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Commit Graph

178 Commits

Author SHA1 Message Date
Laserlicht
be2b3afe48 implements sounds 2023-10-08 12:49:59 +02:00
Alexander Wilms
c8f1512a3f Use correct address to decide whether we're connecting to a remote server or a local one 2023-10-06 23:33:51 +02:00
Ivan Savenko
e322d0a084
Merge pull request #2966 from IvanSavenko/simplify_ui_lock
Simplified locking of game UI state
2023-10-04 16:50:23 +03:00
nordsoft
6da605ff83 Campaign meta strings 2023-09-28 00:10:28 +02:00
nordsoft
03c099d4fd First steps 2023-09-27 22:53:13 +02:00
Ivan Savenko
d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
71a1ed816a
Merge pull request #2892 from Laserlicht/highscore_menu
Highscore Menu & end video
2023-09-27 15:48:47 +03:00
Laserlicht
242e0ffa4a
fix playername 2023-09-26 22:06:04 +02:00
Laserlicht
2738dc3190
better approach for redrawing 2023-09-26 21:12:04 +02:00
Laserlicht
c3373ea34c
code review 2023-09-25 18:06:40 +02:00
Laserlicht
68e536c290
code review 2023-09-24 02:00:42 +02:00
Laserlicht
e69b91fbdd
fix layer problem 2023-09-23 23:44:12 +02:00
Laserlicht
41b03e7c5b
fixed some edge cases 2023-09-23 23:11:17 +02:00
Laserlicht
96df11a6f2
always show actual entry 2023-09-23 22:45:38 +02:00
Laserlicht
8a0565eb9b
use vector 2023-09-23 22:15:05 +02:00
Laserlicht
6f8b62d77d
codereview 2023-09-23 20:41:30 +02:00
Laserlicht
ca96749c45
workaround for missing video 2023-09-23 16:28:28 +02:00
Laserlicht
06895e6733
fine tuning 2023-09-23 15:11:48 +02:00
Laserlicht
e3edcb6cd8
rmb; bugfix; tabs 2023-09-23 14:51:39 +02:00
Laserlicht
d2398b804a
implement adding 2023-09-23 13:14:45 +02:00
Laserlicht
049f90159d
highlight preparation 2023-09-23 01:53:45 +02:00
Laserlicht
d3f007453d
win screen ready 2023-09-23 01:36:01 +02:00
Laserlicht
901a33bf1d
calculation 2023-09-23 01:03:15 +02:00
Laserlicht
1a0f5cf159
calc preperation 2023-09-23 00:21:36 +02:00
Laserlicht
30c6cf3b98
video & audio correction; win/lose 2023-09-22 21:45:12 +02:00
Laserlicht
a4cb74f0dc
highscore input window 2023-09-22 20:39:20 +02:00
Laserlicht
909b06f7c1
draw images 2023-09-22 02:19:31 +02:00
Laserlicht
92b0e2b400
initial highscore support 2023-09-22 01:39:35 +02:00
Laserlicht
5fd2eee3e8
code review 2023-09-21 21:27:06 +02:00
Laserlicht
4d8414bd3d
unlock functionality 2023-09-20 23:06:32 +02:00
Laserlicht
dfb5ccbeaf
add persistent storage & completed campaign support 2023-09-20 22:18:53 +02:00
Laserlicht
52b86eb9c1
get back to campaignmenu 2023-09-20 21:18:13 +02:00
Laserlicht
34182069f5
campaignset 2023-09-20 03:13:54 +02:00
Laserlicht
1c68937d95 new approach 2023-09-15 15:26:14 +02:00
Laserlicht
42d2257f19 VCMI credits 2023-09-15 15:26:14 +02:00
Laserlicht
994da3fcf2
code review 2023-09-11 14:44:07 +02:00
Laserlicht
fa19ed4e7c
format 2023-09-11 14:11:16 +02:00
Laserlicht
00f07f93d1
wait while audio playing; no audio on custom campaigns 2023-09-11 14:04:44 +02:00
Laserlicht
fc1ce85a72
basic voice support 2023-09-11 12:57:10 +02:00
Ivan Savenko
9cfcf5ea19 Fix regressions 2023-09-04 18:22:34 +03:00
Ivan Savenko
8dfdfffd87 Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
0613756abc Remove unused code 2023-08-23 16:32:29 +03:00
Ivan Savenko
87957e74c1 Replaced boost::thread_specific_ptr with thread_local 2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5 Give all threads created by client human-readable name for debug 2023-08-23 16:32:29 +03:00
nordsoft
937935ce8c Fix compiling (how does it work on mac?) 2023-08-23 01:20:29 +04:00
nordsoft
d9a2a7bfd0 Fix minor points 2023-08-22 16:00:14 +04:00
nordsoft
b1bfc2239f Backward compatibility with mods 2023-08-22 00:32:26 +04:00
