Ivan Savenko
a4ff408c9d
Removed unused code
2023-08-06 13:29:57 +03:00
Ivan Savenko
c8ec0d5419
Added caching for creature icons in garrisons
...
More complete version of caching will be done for 1.4
Fixes freezes on hero movement when hota mod is used
2023-08-05 14:26:54 +03:00
Ivan Savenko
723c674d81
Merge pull request #2447 from IvanSavenko/modding_handler_refactoring
...
(develop) Modding handler refactoring
2023-08-02 21:26:05 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
8dc009e2c9
Always show correct game resolution in settings, unaffected by scaling
2023-07-15 16:09:44 +03:00
Ivan Savenko
5143ca266d
Moved SDL renderer access to ScreenHandler class
2023-07-07 14:29:03 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
f0a154037c
Attempt to improve def palette detection
2023-06-20 19:37:27 +03:00
Ivan Savenko
caf627a652
Merge pull request #2207 from IvanSavenko/fix_black_color
...
Fix colors in def palette turning into transparency unconditionally
2023-06-14 15:48:15 +03:00
krs
0ee1866f73
Added SDLImage::doubleFlip()
2023-06-11 18:45:14 +03:00
Ivan Savenko
61a8c53bb6
Fix colors in def palette turning into transparency unconditionally
2023-06-05 23:51:18 +03:00
Ivan Savenko
8d278e653f
Merge pull request #2202 from IvanSavenko/map_objects_reorganization
...
Map objects code reorganization
2023-06-05 18:35:05 +03:00
Ivan Savenko
8e8601f39d
Fix build
2023-06-02 21:54:52 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
d6d679a38c
Fix missing broken shadows on hota map objects
2023-05-15 22:22:54 +03:00
Ivan Savenko
e26b18c139
Rename & cleanup of WindowHandler -> ScreenHandler
2023-05-09 13:10:33 +03:00
Ivan Savenko
a0f1bf3928
Implemented user-selectable UI scaling mode
2023-05-09 13:10:33 +03:00
Ivan Savenko
fd3933e589
Support for changing resolution without game restart
2023-05-09 13:10:33 +03:00
Ivan Savenko
b4e7093c01
Added IWindowHandler interface for OS screen/window utilities
2023-05-09 13:10:33 +03:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
Ivan Savenko
0770a1a153
TTF fonts can now be used as fallback for H3 fonts
2023-04-04 22:23:32 +03:00
Ivan Savenko
dcff463d36
Fixed handling of special palette colors in palette transformations
...
Fixes black color turning semi-transparent in some creatures from mods
2023-03-25 23:54:51 +02:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
...
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
165f6a0944
Implemented terrain transition animation
2023-03-05 18:02:59 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
def1e35836
Use SDL BlitMode's to speed up image rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
40413ee6be
Basic version of scaling for view world
2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf
Implemented terrain palette animatiions. Removed old code
2023-03-05 17:48:02 +02:00
Ivan Savenko
7cf00ba87d
Implemented basic hero movement animation & object fade-out
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Ivan Savenko
d46687a9c8
Partial implementation of world view mode
2023-03-05 17:48:02 +02:00
Ivan Savenko
bb6e1f7ee1
Initial WIP of adventure map rendering rewrite
2023-03-05 17:47:12 +02:00
Ivan Savenko
acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34
Moved Unicode namespace out of GeneralTextHandler file
2023-03-05 17:30:38 +02:00
Ivan Savenko
d0f57fed6f
Cleaned up code of Minimap
2023-02-14 11:18:41 +02:00
Ivan Savenko
9833edcf73
Removed using namespace SDL_Ext
2023-02-03 11:39:40 +02:00
Ivan Savenko
3fef2a5e1f
Moved Colors to a separate file, updated includes
2023-02-03 11:39:40 +02:00
Konstantin
88ef83db53
client: remove SDL_BYTEORDER usage
...
Make use of CMake endian checking in this places too.
2023-02-03 00:37:37 +03:00
Ivan Savenko
34772ef830
Fixed includes
2023-02-01 21:45:06 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
84dfcacafd
Updated CMakeLists and file headers
2023-02-01 16:42:03 +02:00
Ivan Savenko
4d8d886317
Move all created files into better locations
2023-02-01 16:28:48 +02:00
Ivan Savenko
ae968d1865
Remove duplicated code from new files
2023-02-01 16:12:01 +02:00
Ivan Savenko
5cc0de2fc6
Finish CAnimation split
2023-02-01 16:04:14 +02:00
Ivan Savenko
f6fa7f1ae0
temp rename
2023-02-01 16:03:48 +02:00
Ivan Savenko
54a95efc4d
split CFadeAnimation into separate file
2023-02-01 16:03:17 +02:00
Ivan Savenko
3a88e7ce07
split CDefFile into separate file
2023-02-01 16:02:33 +02:00
Ivan Savenko
eef5876069
split SDLImageLoader into separate file
2023-02-01 16:01:47 +02:00
Ivan Savenko
d593b88713
split SDLImage into separate file
2023-02-01 16:00:32 +02:00
Ivan Savenko
f5cd6a9abe
split IImage into separate file
2023-02-01 15:59:52 +02:00
Ivan Savenko
bfec00b022
Remove duplicated code in new files
2023-02-01 15:42:21 +02:00
Ivan Savenko
0ac411b5a0
Finalize split of Fonts.h/cpp
2023-02-01 15:38:24 +02:00
Ivan Savenko
3da4c9bb25
Moved CBitmapHanFont to a separate file
2023-02-01 15:36:38 +02:00
Ivan Savenko
aab7e0a5ed
Moved CTrueTypeFont to a separate file
2023-02-01 15:35:52 +02:00
Ivan Savenko
1884c409f9
Moved CBitmapFont to a separate file
2023-02-01 15:34:50 +02:00
Ivan Savenko
730b8e3fc2
Moved IFont to a separate file
2023-02-01 15:33:51 +02:00
Ivan Savenko
8a9492d129
Moved client files to more suitable locations
2023-02-01 13:09:19 +02:00