Vadim Glazunov
6e737bbf3c
Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
cc7be20b07
Merged most of the changes from trunk.
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Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
1b73678b7c
Fighting with includes.
2008-07-02 08:39:56 +00:00
Michał W. Urbańczyk
b0002ff50b
* added files for future server
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* make code compiling
* broken objects scripts
2008-07-01 08:01:02 +00:00
Michał W. Urbańczyk
ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
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Further changes for netcode.
2008-06-30 00:06:41 +00:00
Michał W. Urbańczyk
c351496a47
* moved map reading to the map.cpp
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* merged changes from trunk (since r461)
2008-06-21 13:27:52 +00:00
Michał W. Urbańczyk
4347996353
Cleanups + started splitting
2008-06-12 06:45:51 +00:00
Michał W. Urbańczyk
dd9b506293
Merged changes from trunk (since r452)
2008-06-11 01:58:18 +00:00
Michał W. Urbańczyk
feaa2396a6
Code cleaning/refactoring
2008-06-07 17:16:52 +00:00
Michał W. Urbańczyk
7e12926baa
* VCMI won't crash when r-click neutral stack during the battle
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* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
Michał W. Urbańczyk
7d7abbb68d
* no more divison by 0 in slider
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* little more code for upgrades
* version set to 0.6
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
* minor changes
2008-05-31 20:37:54 +00:00
mateuszb
88a29416da
improvements in battles
2008-05-30 11:53:04 +00:00
mateuszb
1aa758a737
* partially done attacking in battles
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* screen isn't now refreshed while blitting creature info window
* r-click creature info windows in battles
* a few minor things
2008-05-27 13:16:35 +00:00
Michał W. Urbańczyk
00929126d5
* started making creature info window
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* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
mateuszb
33e3bf4849
better battle pathfinder and unit reversing
2008-05-03 15:18:48 +00:00
mateuszb
9674343453
* fixed memory leak in battles
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* blitting creature animatoins to rects (not tested!)
* a few minor improvements
2008-04-20 15:56:03 +00:00
mateuszb
f9a4c2a5fd
better support for two-hex stacks
2008-04-19 17:10:57 +00:00
mateuszb
df76e03628
console in battles and small improvements
2008-04-16 17:21:02 +00:00
mateuszb
54f94cf5ef
a bit of escaping battlefield (to be finished)
2008-04-15 16:52:31 +00:00
mateuszb
063d2279ee
* nicer movement of creatures on battlefield
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* amounts of creatures on battlefield
* partial support for two hex creatures
* a few minor things
2008-04-14 18:24:46 +00:00
mateuszb
149c6772e2
battle and general upgrades and bugfixes
2008-04-07 17:51:46 +00:00
mateuszb
fc4e0215fb
* moving units and some minor improvements
2008-03-29 10:59:18 +00:00
mateuszb
137f62798b
completed calls of functions during stack's move
2008-03-24 19:04:30 +00:00
mateuszb
500f55cd52
A few upgrades and bugfixes in battles
2008-03-24 13:25:11 +00:00
mateuszb
d5a5a04811
progress in battles
2008-03-23 17:25:38 +00:00
mateuszb
d106fdcf2a
battle improvements
2008-03-15 17:48:05 +00:00
mateuszb
7b88f4a70b
another piece of battles (with code reorganization)
2008-03-14 18:24:37 +00:00
mateuszb
b95551a0be
* another part of Battle interface
2008-03-10 20:19:41 +00:00
mateuszb
0379fbfc1d
* [battles] displaying fighting creatures
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* faster blitting of animated unit
2008-03-08 15:23:04 +00:00
mateuszb
f1e40d5e86
* significant speed-up in def loading
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* bugfixes (player's id - player's serial mismatches)
2008-03-06 16:42:34 +00:00
mateuszb
4236c65512
another piece of battles (and CCreatureAnimation)
2008-03-05 17:01:41 +00:00
mateuszb
ffd3742e3d
another piece of battles
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Yifeng, your blitting optimizations are good enough for now (and work for me ;]). If you want to do something simple and developing, you could write sound handling - especially a function to play sounds directly from lod files (atm it requires unpacking to a file and opening it). It may require a small patch to SDL_mixer, but will significantly contribute to this project.
2008-03-04 17:25:58 +00:00
mateuszb
9b9a9b455f
* hero is displayed in battle window
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* battle console buttons added
* blit8bppAlphaTo24bpp bad working fixed (to be optimized)
* maybe something else
2008-03-03 19:41:10 +00:00
mateuszb
68d37e1507
* small bugfix in dismissing hero (still needs better actualization of advmap lists)
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* most buttons in battleInterface
2008-03-01 11:49:25 +00:00
mateuszb
1580c71c78
* reported problems with hero flags resolved
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* a bit of battle interface
* heroes with same owner cannot fight
2008-02-26 18:01:26 +00:00
Michał W. Urbańczyk
9819bc86e2
* stuff for battles
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* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod
* randomization quantity of creatures on the map
* minor changes
2008-02-24 23:06:27 +00:00