Xilmi
809163b705
Update SDLImage.cpp
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Fixed crash
2024-07-20 16:10:29 +02:00
Xilmi
2bf7b3200b
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-19 22:05:58 +02:00
Andrii Danylchenko
3502e30fe5
Merge pull request #4296 from vcmi/build-take-into-account-7lvl-creatures
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NKAI: take into account 7lvl creature cost when we consider what reso…
2024-07-19 21:34:25 +03:00
Ivan Savenko
5ad1c35354
Merge pull request #4303 from IvanSavenko/savecompat_fix
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Fix crash on loading saves made in 1.4/1.5
2024-07-19 17:17:54 +03:00
Xilmi
f0f40660c4
reverse getTotalArmyLoss()-change
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Due to a recent fix in army-loss calculations this method should now work correctly the way it was.
2024-07-19 15:59:57 +02:00
Ivan Savenko
e0c6b6e3d0
Fix crash on loading saves made in 1.4/1.5
2024-07-19 13:57:06 +00:00
Xilmi
fa2f883361
Merge remote-tracking branch 'upstream/develop' into develop
2024-07-19 15:26:31 +02:00
Xilmi
eb26b16823
Trace level
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Increased AI-trace-level because I need it for debugging.
2024-07-19 15:26:14 +02:00
Xilmi
e374f24016
complete Building-costs as evaluation-context
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Added building-cost including all resoruces as evaluation-context for more sophisticated building-selection and also as a countermeasure to softlocking a build-order by having no ways to obtain certain resources.
For example, if the AI would drop below 5 wood, while having no market-place and no wood-income it will avoid building any buildings that neither allow trading nor produce wood.
2024-07-19 15:25:24 +02:00
Xilmi
2d715f4d7e
Trading logic
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Added trading-logic to Nullkiller-AI.
The AI can now identify which resources it is lacking the most and buy them to fix softlocks in their build-order. It can also sell excess resources that it doesn't have a need for.
2024-07-19 15:21:56 +02:00
Xilmi
f094bf9602
Added marketplace to buildable buildings
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Before marketplaces could only be built as part of a requirement for other buildings but not on their own when that other building already existed like it is the case in certain campaign-missions.
2024-07-19 15:19:27 +02:00
Xilmi
9c6d8762c5
Lowered restrictions from hero-hiring.
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Removed two restrictions from hero-hiring, that prevented AI from hiring heros in certain scenarios.
2024-07-19 15:18:02 +02:00
Xilmi
37c0972a50
New and restored functionality
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Added a new div-function to resource-sets. It allows to calculate the amount of times one resource set, for example income, has to be accumulated in order to reach another resource-set, for example required resource. It will return INT_MAX if it's impossible.
Restored the "<" operator-function and made it actually work like it's supposed to.
