AlexVinS
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8c236e30bb
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SDL1 wipe, part 3. Untested.
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2015-06-21 01:59:32 +03:00 |
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AlexVinS
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b6a2323e01
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SDL1 wipe, part 2. Untested.
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2015-06-21 01:59:31 +03:00 |
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AlexVinS
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dca1e28bc1
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SDL1 wipe, part 1. Untested.
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2015-06-21 01:59:30 +03:00 |
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AlexVinS
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56a1805339
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Merge branch 'issue/2185' into develop
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2015-06-20 19:16:41 +03:00 |
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AlexVinS
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728dac3b47
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Merge branch 'issue/2033' into develop
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2015-06-20 17:41:05 +03:00 |
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AlexVinS
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4e72978abd
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Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
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2015-06-10 23:59:13 +03:00 |
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AlexVinS
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478a1b8dfd
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Explicitly define garrison subtypes
(!) named subtypes are required for future map format.
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2015-06-10 19:58:03 +03:00 |
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DjWarmonger
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f9781ffb47
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Creature abilities won't spawn in random Pandora Boxes.
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2015-06-10 14:27:53 +02:00 |
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AlexVinS
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5f8ecc22d5
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Introduce configuration option for editor animation of map object and setup it for hero classes.
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2015-06-10 14:21:33 +03:00 |
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DjWarmonger
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9e7b459882
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Partial solution to #2206
TODO: add serialized field that contains custom guard config
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2015-06-05 11:28:14 +02:00 |
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DjWarmonger
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3f1bc7e21c
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One more case for Subterranean Gates
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2015-06-04 09:42:39 +02:00 |
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DjWarmonger
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927dfa5565
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Added correct connections for Subterranean Gates
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2015-06-04 09:02:56 +02:00 |
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DjWarmonger
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63d6cf168f
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- Solved problems with sealed-off objects for once and all.
- Refactoring
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2015-06-03 21:57:22 +02:00 |
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DjWarmonger
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923437bf76
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Corrected offset check for required objects.
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2015-06-03 19:38:53 +02:00 |
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DjWarmonger
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55c1a7eade
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Clear unused tiles to make more space for roads.
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2015-06-03 15:16:11 +02:00 |
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DjWarmonger
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48efa2450a
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-06-03 07:00:46 +02:00 |
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DjWarmonger
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2dd813c35d
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Merge pull request #107 from vcmi/rmgTemplatesAsMods
Rmg templates as mods
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2015-06-03 07:00:08 +02:00 |
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DjWarmonger
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6874b01912
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Merge pull request #107 from vcmi/rmgTemplatesAsMods
Rmg templates as mods
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2015-06-02 20:33:01 +02:00 |
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DjWarmonger
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a96b80be50
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Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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2015-06-02 20:31:55 +02:00 |
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DjWarmonger
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84beb6cdac
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Merge pull request #106 from vcmi/rmgTemplatesAsMods
Okay, looks stable for now.
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2015-06-02 20:31:30 +02:00 |
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DjWarmonger
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e21b2d9cbd
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Attempt to use A* algorithm for required objects.
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2015-06-02 20:29:37 +02:00 |
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DjWarmonger
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d0e68cf430
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Merge remote-tracking branch 'remotes/origin/develop' into rmgTemplatesAsMods
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2015-06-02 20:28:05 +02:00 |
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DjWarmonger
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5d067416a1
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Merge pull request #106 from vcmi/rmgTemplatesAsMods
Okay, looks stable for now.
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2015-06-02 17:45:20 +02:00 |
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DjWarmonger
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a68b58d969
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- Use straight paths for some connections
- More fixes for template schema
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2015-06-02 16:40:32 +02:00 |
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DjWarmonger
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d6225f50e1
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Fixes for template schema.
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2015-06-02 15:26:33 +02:00 |
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DjWarmonger
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8b1641d498
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Generate main towns for zones with no player present.
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2015-06-02 09:30:56 +02:00 |
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DjWarmonger
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1389ae0ea3
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Fix Travis build
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2015-06-02 07:01:38 +02:00 |
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AlexVinS
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f5c2e6d5e1
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Style tweaks
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2015-06-02 07:12:45 +03:00 |
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AlexVinS
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9eaa136c58
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fix releasing obstacle pointer
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2015-06-02 07:12:44 +03:00 |
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AlexVinS
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5226081f33
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rewrite stack movement processing
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2015-06-02 07:12:43 +03:00 |
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AlexVinS
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2cb6cb7baa
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Remove useless durationType selector
* duration is a mask, equality comparison is not enough
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2015-06-02 07:12:02 +03:00 |
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AlexVinS
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b1837d0311
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Fix removing STACK_GETS_TURN bonuses
* this should fix some crashes with FRENZY spell
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2015-06-02 07:12:01 +03:00 |
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AlexVinS
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45a3ad94ae
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fix autoremoving UNTIL_ATTACK & UNITL_BEING_ATTACKED bonuses
* this should fix crashes with paralyze, stonegaze & blind
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2015-06-02 07:12:01 +03:00 |
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AlexVinS
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a2901cb8f0
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Fix RemoveBonus::applyGs
* use CBonusSystemNode::removeBonus instead of direct modification of _cashe_
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2015-06-02 07:12:00 +03:00 |
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AlexVinS
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3a50afe1a3
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invalidate bonus cashe on effect actualization
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2015-06-02 07:11:59 +03:00 |
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DjWarmonger
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c6f714db9c
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Fixed generation of CPU teams.
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2015-06-01 21:57:43 +02:00 |
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DjWarmonger
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34a59a2788
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- Fixed issues with number of players selection
- Added new template for testing multiple players
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2015-05-27 18:58:14 +02:00 |
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DjWarmonger
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6890ae9f02
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- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
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2015-05-27 11:30:46 +02:00 |
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DjWarmonger
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4388566342
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Now each map template is separate submod
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2015-05-26 19:04:15 +02:00 |
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DjWarmonger
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2e70d8a084
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- VCMI will now read templates from mods
- Added partial schema for RMG template
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2015-05-26 18:19:41 +02:00 |
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DjWarmonger
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4e25d74e74
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CRmgTemplateStorage now inherits from IHandlerBase
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2015-05-26 15:12:24 +02:00 |
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Alexander Shishkin
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a437373a15
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Merge pull request #105 from o01eg/develop
Fix compilation with CMake.
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2015-05-26 02:57:23 +03:00 |
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O01eg
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8785e1f53c
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Fix compilation with CMake.
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2015-05-26 02:02:45 +03:00 |
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DjWarmonger
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8711f7905f
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Merge pull request #104 from vcmi/alexvins-feature/rmg-roads
Merge everything
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2015-05-25 20:05:52 +02:00 |
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DjWarmonger
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e08a1f32bd
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Some more fixes, updated changelog.
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2015-05-25 20:04:24 +02:00 |
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DjWarmonger
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44b1da5eb7
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Some more fixes, updated changelog.
|
2015-05-25 20:02:04 +02:00 |
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DjWarmonger
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c6291412d7
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Fixed one case of missing roads.
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2015-05-25 19:44:03 +02:00 |
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DjWarmonger
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a0ed8e0d6d
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An attempt to straighten roads.
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2015-05-25 19:25:48 +02:00 |
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DjWarmonger
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353f6dc32e
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Roads are generated between all nodes.
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2015-05-25 19:11:44 +02:00 |
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DjWarmonger
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3ec91c550e
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Correct road nodes iteration
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2015-05-25 19:00:00 +02:00 |
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