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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

4334 Commits

Author SHA1 Message Date
Ivan Savenko
a46ab835ce Applied review suggestions 2023-01-14 23:01:33 +02:00
Ivan Savenko
ccc6ebee0d Cleared up gate blocking, Force Field can now block gates 2023-01-13 15:44:42 +02:00
Ivan Savenko
526de47ca4 Removed 0.98 compatibility 2023-01-13 13:00:07 +02:00
Ivan Savenko
3be3c871fb Destroyed walls will now remove wall penalty 2023-01-13 01:59:09 +02:00
Ivan Savenko
1d7f004658 Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Ivan Savenko
dd3adb7e16 Arrow towers damage algorithm should now match H3 2023-01-12 23:52:03 +02:00
Dydzio
aac515f64e Merge 'develop' branch 2023-01-11 16:24:53 +01:00
Ivan Savenko
192e856797 merge with vcmi/develop 2023-01-11 16:47:53 +02:00
Ivan Savenko
e48bd39b9c Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
Ivan Savenko
5e72ef76cf Fix quest texts accessing 2023-01-11 15:10:44 +02:00
Ivan Savenko
8b6f6f9b93 Fix msvc compile 2023-01-11 13:59:43 +02:00
Ivan Savenko
c6f089c6b1 Removed outdated comment 2023-01-11 13:59:33 +02:00
SoundSSGood
a0568823a9 swap contitutient 2023-01-11 13:17:33 +02:00
Ivan Savenko
1e37e66e6c Replaced Terrain::BORDER and WRONG with NONE 2023-01-10 20:09:09 +02:00
Ivan Savenko
1b25043dab Terrain identifiers will also have mod:name format 2023-01-10 20:08:37 +02:00
Ivan Savenko
1caec0a8cb Removed default native terrains - breaks neutral faction 2023-01-10 20:08:07 +02:00
Ivan Savenko
8c2b1d74be Removed unused code 2023-01-10 20:07:22 +02:00
Ivan Savenko
3fd9a14651 Fix #1401 - Restored accessing creature names via GeneralTextHandler 2023-01-10 12:26:20 +02:00
Ivan Savenko
c455986a55 Fix regressions in RMG & map editor 2023-01-10 01:05:28 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57 use JsonKey or NameTranslated instead of ambiguos Name 2023-01-10 00:01:35 +02:00
Ivan Savenko
009705e794 Names for terrains now pass through translator 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
f3985d205b Added horseSoundPenalty for terrains (for movement outside of roads) 2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b Better names for terrain parameters. Support for new movement sounds. 2023-01-10 00:01:35 +02:00
Ivan Savenko
4e4dae854f Final stabilization changes 2023-01-10 00:01:35 +02:00
Ivan Savenko
99745b5c3c Fix rivers & roads loading 2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158 Fixed game startup 2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
01811317f9 Remove assert which may not always be true 2023-01-09 23:22:59 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
8f42c86962 Formatting: space -> tabs 2023-01-09 18:34:37 +02:00
Ivan Savenko
84aefc3362 Changed log file format: print timestamp instead of thread ID 2023-01-09 18:34:37 +02:00
Ivan Savenko
2f5ee44cbe Fixes patrol position initialization on H3M load 2023-01-09 18:34:13 +02:00
Ivan Savenko
7e8516f927 Changed Sirens behavior to match H3 logic 2023-01-09 13:04:56 +02:00
SoundSSGood
4005b48360 Regressions fixed 2023-01-08 23:31:12 +02:00
SoundSSGood
6b7ce798d0 artifactTransitionPos created 2023-01-08 23:24:13 +02:00
Andrey Filipenkov
48c01157e6 fix typo 2023-01-08 01:33:26 +02:00
Andrey Filipenkov
db98575d10 fix unaligned memory access (UB) on Clang/GCC/MSVC
sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Ivan Savenko
481f756b51 Fixes #1304 - correct battle log message on spellcast without kills 2023-01-07 19:52:57 +02:00
Andrii Danylchenko
9f9798d3a4 Update android JNI bindings 2023-01-07 09:26:01 +02:00
Dydzio
622e012fcf Allow ingame console to use clientside commands and print output 2023-01-06 21:01:54 +01:00
Dydzio
a2ce9220ed Fix tests + scripting compilation on gcc 2023-01-05 17:42:33 +02:00
SoundSSGood
d5cef0c069 end of battle art assembling fix 2023-01-05 17:37:14 +02:00
Dydzio
3e1e41ef59 Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-01-05 17:31:30 +02:00
Dydzio
a83c7eb00f Add configurable damage and defense parameters 2023-01-05 17:31:30 +02:00
Ivan Savenko
6b2490903d Fix casting of massive spells by creatures 2023-01-04 21:26:13 +02:00