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Commit Graph

5128 Commits

Author SHA1 Message Date
Fay
1cb54689cf Prevents first aid tents from melee attacking;
Moves attack possibility checks to battle callback (for consistency with shooting checks);
2015-04-09 21:49:11 +02:00
Dmitry Marakasov
093ad29ae1 More portable libdl handling 2015-04-09 13:19:44 +03:00
Dmitry Marakasov
eab0b1e674 Fix build with clang 3.6
This is backported commit 509ccac9dd53932b158ee10b47e95d495deb3fd9
from fuzzylite
2015-04-09 13:18:33 +03:00
DjWarmonger
d32461d9d1 Complete solution for artifact equip & exchange. 2015-04-09 09:53:17 +02:00
DjWarmonger
b3f482b8a8 Restored artifact selection & exchange, work in progress. 2015-04-07 22:48:35 +02:00
DjWarmonger
9577ef4bda Minor tweak. 2015-04-07 13:43:33 +02:00
DjWarmonger
264a0c4fe7 - Restored evaluation of wander targets at every step.
- First wander target will be sorted by distance (closest) as well.
2015-04-07 08:55:13 +02:00
DjWarmonger
2f588b548e Fixed one case when heroes exchanged armies until ran out of movement points. 2015-04-07 08:43:10 +02:00
DjWarmonger
6cfc89dc7c A number of fixes for wander / SectorMap. 2015-04-05 21:13:47 +02:00
DjWarmonger
37f9d898ac Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types. 2015-04-05 15:38:23 +02:00
DjWarmonger
df80c50106 Added missing Den of Thieves to RMG. Limit set to 1 per zone. 2015-04-05 12:35:26 +02:00
ArseniyShestakov
0914bb3edf RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
AlexVinS
84a2623c37 more experiments 2015-04-03 07:06:29 +03:00
AlexVinS
27c46c83d6 describe roads placement in log 2015-04-03 05:50:02 +03:00
AlexVinS
76193c4c5c More experiments WIP. 2015-04-03 05:47:22 +03:00
AlexVinS
eb60d9737f more sensible road placement 2015-04-03 05:47:20 +03:00
AlexVinS
896a2b17c0 fix patterns 2015-04-03 05:47:03 +03:00
AlexVinS
4c4ad480c5 added experimental usage of roads 2015-04-03 05:47:01 +03:00
AlexVinS
6520d2a577 fix 2015-04-03 05:46:17 +03:00
AlexVinS
ae2c72ca52 Implemented road transitions.
* untested
* still unused
2015-04-03 05:46:16 +03:00
AlexVinS
b1d4ce0474 Road|river patterns are trivial compared to terrain patterns - no need to use json, just define them as a constatnt 2015-04-03 05:46:15 +03:00
AlexVinS
877634b3a3 Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
AlexVinS
e42ca15a0d Fix BERSERK effect 2015-04-03 05:20:17 +03:00
ArseniyShestakov
c3ea9637dd Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
ArseniyShestakov
8ecf0b7bfc Merge pull request #95 from Mixaill/version-bump
Version bump for Linux and RPM update
2015-04-03 04:46:09 +03:00
AlexVinS
10668974d6 Move SACRIFICE target existence check to mechanics 2015-04-03 00:35:29 +03:00
AlexVinS
0cce1ef2f1 Move ANOTHER_ELEMENTAL_SUMMONED problem check to SummonMechanics class 2015-04-03 00:02:15 +03:00
Mikhail Paulyshka
534d41dd9d [rpm] fix build 2015-04-02 23:58:50 +03:00
Mikhail Paulyshka
2833fed2bf [rpm] switch to SDL2 2015-04-02 23:28:02 +03:00
Mikhail Paulyshka
1529464610 [rpm] fix versioning 2015-04-02 23:27:33 +03:00
Alexander Shishkin
ef20c57f2c Merge pull request #96 from Mixaill/fix-travis-3
Fix travis build
2015-04-02 17:53:45 +03:00
Mikhail Paulyshka
9fd51e0219 version bump for Linux 2015-04-01 23:21:36 +03:00
Mikhail Paulyshka
93ebdb7893 [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
DjWarmonger
e529ac62c0 Tagging 0.98 release. 2015-04-01 09:34:55 +02:00
AlexVinS
6c334174d9 Use and check movement points in town portal.
* fixes mantiss 0002031
2015-04-01 04:48:50 +03:00
AlexVinS
d564520f04 Allow town portal to ally town.
fixes mantiss 0002064
2015-04-01 04:04:02 +03:00
AlexVinS
fb707a6576 fix mantiss 2142 2015-04-01 00:28:21 +03:00
Ivan Savenko
376b2436f8 Fixed weird bug in serializer which caused corrupted data in Json map (missing guards entry in banks) 2015-03-31 00:56:33 +03:00
Ivan Savenko
eef45b5ae8 Fixed warnings 2015-03-31 00:55:37 +03:00
AlexVinS
20acdbbf3b Fix wrong side for opening battle spells 2015-03-30 19:16:08 +03:00
DjWarmonger
a208afeee6 Removed new code, it was enough to fix the old one. 2015-03-30 16:54:32 +02:00
DjWarmonger
b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures.
- Fixed usage of boats, added Boat building as a part of Explore goal. This resolves #2151
2015-03-30 15:32:23 +02:00
DjWarmonger
299e9d5a0b Experiment - do not prioritize reserved objects during wandering to prevent running back and forth. 2015-03-30 10:07:37 +02:00
AlexVinS
6dea40aa95 Do not damage immune creature by spell-created obstacle. This should fix 0001846 2015-03-29 16:50:23 +03:00
AlexVinS
67a7cd8350 Allow FREE_LOCATION action over dead stack. This fixes 0001560 2015-03-29 16:24:43 +03:00
DjWarmonger
ed33d99ac7 Silenced some more logs. 2015-03-28 22:17:45 +01:00
DjWarmonger
a0f534146c Fixed underground Lava terrain. 2015-03-28 22:03:38 +01:00
DjWarmonger
999c2a92e0 Inverted approach - first generate rock all over, then free accessible tiles. 2015-03-28 21:13:22 +01:00
DjWarmonger
9515d51bd2 Generate underground tunnels first to get a bit more of them. 2015-03-28 20:09:54 +01:00
DjWarmonger
a0d9ae4849 Refactoring - create underground rock for whole level at once. 2015-03-28 18:56:28 +01:00