Alexander Wilms
522cb571b3
Remove redundant virtual
specifiers
...
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`
```python
import os
with open("../redundant_virtual.txt") as f:
for line in f:
print()
line: str = line.strip()
print(line)
tmp = line.split(":")
file = tmp[0].strip()
code = tmp[-1].strip()
print(file)
print(code)
new_code = code.replace("virtual ", "", 1)
# https://superuser.com/a/802490/578501
command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
os.system(command)
```
2024-02-10 20:46:13 +01:00
Andrii Danylchenko
ec5c44bb92
Merge pull request #3594 from vcmi/fix-3550
...
#3550 - fix case when unit is in reachability map but only next turn
2024-02-04 10:07:44 +02:00
Andrii Danylchenko
c66de29550
#3550 - fix case when unit is in reachability map but only next turn
2024-02-03 17:48:52 +02:00
Ivan Savenko
f329bfbe71
Merge pull request #3582 from IvanSavenko/campaign_fixes
...
Campaign fixes
2024-02-01 11:30:38 +02:00
Ivan Savenko
626087ab14
Merge pull request #3561 from MnHebi/develop
...
Try to improve VCAI building build order
2024-01-31 21:48:36 +02:00
Ivan Savenko
2e4895766a
Implemented tracking of objects destroyed by players
2024-01-31 01:37:33 +02:00
Ivan Savenko
a9866bb5c6
Added RandomGeneratorUtil::nextItemWeighted convenience method
2024-01-31 00:17:40 +02:00
MnHebi
8b24b0e9a7
Add Marketplace, Blacksmith into extra buildings category to ensure they get built. Misc changes.
2024-01-26 00:56:36 +02:00
Laserlicht
7f58333ef9
quick combat vs ai
2024-01-25 23:44:41 +01:00
MnHebi
4318b25399
Merge branch 'vcmi:develop' into develop
2024-01-25 21:27:06 +02:00
Ivan Savenko
2a193effcc
Merge branch 'master' into 'develop'
2024-01-25 16:23:13 +02:00
MnHebi
a668dc2721
Try to improve VCAI building build order. Testing reveals extra structures still get done before intended build order(seen Market being built when Dwellings were expected).
2024-01-25 03:26:42 +02:00
Ivan Savenko
284273379e
Merge pull request #3536 from IvanSavenko/serialization_refactor
...
Refactoring of serialization versioning handling
2024-01-22 19:49:24 +02:00
Andrii Danylchenko
bf54a6a7d3
Merge pull request #3537 from vcmi/nkai-fix-pathfinder-commited-tiles
...
NKAI: avoid writing to commited tiles when calculating hero chain
2024-01-21 14:51:33 +02:00
Andrii Danylchenko
708e0d1107
NKAI: avoid writing to commited tiles when calculating hero chain
2024-01-21 10:18:39 +02:00
Andrii Danylchenko
cb297793e0
NKAI: fix lock
2024-01-21 10:05:40 +02:00
Andrii Danylchenko
0c1664dbe7
NKAI: various AI fixes after tests in headless
2024-01-20 22:55:30 +02:00
Andrii Danylchenko
1db43a509e
NKAI: fix casting FLY several times during path calculation
2024-01-20 22:55:28 +02:00
Andrii Danylchenko
36bc9ddcec
NKAI: mutex for internal AI state
2024-01-20 22:55:27 +02:00
Andrii Danylchenko
cc7fc4a2c6
Fix headless mode
2024-01-20 22:55:27 +02:00
Ivan Savenko
0c07384293
Refactoring of serialization versioning handling
...
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum
Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
Ivan Savenko
62935b4ba4
Fix crash on using StupidAI for player actions
2024-01-20 17:15:51 +02:00
Ivan Savenko
d04241b10a
Code cleanup
2024-01-19 23:02:00 +02:00
Ivan Savenko
ea1f05d15a
Stabilization
2024-01-19 13:55:22 +02:00
Ivan Savenko
60ffb81b33
Replaced remaining placeholder code with callbacks
2024-01-19 13:55:22 +02:00
Ivan Savenko
a15366f5a5
Make IObjectInterface::cb non-static
2024-01-19 13:55:21 +02:00
Ivan Savenko
2c4cad7d9c
Slight simplification of bonus system node class
2024-01-19 13:54:49 +02:00
Ivan Savenko
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
...
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
e849e4170a
Merge pull request #3486 from Alexander-Wilms/replace-redundant-types-with-auto
...
Replace redundant types with `auto`
2024-01-17 13:31:05 +02:00
Alexander Wilms
1b85abb508
Use auto instead of redundant type in initializations using new
...
grep -r --include \*.h --include \*.cpp "=" * | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return\|{\|}\|= \"\|= tr(\|virtual\|void" | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "float\|nullptr" | grep "new" | grep -v "AI/FuzzyLite" | grep \( | grep "= new" > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = line.split(":")[1].strip()
if "new " in original_code:
cpp_type = original_code.split(" ")[0]
if original_code.count(cpp_type) == 2:
print()
print(path)
print(original_code)
new_code = "auto "+" ".join(original_code.split(" ")[1:])
print(new_code)
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-16 21:40:53 +00:00
Alexander Wilms
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
...
[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
b4a1a755a4
Merge pull request #3498 from IvanSavenko/simturns_pathfinder
...
[1.4.3] Fixes for simultaneous turns
2024-01-15 12:00:54 +02:00
Ivan Savenko
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
Alexander Wilms
bc781c28e0
Remove trailing semicolon from NET_EVENT_HANDLER macro
2024-01-14 14:49:25 +00:00
Andrii Danylchenko
3602be5eab
BattleAI: remove adjustPositions method as it gives more troubles than usefulness
2024-01-14 10:23:44 +02:00
Ivan Savenko
8303ce5d13
Added option to ignore guards in pathfinder
...
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Andrii Danylchenko
1a1ae5cd8b
BattleAI: fixes
2024-01-02 17:35:10 +02:00
Joakim Thorén
daf9f9f7f5
Re-add const that was erronously removed with 88ec4fa
...
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2023-12-30 11:01:21 +01:00
Joakim Thorén
88ec4fa0e7
Use getTileThreat-helper instead of directly accessing hitMap with tile coordinates
2023-12-29 23:12:06 +01:00
Joakim Thorén
61314a36f6
Fix copy-paste mistake
2023-12-27 22:35:43 +01:00
Joakim Thorén
406d136cdc
Fixes warnings about possibly dangling references
2023-12-27 22:24:58 +01:00
Ivan Savenko
85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
2023-12-24 01:13:19 +02:00
Dydzio
fe39faf36c
Add UNTIL_OWN_ATTACK bonus duration and use for berserk
2023-12-19 19:52:40 +01:00
Andrii Danylchenko
26b6d1cf74
NKAI: fix capturing shipyards
2023-12-02 14:03:54 +02:00
Ivan Savenko
d326c53b9a
AI will now respect current value of "Use spells in autocombat" setting
2023-11-28 15:48:35 +02:00
Ivan Savenko
60ca6f968c
Fix hero limit check in AI
2023-11-27 14:08:49 +02:00