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Commit Graph

85 Commits

Author SHA1 Message Date
Ivan Savenko
923fed7dc1 - fix for bonuses in campaign screen
- fixed gcc warnings
- build system updated
2010-10-25 19:37:21 +00:00
DjWarmonger
bfe266a377 Moved battle effects to bonus system. May be buggy.
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.

Support for Adela's bless.
2010-08-30 18:06:17 +00:00
DjWarmonger
6005e7a6ee Implemented fixed set of creatures that can get week of double growth. Minor fix. 2010-08-29 07:49:04 +00:00
DjWarmonger
c7f8f0a967 Support for creature weeks and Deity of Fire is now complete. 2010-08-26 07:23:08 +00:00
DjWarmonger
ea966a3d21 Creature weeks now work fine. Castle interface still needs to be updated. 2010-08-25 08:40:50 +00:00
DjWarmonger
630dc7f7f2 Next part of creature weeks code. 2010-08-24 14:26:57 +00:00
Michał W. Urbańczyk
a981dfd1fd Refugee Camp supported. 2010-07-23 21:05:49 +00:00
DjWarmonger
52c224502c Compilation fix. Creature damage will now be displayed correctly. 2010-07-16 15:52:21 +00:00
Michał W. Urbańczyk
fa4ee94cf9 Fixed #484. Preliminary support for bonus limiters/ 2010-07-12 10:20:25 +00:00
Michał W. Urbańczyk
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
Frank Zago
c2cb7be227 Fixed bug 143 and possibly 142. 2009-10-12 05:00:28 +00:00
Frank Zago
1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
mateuszb
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb
03b91b1ed7 * fixed reading of guards / granted creatures (for BankConfig)
* minor changes
2009-08-29 16:08:58 +00:00
OnionKnight
a13d7fd595 * Added Blind to CCreatureHandler::getMindSpells()
* Fixed Angelic Alliance to the right factions.
* Added functions to determine good/evil status of a unit/faction. Was going to use it for both Evil Fog/Holy Ground and Angelic Alliance, but turned out the latter was a bit special. Could still be useful in the future with additional towns. CCreatureHandler seemed to be the best place for it.
2009-08-24 17:40:20 +00:00
mateuszb
507597301f * new spells: resurrection, animate dead
* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
Frank Zago
7d9da8974d Moved the rest of creatures abilities to cr_abils.txt. 2009-07-10 02:42:18 +00:00
Frank Zago
83791aa3e1 Moved some creatures abilities to cr_abils.txt. 2009-07-07 04:12:41 +00:00
Frank Zago
df1e3bf7bd Many typos. 2009-07-07 03:48:00 +00:00
Frank Zago
02ddeb8e88 Use ability name instead of number. 2009-07-07 03:34:23 +00:00
mateuszb
18bca3dce9 * loadUnitAnimInfo is now more clear 2009-06-28 14:57:00 +00:00
mateuszb
85eb5c7eb9 * artifact manipulation in exchange window works (without switching artifacts between different heroes)
* support for 3 new artifacts:
- Ring of Vitality
- Ring of Life
- Vial of Lifeblood
* restructures creature ability preparing (creature abilities are now loaded from cr_abils.txt file). It needs further work - all changes in abilities should be moved from CCreatureHandler.cpp to cr_abils.txt as it's done in this commit (I hope it's clear how it should be done as there is an example)
2009-06-28 13:49:39 +00:00
mateuszb
d3e5020da1 * fixed #28 bug
* fixed #30 bug (those elementals were wrongly double-wide)
* fixed #40 bug
* RowAdd always initialized in getSprite

bugs from http://antypika.aplus.pl/vcmi/forum/viewtopic.php?t=148&sid=1813b5192666d21ca931aac9ad778606
2009-05-24 14:32:36 +00:00
Frank Zago
6635cf4f23 Made a few functions static or static inline. 2009-05-23 22:57:39 +00:00
mateuszb
cc78c2d350 * more of the new stack bonus system 2009-05-15 12:07:55 +00:00
mateuszb
f07c80ce44 * more of the new stack bonus system 2009-05-14 17:26:55 +00:00
mateuszb
a93796e9d8 * a few changes to new stack bonus system 2009-05-13 20:40:23 +00:00
mateuszb
8a32855900 * further changes in stack's bonus code 2009-05-10 15:09:42 +00:00
mateuszb
ae2909667d * redesign of stack's abilities and bonuses - not 100% working, but close ;] 2009-05-08 16:55:04 +00:00
Michał W. Urbańczyk
df25dd7efb Sound patches from Ubuntux #7 - #10:
* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds

I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.

