Fay
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1cb54689cf
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Prevents first aid tents from melee attacking;
Moves attack possibility checks to battle callback (for consistency with shooting checks);
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2015-04-09 21:49:11 +02:00 |
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Dmitry Marakasov
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093ad29ae1
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More portable libdl handling
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2015-04-09 13:19:44 +03:00 |
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Dmitry Marakasov
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eab0b1e674
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Fix build with clang 3.6
This is backported commit 509ccac9dd53932b158ee10b47e95d495deb3fd9
from fuzzylite
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2015-04-09 13:18:33 +03:00 |
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DjWarmonger
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d32461d9d1
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Complete solution for artifact equip & exchange.
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2015-04-09 09:53:17 +02:00 |
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DjWarmonger
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b3f482b8a8
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Restored artifact selection & exchange, work in progress.
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2015-04-07 22:48:35 +02:00 |
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DjWarmonger
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9577ef4bda
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Minor tweak.
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2015-04-07 13:43:33 +02:00 |
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DjWarmonger
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264a0c4fe7
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- Restored evaluation of wander targets at every step.
- First wander target will be sorted by distance (closest) as well.
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2015-04-07 08:55:13 +02:00 |
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DjWarmonger
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2f588b548e
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Fixed one case when heroes exchanged armies until ran out of movement points.
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2015-04-07 08:43:10 +02:00 |
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DjWarmonger
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6cfc89dc7c
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A number of fixes for wander / SectorMap.
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2015-04-05 21:13:47 +02:00 |
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DjWarmonger
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37f9d898ac
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Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types.
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2015-04-05 15:38:23 +02:00 |
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DjWarmonger
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df80c50106
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Added missing Den of Thieves to RMG. Limit set to 1 per zone.
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2015-04-05 12:35:26 +02:00 |
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ArseniyShestakov
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0914bb3edf
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RPM: build with RelWithDebInfo instead of Release
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2015-04-04 05:01:33 +03:00 |
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AlexVinS
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84a2623c37
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more experiments
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2015-04-03 07:06:29 +03:00 |
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AlexVinS
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27c46c83d6
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describe roads placement in log
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2015-04-03 05:50:02 +03:00 |
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AlexVinS
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76193c4c5c
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More experiments WIP.
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2015-04-03 05:47:22 +03:00 |
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AlexVinS
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eb60d9737f
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more sensible road placement
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2015-04-03 05:47:20 +03:00 |
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AlexVinS
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896a2b17c0
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fix patterns
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2015-04-03 05:47:03 +03:00 |
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AlexVinS
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4c4ad480c5
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added experimental usage of roads
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2015-04-03 05:47:01 +03:00 |
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AlexVinS
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6520d2a577
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fix
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2015-04-03 05:46:17 +03:00 |
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AlexVinS
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ae2c72ca52
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Implemented road transitions.
* untested
* still unused
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2015-04-03 05:46:16 +03:00 |
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AlexVinS
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b1d4ce0474
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Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt
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2015-04-03 05:46:15 +03:00 |
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AlexVinS
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877634b3a3
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Define public interface of CDrawRoadsOperation
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2015-04-03 05:46:14 +03:00 |
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AlexVinS
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e42ca15a0d
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Fix BERSERK effect
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2015-04-03 05:20:17 +03:00 |
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ArseniyShestakov
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c3ea9637dd
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Debian: change rules to use SDL2 and update changelog for 0.98
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2015-04-03 04:54:12 +03:00 |
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ArseniyShestakov
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8ecf0b7bfc
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Merge pull request #95 from Mixaill/version-bump
Version bump for Linux and RPM update
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2015-04-03 04:46:09 +03:00 |
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AlexVinS
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10668974d6
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Move SACRIFICE target existence check to mechanics
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2015-04-03 00:35:29 +03:00 |
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AlexVinS
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0cce1ef2f1
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Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class
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2015-04-03 00:02:15 +03:00 |
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Mikhail Paulyshka
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534d41dd9d
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[rpm] fix build
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2015-04-02 23:58:50 +03:00 |
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Mikhail Paulyshka
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2833fed2bf
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[rpm] switch to SDL2
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2015-04-02 23:28:02 +03:00 |
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Mikhail Paulyshka
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1529464610
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[rpm] fix versioning
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2015-04-02 23:27:33 +03:00 |
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Alexander Shishkin
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ef20c57f2c
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Merge pull request #96 from Mixaill/fix-travis-3
Fix travis build
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2015-04-02 17:53:45 +03:00 |
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Mikhail Paulyshka
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9fd51e0219
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version bump for Linux
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2015-04-01 23:21:36 +03:00 |
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Mikhail Paulyshka
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93ebdb7893
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[travis] drop unnecessary repository.
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2015-04-01 23:02:19 +03:00 |
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DjWarmonger
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e529ac62c0
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Tagging 0.98 release.
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2015-04-01 09:34:55 +02:00 |
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AlexVinS
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6c334174d9
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Use and check movement points in town portal.
* fixes mantiss 0002031
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2015-04-01 04:48:50 +03:00 |
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AlexVinS
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d564520f04
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Allow town portal to ally town.
fixes mantiss 0002064
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2015-04-01 04:04:02 +03:00 |
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AlexVinS
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fb707a6576
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fix mantiss 2142
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2015-04-01 00:28:21 +03:00 |
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Ivan Savenko
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376b2436f8
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Fixed weird bug in serializer which caused corrupted data in Json map (missing guards entry in banks)
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2015-03-31 00:56:33 +03:00 |
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Ivan Savenko
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eef45b5ae8
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Fixed warnings
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2015-03-31 00:55:37 +03:00 |
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AlexVinS
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20acdbbf3b
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Fix wrong side for opening battle spells
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2015-03-30 19:16:08 +03:00 |
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DjWarmonger
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a208afeee6
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Removed new code, it was enough to fix the old one.
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2015-03-30 16:54:32 +02:00 |
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DjWarmonger
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b2a75551c8
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- Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures.
- Fixed usage of boats, added Boat building as a part of Explore goal. This resolves #2151
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2015-03-30 15:32:23 +02:00 |
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DjWarmonger
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299e9d5a0b
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Experiment - do not prioritize reserved objects during wandering to prevent running back and forth.
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2015-03-30 10:07:37 +02:00 |
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AlexVinS
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6dea40aa95
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Do not damage immune creature by spell-created obstacle. This should fix 0001846
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2015-03-29 16:50:23 +03:00 |
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AlexVinS
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67a7cd8350
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Allow FREE_LOCATION action over dead stack. This fixes 0001560
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2015-03-29 16:24:43 +03:00 |
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DjWarmonger
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ed33d99ac7
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Silenced some more logs.
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2015-03-28 22:17:45 +01:00 |
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DjWarmonger
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a0f534146c
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Fixed underground Lava terrain.
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2015-03-28 22:03:38 +01:00 |
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DjWarmonger
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999c2a92e0
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Inverted approach - first generate rock all over, then free accessible tiles.
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2015-03-28 21:13:22 +01:00 |
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DjWarmonger
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9515d51bd2
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Generate underground tunnels first to get a bit more of them.
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2015-03-28 20:09:54 +01:00 |
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DjWarmonger
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a0d9ae4849
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Refactoring - create underground rock for whole level at once.
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2015-03-28 18:56:28 +01:00 |
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