Simeon Manolov
9d73b50979
Bind server to a randomly assigned port
2024-07-12 01:06:36 +03:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
...
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
3bea383b59
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-21 12:58:36 +00:00
Ivan Savenko
2d0bd94135
Fix rmg generation if player list is not continuous
2024-06-17 13:35:58 +00:00
Ivan Savenko
b4c6906471
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-11 19:22:23 +00:00
Ivan Savenko
dcbfea018b
Fix crash on disconnecting from the game
2024-06-04 14:12:16 +00:00
Ivan Savenko
b8beb4fb13
Fixes for various minor issues detected by Sonar Cloud
2024-06-01 11:48:30 +00:00
Ivan Savenko
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
Ivan Savenko
2ff28f6957
Merge pull request #4018 from IvanSavenko/voting
...
[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
10b50cd905
It is now possible to vote for simturns and turn timer changes
2024-05-19 18:31:32 +00:00
Ivan Savenko
004e6d1fcb
Fix crash on starting random map with random number of players
2024-05-17 18:25:09 +00:00
Ivan Savenko
721b15d9de
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-17 08:26:37 +00:00
Laserlicht
1274790023
reuse strings
2024-05-15 12:40:01 +02:00
Laserlicht
8b59b78003
Publish if cheats or unlimited replays allowed to all players
2024-05-14 22:48:32 +02:00
Ivan Savenko
2521557f68
Fixed some newly reported issues from SonarCloud
2024-05-10 13:40:24 +00:00
Laserlicht
1f209fd94a
use MetaString
2024-05-02 21:03:23 +02:00
Ivan Savenko
80acd7e77c
Simplified and fixed server restart procedure:
...
- Replaced several assertions with runtime_error's to detect them in
release builds
- Removed multiple dispatchMainThread calls in server shutdown code to
simplify debugging and code flow
- Moved handling of gameplay shutdown and score calculation from
PlayerInterface to ServerHandler (not perfect, but better than before)
2024-04-07 14:19:57 +03:00
Ivan Savenko
5d188024db
Set room status to "In Game" once gameplay starts
2024-03-27 13:10:55 +02:00
Ivan Savenko
715e094f5c
Implemented room description display (map/template name)
2024-03-27 13:10:55 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
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Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Ivan Savenko
bfdb9a85f0
Merge pull request #3611 from IvanSavenko/lobby_fixes
...
Networking code fixes
2024-02-13 15:30:26 +02:00
Ivan Savenko
7c34d48258
Minor fixes and corrections to network-related code. No functionality
...
changes.
2024-02-12 18:57:20 +02:00
Ivan Savenko
392c360f88
Replaced some usages of void * with more clear CPack *
2024-02-12 12:53:10 +02:00
Ivan Savenko
0d263c5571
Implemented option to run server as a thread with shared VLC
2024-02-11 17:55:02 +02:00
Ivan Savenko
f2ecd4cf11
Merge branch 'develop' into 'lobby'
2024-02-11 16:13:13 +02:00
Alexander Wilms
522cb571b3
Remove redundant virtual
specifiers
...
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`
```python
import os
with open("../redundant_virtual.txt") as f:
for line in f:
print()
line: str = line.strip()
print(line)
tmp = line.split(":")
file = tmp[0].strip()
code = tmp[-1].strip()
print(file)
print(code)
new_code = code.replace("virtual ", "", 1)
# https://superuser.com/a/802490/578501
command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
os.system(command)
```
2024-02-10 20:46:13 +01:00
Ivan Savenko
1b6ac1052a
Properly lock UI mutex on accessing GUI state from network thread
2024-02-03 22:24:32 +02:00
Ivan Savenko
2c2bec791c
Fixes and cleanup of game client network shutdown and restart
2024-02-03 19:27:04 +02:00
Ivan Savenko
6eef197cea
Removed no longer used mutexes from match server
2024-02-03 17:04:14 +02:00
Ivan Savenko
f97ffd8e9a
Better handling of disconnects, code cleanup
2024-02-02 15:32:06 +02:00
Ivan Savenko
29c0989849
Use std::byte to manage network data
2024-02-02 02:02:09 +02:00
Ivan Savenko
eaca128c99
Code cleanup
2024-01-26 19:15:57 +02:00
Ivan Savenko
388ca6e776
Added list of active accounts and rooms to UI. Added room creation logic
2024-01-26 16:32:36 +02:00
Ivan Savenko
9fb7d2817a
Implemented connection of match server to global lobby
2024-01-19 23:52:28 +02:00
Ivan Savenko
80e960bc8e
Finalized new TCP networking API
2024-01-19 23:52:28 +02:00
Ivan Savenko
ffa58152ac
Client-side support for hosting game server via lobby
2024-01-19 23:49:59 +02:00
Ivan Savenko
11c2708d83
Simplify server networking code, disable player takeover by AI for now
2024-01-19 23:49:59 +02:00
Ivan Savenko
aa7ecea683
Switch turn timers handling to boost asio timer
2024-01-19 23:49:59 +02:00
Ivan Savenko
d6869160c5
Simplify networking code on server
2024-01-19 23:49:59 +02:00
Ivan Savenko
c9765a52ff
Do not accept connections into ongoing game
2024-01-19 23:49:59 +02:00
Ivan Savenko
22f0ca67c6
Fix connection to game lobby & map load
2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Alexander Wilms
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
Ivan Savenko
ca2df49fbb
Block usage of preselected starting heroes for prisons in RMG
2024-01-13 14:08:36 +02:00
Ivan Savenko
68faa98f35
Avoid crash on server startup failure on Android
2024-01-04 23:53:37 +02:00
Ivan Savenko
ef5686634d
Removed no longer used code
2024-01-04 23:48:58 +02:00
Ivan Savenko
76956cfe3a
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
...
Remove implicit conversion of identifier to integer
2023-11-16 17:26:32 +02:00
Ivan Savenko
10e110320b
Remove std::vector<boo> from Json Serializer, simplify affected code
2023-11-15 15:55:18 +02:00