(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
2009-04-30 10:53:06 +00:00
Michał W. Urbańczyk
6ccd9c2701 Sound patch from Ubuntux #6 - adds sound to units during combats
(vcmi_sound_battle.diff)
2009-04-25 23:31:39 +00:00
mateuszb
7319e5cb0e * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
* new spells:
- frost ring
- fireball
- inferno
- meteor shower
- death ripple
- destroy undead
* spellbook button is inactive when hero cannot cast any spell
* obstacles will be placed more properly when resolution is different than 800x600
* minor changes
2009-04-16 14:01:27 +00:00
mateuszb
f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00
mateuszb
4d3808cfa0 * applied ubuntux's patches
* fixed AmptyAI (it builds now)
2009-04-13 18:52:20 +00:00
Michał W. Urbańczyk
2710017049 * First Aid Tent won't get move
* presumably fixed crash occurring sometimes on battle end
* fixed problems when attacking with two-hex creature another two-hex creature, when tile before our destination was blocked
* minor changes
2009-03-31 20:47:53 +00:00
Michał W. Urbańczyk
cb31f5ada3 * Ammo Cart won't get move
* fixed crashes on equipping artifacts
* fixed Wisdom handling
2009-03-29 12:02:37 +00:00
Michał W. Urbańczyk
42773e67f2 * amounts of units taking actions / being an object of actions won't be shown until action ends
* provisional support for "Save" button in System Options Window
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
* improved damage calculation formula
* several minor improvements
2009-03-28 00:38:48 +00:00
Michał W. Urbańczyk
6ce9a253a4 * support for Redwood Observatory
* support for Shrine of Magic Incantation / Gesture / Thought
* minor improvements
2009-03-14 11:25:25 +00:00
mateuszb
f835ea9033 * fixed #9 and #12 from 0.7b bug thread
* more logging around #19 from that thread
* glowing effect of yellow border around creatures
* blue glowing border around hovered creature
* making animation on battlefield more smooth
* standing stacks have more static animation
2009-02-21 15:43:28 +00:00
mateuszb
5c51992294 * more developed battle console (spell destination select info, shoot info, move/fly info)
* removed crash when siege weapon is attacked
* corrected animation of defender's two-hex creature reverse
2009-01-29 18:07:31 +00:00
Michał W. Urbańczyk
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
Michał W. Urbańczyk
248b5e8677 * added shots limit
* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00
mateuszb
7104326563 * water elemental will really be treated as 2 hex creature
* potential infinite loop in reverseCreature removed
* proper handling of battle cursor
2008-10-05 12:34:14 +00:00
mateuszb
8bde616908 * mostly done battle options (although they're not saved)
* general improvements in rendering of battle interface
2008-09-24 16:25:14 +00:00
Michał W. Urbańczyk
dc7d324045 * fixed attacking with shooting stack in a close-combat
* max/buy buttons in recruitment window are not active when there are no available creatures to buy
* reading no-retalation and twice-attack abilities
* boars are treated as two-hex
* dead stack won't retaliate
* support for double attack (not tested)
* one more typo fixed in battle backgrounds list
2008-09-14 07:11:07 +00:00
Michał W. Urbańczyk
e71b40ccc5 * counterattacks
* spells learning
* no tooltips for objects under FoW
* working resource silo
* new system for simple unit abilities/states
* neutral monster army disappears when defeated
* synchronization between client and server processes
* fixed battle ending
2008-09-12 08:51:46 +00:00
Michał W. Urbańczyk
01105ddc41 * fixed move hero button
* creatures placeholders work properly
* abandoned mine won't show message with mithril
* it's possible to build glyph of fear in fortress
* emissaries won't be used in random creature drawing (they have no correct def)
* fixed problem with moving two-hex creatures one tile back
2008-09-01 00:25:36 +00:00
Michał W. Urbańczyk
bca18a31c3 * fixed crashes when town is placed out of the map boundaries
* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
2008-08-29 21:41:32 +00:00
Vadim Glazunov
3d11b2c4e7 Changes to work better on other(non win32) platforms 2008-08-17 19:15:31 +00:00
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00