1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

106 Commits

Author SHA1 Message Date
Ivan Savenko
f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
Dydzio
56c969be4f Fix commanders requirements for special skills to match WoG 2023-09-13 23:08:22 +02:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
e2718db791 Converted several enumerations into constants 2023-08-25 13:38:02 +03:00
Ivan Savenko
e57f8742cd Rename ambiguos 'clear' to 'clearSlots'
A lot of map objects inherit from CCreatureSet and as result - get
clean() method that resets object army
2023-08-07 19:13:02 +03:00
SoundSSGood
d44821e733 CArtifactInstance moved to own file 2023-06-30 19:41:19 +03:00
SoundSSGood
1366825f08 final fixup 2023-05-24 16:10:06 +03:00
Konstantin
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
Konstantin
b6eb2dc060 vcmi: rename IFactionMember and ICreature 2023-05-02 00:54:53 +03:00
Konstantin
1d34c73c2d vcmi: split CBonusSystemNode, BonusParams and prop
More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
6fa1b2b19f vcmi: move bonuses to its own folder 2023-05-02 00:53:50 +03:00
Konstantin
af25ad0866 vcmi: split creatures and faction members 2023-05-02 00:53:50 +03:00
Konstantin
f4f0fd5945 vcmi: magicResistance is IFactionMember property
It is no reason to keep it inside IBonusBearer
2023-05-02 00:53:50 +03:00
Konstantin
4f7035d3ff vcmi: add IFactionMember abstract class 2023-05-02 00:53:50 +03:00
Konstantin
86f5d6de69 vcmi: modernize headers 2023-04-30 13:35:54 +03:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Ivan Savenko
5b658462a1 Renamed army formation enum value 2023-04-15 17:20:38 +03:00
Ivan Savenko
3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Konstantin
4da97682be vcmi: remove code duplication for native terrain 2023-04-10 19:28:17 +03:00
Konstantin
7326980bd4 vcmi: rename WithXXX to IXXXProvider 2023-04-10 19:28:16 +03:00
Konstantin
0f5f4c69ec vcmi: specialize native terrain entity
Specialize native terrain entity for all object that have
native terrain. Allow creatures to take global bonuses into
account when checking for native terrain.
2023-04-10 19:28:16 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
042e46580b Fix uninitialized variable 2023-04-01 23:59:31 +03:00
Ivan Savenko
8a6c51a9e6 Fix uninitialized pointer dereference 2023-03-16 20:48:37 +02:00
Konstantin
4c4498b22a vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
Dydzio
8248feebf7 Implement numeric creature descriptions with config toggle on/off 2023-01-14 15:55:08 +01:00
nordsoft
9fb5d0e726 Fix stackinstance deserialization 2022-09-29 00:35:51 +04:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Dmitry Orlov
8cae3398ba Feature: Army Management Shortcuts should work as in HD+ Mod 2021-11-28 20:00:43 +02:00
Dmitry Orlov
30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 2021-09-12 14:30:54 +03:00
Dmitry Orlov
2a39c401b8 Feature: Opposite Side Limiter. Added: Old saves support. 2021-09-04 14:15:38 +03:00
Dmitry Orlov
25d9ea1ddf Feature: Opposite Side Limiter 2021-09-04 14:15:38 +03:00
Andrii Danylchenko
70ed3f55a5 Nullkiller: replace a hack with temporary bonus node concept 2021-07-26 21:02:50 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
AlexVinS
e666b2740c Do not use CCreature in CSimpleArmy 2018-03-17 13:24:12 +08:00
AlexVinS
03cfd2cb78 Do not use StackLocation in netpacks 2018-03-17 13:24:12 +08:00
AlexVinS
15138c23de Finished conversion to new logging API
* removed logger streams
* (float3|int3)::operator() -> (float3|int3)::toString(), it was too ugly and confusing.
2017-08-11 23:06:27 +03:00
ArseniyShestakov
9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
AlexVinS
a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
Vadim Markovtsev
9f967b4d7a Fix formatting 2016-10-29 17:00:12 +02:00
Dydzio
b84e680f57 Revert changing class structure 2016-10-02 16:57:26 +02:00
dydzio
02e795d508 Fix commander appearing in battles while dead 2016-10-02 16:25:20 +02:00
Vadim Markovtsev
2c1dddde33 Fix memory problems with BonusList
Bonus * -> std::shared_ptr<Bonus>

This cures the following problems:

1) Memory corruption at exit. Some Bonus-es were deleted twice (mods?).
2) Memory leaks. Some Bonuses were not deleted.
3) Reduce the number of "Orphaned child" messages.

Valgrind reports 0 leaked memory now and no invalid reads/writes.
2016-09-29 15:08:00 +02:00
AlexVinS
dd1aabbe23 Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
AlexVinS
a638d0cd51 Creature set serialization 2016-01-15 20:24:17 +03:00
Arseniy Shestakov
75ca020890 CCeatureSet: add getArmyDescription for hover and InfoWindow texts 2015-12-24 21:03:51 +03:00
Vadim Markovtsev
e4b1ef1405 Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
Ivan Savenko
7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733
- if special victory condition is present AND there is only one player
normal victory condition will be disabled
- added new triggered condition, constant value
- if target of CONTROL/DESTROY condition is removed from map, triggered
condition will be replaced with constant
- fixed randomization of armies with random stacks
2014-02-09 12:10:02 +00:00
Ivan Savenko
0e3eae3095 patch from KroArtem 2013-11-03 12:51:25 +00:00