Konstantin
|
fedf7d377c
|
vcmi: remove TFaction
This is a huge change and will break save compatibility
|
2023-04-10 19:28:16 +03:00 |
|
Ivan Savenko
|
42b2be4bbb
|
Merge pull request #1908 from SoundSSGood/art-client-server-fixes
Artifact related fixes
|
2023-04-10 18:26:49 +03:00 |
|
krs
|
7eda4b6c1e
|
replaced SDLK_LSHIFT check with GH.isKeyboardShiftDown()
|
2023-04-08 20:42:37 +03:00 |
|
krs
|
3194999809
|
Add SHIFT + hover shortcut to show movement highlight while pressed.
|
2023-04-08 20:42:37 +03:00 |
|
krs
|
aba5840a6f
|
Removed Max Movement Highlight stubs
|
2023-04-08 20:40:30 +03:00 |
|
krs
|
1644cab938
|
Added combat option Highlight Movement on Hover
|
2023-04-08 20:40:30 +03:00 |
|
krs
|
9012a25276
|
Stub For Max Movement Range highlight
When a creature is hovered., besides movement, for max possible movement, a hex in center of map is now highlighted.
|
2023-04-08 20:39:59 +03:00 |
|
krs
|
51ad49532b
|
Fix for wrong merge :(
|
2023-04-08 20:39:59 +03:00 |
|
krs
|
dab07bdef9
|
Now unit range is shown in Tactics phase as well
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
|
2023-04-08 20:39:59 +03:00 |
|
krs
|
e1c388465a
|
HD mod highlighting of movement for hovered stack.
Does not work as intended in tactics mode.
|
2023-04-08 20:39:59 +03:00 |
|
SoundSSGood
|
e58be8e7f7
|
vcmiartifacts fixed
|
2023-04-08 12:28:53 +03:00 |
|
Ivan Savenko
|
e35a1ba471
|
Merge pull request #1876 from rilian-la-te/refactoring-v1
VCMI Refactoring
|
2023-04-08 11:14:05 +03:00 |
|
nordsoft
|
52b53ab307
|
Feature and setting implemented
|
2023-04-08 01:49:59 +04:00 |
|
SoundSSGood
|
ea7dd14d8b
|
client is able to erase artifact
|
2023-04-08 00:41:55 +03:00 |
|
Konstantin
|
11b237a23c
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
|
Konstantin
|
e0715a76c8
|
vcmi: reduce CStack usage a little bit
|
2023-04-04 23:02:54 +03:00 |
|
Ivan Savenko
|
307065a633
|
Merge beta into develop
|
2023-04-04 16:06:20 +03:00 |
|
Ivan Savenko
|
5b480124b8
|
Merge pull request #1862 from IvanSavenko/fix_garrison_move_shortcut
Space and left-clicking on second hero in town now have share code
|
2023-04-04 11:23:19 +03:00 |
|
Ivan Savenko
|
d6cb513374
|
Merge pull request #1858 from IvanSavenko/sliders_fix
Allow defining active areas for sliders.
|
2023-04-04 11:21:45 +03:00 |
|
Ivan Savenko
|
93b77d0c99
|
Space and left-clicking on second hero in town now have share code
|
2023-04-03 00:43:18 +03:00 |
|
Ivan Savenko
|
507d8bf7fd
|
Allow defining active areas for sliders. Fixes settings window.
|
2023-04-02 22:24:07 +03:00 |
|
Ivan Savenko
|
c661419897
|
Merge pull request #1700 from rilian-la-te/resource-array
Modernize resourceSet.