nordsoft
a60d503078 Fix progress bar 2023-08-21 19:21:32 +04:00
nordsoft
45f13c7964 Progress update on client side 2023-08-21 19:21:27 +04:00
nordsoft
584dd20943 Progress on server side for rmg 2023-08-21 19:21:22 +04:00
nordsoft
989a0859ef Fix tutorial loading 2023-08-20 17:58:40 +04:00
nordsoft
70d04ad957 Replace thread approach with callback based 2023-08-11 20:04:14 +04:00
nordsoft
ef7008a753 Unblock UI while tutorial loading 2023-08-10 01:27:13 +04:00
nordsoft
f4869cbfb0 Tutorial load game mode 2023-08-09 15:29:48 +04:00
nordsoft
04c0124759 Remove unnecessary strings 2023-08-09 14:59:26 +04:00
nordsoft
1def98a862 Tutorial implemented 2023-08-09 03:54:09 +04:00
Ivan Savenko
4d08a131d3 Reorganization of boost filesystem usage
- Removed (most of) boost filesystem namespace usings
- Replaced boost::filesystem::fstream with std::fstream and different
constructor that should be available on any plaftorm
2023-07-28 19:12:04 +03:00
Ivan Savenko
bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00
Ivan Savenko
0deeff30b9 replaced clickPressed with clickReleased where applicable to H3 2023-07-09 17:55:39 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
Ivan Savenko
cdc27d1fcf Play correct music file in campaign menu 2023-06-27 20:09:11 +03:00
Ivan Savenko
0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
Ivan Savenko
f6b2f58da9 Use inheritance instead of composition for campaign header 2023-06-26 17:15:59 +03:00
Ivan Savenko
8420a90aa4 Reorganization of campaigns code 2023-06-26 17:15:59 +03:00
Ivan Savenko
d1e5a347ff Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
b04b11b9d1
Merge pull request #2175 from IvanSavenko/map_format_mappings
HotA map format support  - object mapping
2023-06-01 22:06:18 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Michael
eb618fbff9
rename function 2023-05-28 17:29:11 +02:00
Michael
8672fc7e3d
Allows to translate default playername 2023-05-28 16:57:24 +02:00
Michael
3ee7610015
added missing translation strings 2023-05-28 14:58:21 +02:00
Ivan Savenko
5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir 2023-05-20 01:51:49 +03:00
Ivan Savenko
d5d0ca96a8 Minor fixes and cleanup 2023-05-20 01:51:49 +03:00
Ivan Savenko
1f513fd280 Extracted event management from GuiHandler and CIntObject 2023-05-20 01:51:49 +03:00
Ivan Savenko
ad3e54e6c0 Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
Ivan Savenko
051a4a3c17 Encapsulation of WindowHandler state 2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
b1bd49ecd8 Fix main menu resize on resolution change 2023-05-09 13:10:33 +03:00
Ivan Savenko
dea10e6091 Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
nordsoft
91b4782a2f Refactor more fields from campaign header 2023-04-17 04:47:54 +04:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
Andrey Filipenkov
313d479d42 fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
Ivan Savenko
7c58a46279 Removed some instances of access to screen surface 2023-02-03 18:23:53 +02:00
Ivan Savenko
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
Ivan Savenko
aab082fd2e Remove remaining access to SDL_Events 2023-02-03 11:39:40 +02:00
Ivan Savenko
6669ffd4b3 Moved input-related code from SDL_Extensions to GuiHandler 2023-02-03 11:39:40 +02:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
Ivan Savenko
e35a669eeb Refactoring of CPicture class to improve encapsulation 2023-01-30 13:58:13 +02:00
Konstantin
cf56f7ccce vcmi: remove unused-but-set-variables 2023-01-26 23:49:00 +03:00
Ivan Savenko
ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Ivan Savenko
7c0d5666a0 Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00