2024-07-19 15:16:05 +02:00
Ivan Savenko
dc27e8eccb
Merge pull request #4097 from IvanSavenko/render_refactor_2
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[1.6] Render refactor
2024-07-19 16:07:54 +03:00
Ivan Savenko
e2af6c0f92
Merge pull request #4295 from Alexander-Wilms/translation-error-messages
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Less noise when switching languages in launcher
2024-07-19 15:44:54 +03:00
Ivan Savenko
1cbfa43b6d
Merge pull request #4297 from Alexander-Wilms/mod-assertion
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CModListView::loadScreenshots(): Ensure a mod is selected in allModsView
2024-07-19 15:44:30 +03:00
Ivan Savenko
4b67994dab
Merge pull request #4302 from runlevel5/patch-1
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Add notes for Fedora
2024-07-19 15:43:09 +03:00
Ivan Savenko
0d44bf1506
Fix build
2024-07-19 12:30:10 +00:00
Ivan Savenko
2d3734656d
Fix test
2024-07-19 12:17:06 +00:00
Ivan Savenko
b256919dab
Implemented per-surface alpha for images that have palettes with alpha
2024-07-19 12:03:29 +00:00
Ivan Savenko
c40eea6e10
Fix fade-in animation - per-surface alpha was not set correctly
2024-07-19 10:46:20 +00:00
Alexander Wilms
70e309c4f9
CModListView::loadScreenshots(): Check isValid() instead of row() and column()
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-07-19 12:38:42 +02:00
Trung Lê
15c5cd6f6c
Add notes for Fedora
2024-07-19 20:13:46 +10:00
Ivan Savenko
9f3663b7d4
Remove unused method
2024-07-19 10:08:50 +00:00
Ivan Savenko
4f8f217b49
Moved range highlight transforms to config file
2024-07-19 10:08:50 +00:00
Ivan Savenko
81c7c0ce24
Fixed loading of flipped and duplicate images in animations
2024-07-19 10:08:50 +00:00
Ivan Savenko
73e052b1d0
Fix merge
2024-07-19 10:08:50 +00:00
Ivan Savenko
e4bed98674
Replaced raw json nodes with ImageLocator class
2024-07-19 10:08:50 +00:00
Ivan Savenko
2f68beead1
Remove old code
2024-07-19 10:08:50 +00:00
Ivan Savenko
fd726523a2
Remove creations of custom animations in runtime
2024-07-19 10:08:50 +00:00
Ivan Savenko
5409936509
Fix build with older SDL
2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224
Reviewed usage of EBlitMode, now specified clearly in all cases
2024-07-19 10:08:50 +00:00
Ivan Savenko
f11c5f62e1
Remove no longer needed code
2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f
Flipped images are now tracked by RenderHandler
2024-07-19 10:08:50 +00:00
Ivan Savenko
230add02e4
Remove no longer used code
2024-07-19 10:08:50 +00:00
Ivan Savenko
0e407540ec
Fixed player-coloring on adventure map
2024-07-19 10:08:50 +00:00
Ivan Savenko
920a39844b
Unified naming of method to recolor UI element to current player scheme
2024-07-19 10:08:50 +00:00
Ivan Savenko
9f31ec5326
Restore previously disabled icons registry
2024-07-19 10:08:50 +00:00
Ivan Savenko
fcafe53da9
Restored previously disabled University code, add interface to notify
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market-like objects
2024-07-19 10:08:50 +00:00
Ivan Savenko
c1ebb6b0e3
Try to use lazy loading for animations
2024-07-19 10:08:50 +00:00
Ivan Savenko
a8a330f39f
Remove unused code and no longer needed caching
2024-07-19 10:08:50 +00:00
Ivan Savenko
47de9a62dc
Created separate classes for shared, unchangeable image and image
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manipulators owned by UI elements
2024-07-19 10:08:50 +00:00
Ivan Savenko
2b3e4e01ca
Remove unused code
2024-07-19 10:08:50 +00:00
Ivan Savenko
600b06b74d
Moved all handling of image loading to render handler
2024-07-19 10:08:50 +00:00
Ivan Savenko
a1fb3b8b01
Reduce direct access to CAnimation, removed various caching schemes
2024-07-19 10:08:50 +00:00
Ivan Savenko
56f1725234
All images are now loaded via RenderHandler class
2024-07-19 10:08:50 +00:00
Ivan Savenko
2020d96070
Merge pull request #4071 from IvanSavenko/fix_rng_syncronization
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[1.6] Fix potential desync if client uses different stdlib with different random number generators
2024-07-19 13:08:09 +03:00
Alexander Wilms
4f06aed631
CModListView::loadScreenshots(): Ensure a mod is selected in allModsView
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Fixes #989
Fixes #3811
2024-07-18 22:33:48 +02:00
Ivan Savenko
31caf73383
Merge pull request #4020 from Laserlicht/quickspell
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[1.6] Quickspell support
2024-07-18 23:04:05 +03:00
Laserlicht
9ac7db24ca
Merge branch 'develop' into quickspell
2024-07-18 21:24:42 +02:00