|
2023-04-02 20:12:45 +03:00 |
|
Ivan Savenko
|
efbc5cf581
|
Merge pull request #1815 from IvanSavenko/beta_fixes
Beta fixes
|
2023-04-02 20:02:41 +03:00 |
|
Ivan Savenko
|
519513e512
|
Merge pull request #1830 from SoundSSGood/beta
Graphical glitches fixed
|
2023-04-01 23:14:13 +03:00 |
|
SoundSSGood
|
348684f93e
|
Graphical glitches fixed
|
2023-04-01 16:15:10 +03:00 |
|
krs
|
a8f13bb927
|
Add RALT key check for movement info
|
2023-04-01 00:20:51 +03:00 |
|
Ivan Savenko
|
e9aed2761c
|
Fix target selection for teleport
|
2023-03-31 23:18:45 +03:00 |
|
Ivan Savenko
|
4c6dbb5037
|
Fix town UI update on building new structures
|
2023-03-31 23:18:45 +03:00 |
|
Ivan Savenko
|
839172cd30
|
Do not attempt to play animations when map is inactive
|
2023-03-31 23:18:45 +03:00 |
|
Adriankhl
|
8c5c943da9
|
Show movement cost immediately after pressing left alt key
|
2023-03-31 17:48:31 +02:00 |
|
Konstantin
|
c1fd7309ad
|
ResourceSet: composition
|
2023-03-31 14:00:49 +03:00 |
|
Ivan Savenko
|
ea1d177c9b
|
Fixed false error messages on game startup
|
2023-03-31 01:28:56 +03:00 |
|
Ivan Savenko
|
6e28b6ed90
|
Do not crash on invalid callback name
|
2023-03-31 01:28:33 +03:00 |
|
Konstantin
|
d83e58f948
|
vcmi: use new animation functions in client
|
2023-03-31 01:01:25 +03:00 |
|
Konstantin
|
eff41f66ed
|
vcmi: now obstacles can have disappearing anim
It is a reverse version of appearingAnimation.
|
2023-03-31 01:01:25 +03:00 |
|
Konstantin
|
7543fdf787
|
vcmi: add reverse effect animation type
To be used later with obstacle removal
|
2023-03-31 01:01:25 +03:00 |
|
Konstantin
|
c4d5a7a2d6
|
vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
|
2023-03-31 01:01:25 +03:00 |
|
Ivan Savenko
|
46ccd65080
|
Removed largely unused signal handling, fixes build with musl c library
|
2023-03-30 14:56:13 +03:00 |
|
Konstantin
|
5716925b47
|
NetPacks: change GiveBonus enum to enum class.
|
2023-03-30 12:41:17 +03:00 |
|
Ivan Savenko
|
1084da00df
|
Fix initial value of sound/music labels in settings
|
2023-03-30 12:23:47 +03:00 |
|
Ivan Savenko
|
484f0a175a
|
Blocked movement of war machines in tactics phase
|
2023-03-30 12:20:13 +03:00 |
|
Ivan Savenko
|
974be97e6d
|
Merge pull request #1792 from IvanSavenko/happy_dydzio
Fixes for beta - graphical artifacts
|
2023-03-30 00:11:19 +03:00 |
|
Ivan Savenko
|
a42dc923e4
|
Remove hardcoded constant
|
2023-03-29 14:33:44 +03:00 |
|
Ivan Savenko
|
1fcaeba8e0
|
Fix stack amount boxes flickering between actions
|
2023-03-29 13:21:43 +03:00 |
|
Ivan Savenko
|
3af829e6af
|
Fix stack label position updates
|
2023-03-29 13:03:40 +03:00 |
|
Ivan Savenko
|
0c023347dd
|
Fix potential nullptr dereference
|
2023-03-28 23:50:57 +03:00 |
|
Ivan Savenko
|
06f9759aee
|
Fix crash on using Teleport/Sacrifice spells
|
2023-03-28 23:50:42 +03:00 |
|
Ivan Savenko
|
0ce06e0f30
|
Improved rendering of stack amount boxes
|
2023-03-28 23:50:22 +03:00 |
|
Ivan Savenko
|
2cca15c2db
|
Fix graphical artifact in hero movement animation
|
2023-03-28 22:37:53 +03:00 |
|
Ivan Savenko
|
9062d67f80
|
Fixed volume of ambient sounds
|
2023-03-28 18:56:44 +03:00 |
|