
* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
DjWarmonger
a86b5c1e2e
Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear.
2013-01-16 07:37:51 +00:00
alexvins
0741639baf
fix c++ standard violation.
2013-01-15 15:24:52 +00:00
alexvins
68e91ada1c
[refactor]
...
* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
alexvins
264ce77ec9
[refactor] a few more cleanups
2013-01-13 12:40:24 +00:00
Ivan Savenko
2f83b211ca
- fix for text on kingdom overview ( #1172 + some other similar cases)
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- removed unused code from text handler
2013-01-12 19:28:38 +00:00
alexvins
055e922e4d
[refactor] a few more cleanups
2013-01-12 18:08:33 +00:00
alexvins
f4ee750d64
[refactor] a few more cleanups
2013-01-12 13:53:02 +00:00
alexvins
daf2c285e9
[refactor] reduce some code duplication, get rid of few magic nombers.
...
*fix deletion of empty pandora box
2013-01-12 10:32:03 +00:00
Ivan Savenko
7e7d12095b
- basic support for dependencies\conflicts for mods
...
- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
DjWarmonger
d31277c3cc
Minor compile fix, not sure why it's necessary.
2013-01-09 08:58:58 +00:00
beegee1
6d0221c0e7
- Compile fixes
2013-01-08 18:32:47 +00:00
alexvins
d8b068afd9
[c::b] update projects
2013-01-08 09:41:28 +00:00
beegee1
0311e5e6f5
- Added basic mock/test generation - Added stub for terrain editing
2013-01-06 19:30:12 +00:00
Michał W. Urbańczyk
d4c30667b8
Fixed #1168 and #1170 .
2013-01-06 04:48:05 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
mateuszb
2848fb6fef
Gernsworth's patch for bug #1118
2012-12-30 18:29:15 +00:00
DjWarmonger
c0e09679f1
- Mod artifacts can have components
...
- Mod artifacts can be for commander / stack
- Commander / stack artifacts will be automatically disabled from random spawning is related module is disabled
2012-12-27 11:00:28 +00:00
Ivan Savenko
e023b7d6bc
another OS X patch from stopiccot
2012-12-27 09:21:30 +00:00
DjWarmonger
1807a8a536
- Bonus subtype will now be resolved using string identifiers.
...
- Registered secondary skills and resource names in identifier pool
2012-12-26 09:46:09 +00:00
DjWarmonger
91175f377b
Removed redundant default parameters from artifact config.
2012-12-25 19:55:34 +00:00
DjWarmonger
d50f9c8d34
Moved combo artifacts to config file, they are now handled by string id.
...
TODO: use same solution for new mod artifacts.
2012-12-25 19:04:15 +00:00
DjWarmonger
743a0fc3f4
Added string identifiers to artifacts.
...
Some of them have lost some abilities, needs more work.
2012-12-25 17:23:26 +00:00
Ivan Savenko
96cc88ba91
- removed autotools files from ERM
...
- fixed misplaced town label
2012-12-25 15:39:06 +00:00
alexvins
9051731755
[c::b] reorganize workspace
2012-12-24 15:55:19 +00:00
alexvins
9b106bb0f7
fix build
2012-12-24 15:52:56 +00:00
alexvins
616cedb2f2
get rid of few more magic numbers (obj types)
...
+stub for wog objects
2012-12-24 15:07:30 +00:00
alexvins
889031a95a
get rid of few magic numbers (obj types)
2012-12-24 10:18:30 +00:00
alexvins
399fbb4dfa
[config] small cleanup
2012-12-23 23:17:33 +00:00
Ivan Savenko
0b1c215882
- end of world, at least for autotools. Removed completely in favor of CMake
2012-12-23 19:44:37 +00:00
Ivan Savenko
da6cb0ae12
- trade windows work with new creatures\artifacts
...
- removed some duplicated code in creature loading
2012-12-23 10:23:41 +00:00
Michał W. Urbańczyk
fa3d32925e
A patch from Gernsworth that fixes #166 . CGStatusBar is extended to support alignment, old CStatusBar class is removed.
2012-12-22 20:05:08 +00:00
Ivan Savenko
8824f5e2d5
- H3 creatures use subset of mod creature format (todo - unify code)
...
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
alexvins
406d43dc27
[c::b] update workspace
2012-12-20 14:04:34 +00:00
Ivan Savenko
4e0881f689
- fixed #1167
...
- CLabel will print text in "{}" using title color
2012-12-20 13:57:29 +00:00
alexvins
00e7a913a1
[ERM] exclude black template magick from PCH.
...
this fixes build with PCH enabled
2012-12-20 13:56:57 +00:00
alexvins
92e3e12993
[c::b] update ERM.cbp
...
*disable PCH for now to fix build
2012-12-20 13:40:21 +00:00
alexvins
61a0a0363f
[c::b] update projects
2012-12-19 18:40:20 +00:00
Michał W. Urbańczyk
bcf8cab19a
Project files update/cleanup.
2012-12-19 18:23:21 +00:00
Michał W. Urbańczyk
27f8408c52
Compile fix for MSVC.
...
Fixed crash when no maps are present.
Fixed crash on opening the loading screen.
Fixed crash on starting the turn when Games/ subfolder is not present.
2012-12-19 18:19:09 +00:00
Ivan Savenko
b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
...
- common base class for H3 bmp and ttf fonts
- replaced fonts.txt with fonts.json
2012-12-19 17:24:53 +00:00
DjWarmonger
0e06ac15ad
- Commanders are now a part of faction config
...
- Support for external dwellings for new towns
2012-12-19 16:35:58 +00:00
alexvins
c0ce8712c1
add some missing licence headers
2012-12-19 14:54:10 +00:00
alexvins
66d9edf76e
small refactor secskill limit check.
2012-12-18 11:24:13 +00:00
Ivan Savenko
94c55e2632
- string ID's for spells (not configurable due to hardcode)
...
- spell chances in new towns guilds can be specified in config
2012-12-18 10:32:11 +00:00
Ivan Savenko
62e99a1ae5
- basic loading screen, no progress bar
...
- startGame() call will run in separate thread if loading screen is used (looks OK so far)
2012-12-17 18:01:17 +00:00
Ivan Savenko
ff146a80fe
- fixed empty tavern in new towns
...
- by default new heroes\new towns will be enabled on maps (no effect without mods)
2012-12-17 12:55:29 +00:00
alexvins
e775ad8804
small cleanup
2012-12-16 16:54:20 +00:00
alexvins
2ddb9e50e7
[c::b] add configs to lib project
2012-12-16 14:06:39 +00:00
Ivan Savenko
e36bc50504
- support for new heroes and hero classes
...
- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00