AlexVinS
420e5f055c
Fix warnings
2015-02-14 19:24:21 +03:00
ArseniyShestakov
a5998353c6
Update year to 2015 in readme
2015-02-14 19:15:34 +03:00
AlexVinS
0b546a9b9f
Correct placement for hero misc artifacts in kingdom overview
2015-02-14 18:59:33 +03:00
AlexVinS
c8a16bb324
Partial fix (no crash anymore) for #2075
2015-02-14 16:02:15 +03:00
AlexVinS
c135591f81
Add comments about getArtPlace - it is a bit dangerouse
2015-02-14 16:00:57 +03:00
AlexVinS
7086fdc730
Crash fixed, but bug still present
2015-02-14 16:00:56 +03:00
AlexVinS
a6c8dcbc36
Cleanup
2015-02-14 16:00:56 +03:00
ArseniyShestakov
d06bba422a
Quest Log: display components under quest description
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This commit add CComponentBox under text. If quest have components description height will be changed to avoid conflicts.
Though it's would be much better if VCMI had something like QScrollArea in Qt so both text and components was using shared slider.
2015-02-14 04:21:31 +03:00
ArseniyShestakov
c978bc862d
Quest Log: fix position of selection box on labels
2015-02-14 03:47:31 +03:00
ArseniyShestakov
c046f8ddc6
Quest Log: update code for new graphics and fix bugs
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This one should fix issues 1988 and 2022
2015-02-14 03:38:28 +03:00
ArseniyShestakov
8648081f0a
Quest Log: change minimap level when quest selected
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There also no need in own setLevel as one from CMinimap works fine.
2015-02-14 02:13:17 +03:00
ArseniyShestakov
fd99f0b9f3
Quest Log: decrease number of displayed quests
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New graphics only have 6 slots
2015-02-14 01:34:53 +03:00
ArseniyShestakov
0704e38697
Fix Quest Log button in hero window
2015-02-14 01:10:32 +03:00
ArseniyShestakov
746914d219
Added missionType check to CQuest::getRolloverText
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This function shouldn't be called if quest type is MISSION_NONE as this type used for quest that don't have text yet.
For example Keymaster`s border guards in H3 didn't add any entries to Quest Log so there is no text for them or at least it's not defined how to use it in VCMI.
2015-02-14 00:57:33 +03:00
ArseniyShestakov
ded4c18df9
CComponent: add option to choose image size
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This option is used to choose small resource icons in Quest Log when there more than 4 of them.
2015-02-14 00:53:24 +03:00
ArseniyShestakov
dae03fdf92
Blick Quest Log button if map have no quests
2015-02-14 00:52:00 +03:00
ArseniyShestakov
7dc0fbcca7
Improved Quest Log window graphics
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Source can be found in vcmi-assets repository
2015-02-14 00:47:22 +03:00
DjWarmonger
58b96cdd0a
Merge pull request #87 from Fayth/mantis-2048
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I didn't even notice this issue, thanks!
2015-02-13 11:56:24 +01:00
Fay
f30cb0fa5b
Fixes crash when loading game (if path was visible previously);
2015-02-13 11:20:13 +01:00
ArseniyShestakov
7c5af02b78
Fix saving of player's quests
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This commit break saves compatibility
2015-02-12 13:19:22 +03:00
AlexVinS
ac3e48f4b9
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
DjWarmonger
33947d7c38
Merge pull request #85 from Fayth/mantis-2053
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Let's see, thanks :)
2015-02-09 22:09:30 +01:00
Fay
aaec94ea87
Changed fading to be enabled by default (when entries are not present in config);
2015-02-09 20:41:03 +01:00
Fay
1c6a7a923d
Fixes color-keying after scaling bitmaps for world view display;
2015-02-09 20:16:42 +01:00
DjWarmonger
71bcacaa60
Partial fix for #2053
2015-02-09 16:23:29 +01:00
Fay
cbd3a19987
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
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Conflicts:
client/CPlayerInterface.cpp
2015-02-09 16:09:27 +01:00
Fay
cbb75d1c7a
Support for fading heroes/boats (+flags);
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Disabled map movement requests during fade;
2015-02-09 16:03:24 +01:00
AlexVinS
febd4595dc
[ERM] Less heavy includes in header
2015-02-08 15:15:31 +03:00
ArseniyShestakov
1396476869
Merge pull request #79 from ArseniyShestakov/fixIssue1557
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Only remove extension if it belongs to specified file type
2015-02-07 18:17:22 +03:00
ArseniyShestakov
4eed1716d5
Fix tiny memory leak on opening/closing new game window
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Find this one when tested huge pack of 5000+ maps. Each time I opened/closed Single Scenario window memory usage was growing for ~1MB.
It's happen because inflateEnd is freed related structures, but not freed inflateState that created outside of zlib code.
2015-02-07 17:30:57 +03:00
ArseniyShestakov
96d57fc954
War Machines: replace immunity with absoluteImmunity
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This commit replace SIEGE_WEAPON immunity with absoluteImmunity for following spells: Haste, Slow, Death Ripple, Clone, Teleport
2015-02-07 16:02:15 +03:00
ArseniyShestakov
fbb84624f9
War Machines: add absoluteImmunity to Implosion spell
2015-02-07 16:00:06 +03:00
ArseniyShestakov
20387bd2da
War Machines: add absoluteImmunity to some timed spells
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This commit add SIEGE_WEAPON to absoluteImmunity of following timed spells: Curse, Bloodlust, Mirth, Sorrow, Frenzy, Counterstrike, Berserk, Hypnotize, Forgetfulness, Blind
2015-02-07 15:57:46 +03:00
AlexVinS
91cc6a04eb
possible fix for mantiss 2055
2015-02-07 00:06:24 +03:00
DjWarmonger
0abc50dc4b
Merge pull request #82 from Fayth/mantis-1913
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If it works, then it's good :)
2015-02-06 20:33:15 +01:00
Fay
485a8b5c9a
Fixed updating camera position after teleportation (gate/teleport/spells);
2015-02-06 19:11:04 +01:00
ArseniyShestakov
8f08effe93
Check that resource type set before setName used
2015-02-06 10:51:32 +03:00
Fay
3c3fb0e21d
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
Fay
5a7a208617
Minor fixes (possible surface leak);
2015-02-02 17:42:42 +01:00
DjWarmonger
1d34d15983
Compilation fixes.
2015-02-01 19:25:42 +01:00
Fay
4c636c15e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
2015-02-01 19:12:03 +01:00
AlexVinS
860c61def1
Update changelog
2015-02-01 20:52:56 +03:00
AlexVinS
594295da32
Merge branch 'feature/worldView' into develop
2015-02-01 20:49:14 +03:00
Fay
b59189ae6f
Minor fix to resolve clipping rect issue from previous commit;
2015-01-31 19:05:25 +01:00
Fay
dbedf245a0
Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode;
2015-01-31 19:00:41 +01:00
Fay
447c4603a2
Fade-in fixes;
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Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
Fay
e56488d700
Fixed gems redrawing after world view scale change;
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Fixed hotkeys to start world view mode;
2015-01-31 10:57:13 +01:00
Fay
5e78a3147a
Abstracted fading into separate class;
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Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Fay
df419e23c0
Fixed recoloring filler background to correct player color after game reload;
2015-01-29 20:34:53 +01:00
Fay
794c03792a
Added empty background below world view panel for better compat with higher resolutions;
2015-01-29 18:39:46 +01:00