Mike
75820c3bdf
Fixed overlapped text display in adventure map settings
2023-06-25 16:27:00 -07:00
Ivan Savenko
e0ea994656
Moved some pathfinding options to game settings
2023-06-25 17:42:36 +03:00
Ivan Savenko
f7b27da00e
Implemented support for "coast visitable" objects:
...
- objects marked as coast visitable can be visited from land even when
placed in water
- added isBlockedVisitable and isCoastVisitable method to
CGObjectInstance
- implemented json config for these properties in banks
2023-06-25 17:42:33 +03:00
krs
afe0146021
Renamed settings option to reflect that same option is used for both ranges.
2023-06-23 19:50:39 +03:00
Ivan Savenko
56680e102d
Merge pull request #2245 from IvanSavenko/platform_settings
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Allow defining default values of settings per platform
2023-06-23 13:32:30 +03:00
Ivan Savenko
69dc95c3c8
Merge pull request #2235 from IvanSavenko/hota_h3m_support
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Hota h3m support
2023-06-23 13:32:10 +03:00
Mike
fe535ec470
Updated settings.json
...
Corrected comma related formatting errors
2023-06-21 16:05:29 -07:00
Ivan Savenko
8f602b2ef6
Allow defining default values of settings per platform
2023-06-21 10:55:30 +03:00
Ivan Savenko
ffdac314e9
Added selection of long touch duration
2023-06-20 19:58:05 +03:00
Ivan Savenko
d1917898a9
Update validation schemas
2023-06-20 19:37:27 +03:00
Ivan Savenko
3913b8e98c
Heroes placed on water in map will be automatically given boat
2023-06-20 19:37:27 +03:00
Ivan Savenko
d4728f78ce
Support for hota victory conditions
2023-06-20 19:37:27 +03:00
Ivan Savenko
c43783db58
Use string ID's instead of raw strings for win/loss conditions
2023-06-20 19:37:27 +03:00
Ivan Savenko
5118a642bc
Fix duplicated randomResource object
2023-06-16 18:00:19 +03:00
Ivan Savenko
77b58bc66d
Cleaned up object constructors to reduce duplicated code
2023-06-16 17:59:50 +03:00
Ivan Savenko
4d947be287
Adventure map shipyard nwo has configurable boat type
2023-06-16 17:59:50 +03:00
Ivan Savenko
487f441f47
Implemented boat selection for town shipyards
2023-06-16 17:59:49 +03:00
Ivan Savenko
a94b68e6aa
Hill fort upgrade costs are now loaded from json
2023-06-16 17:59:10 +03:00
Ivan Savenko
2e7c382612
Moved creature upgrade logic to CGObjectInstance inheritors
2023-06-16 17:59:10 +03:00
Ivan Savenko
fc190b14bb
Spell shrines can now be configured in json
2023-06-16 17:59:10 +03:00
Ivan Savenko
8614419954
Merge pull request #2208 from IvanSavenko/obstacles_foreground
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Implemented foreground/background obstacles
2023-06-14 15:49:08 +03:00
DjWarmonger
3be7720868
Merge pull request #2218 from vcmi/pregenerate_treasures
...
Okay, merging this for PvP feedback.
2023-06-13 20:46:34 +02:00
krs
9496cb4058
rangedFullDamageLimitHighlightOnHover is now turned off by default
2023-06-11 19:36:46 +03:00
krs
5158a5f7db
Fix After Merge
2023-06-11 19:31:50 +03:00
krs
d622bc613a
Fix after options merge.
2023-06-11 18:42:58 +03:00
krs
c0591573bf
Working Version
2023-06-11 18:40:47 +03:00
Tomasz Zieliński
f4dc8e6529
Limit morale / bonusing objects to one per zone
2023-06-10 14:58:50 +02:00
Tomasz Zieliński
6ed1dab3fb
Add random resource to RMG pool
2023-06-08 19:04:44 +02:00
Ivan Savenko
428fb832c6
Implemented foreground/background obstacles:
...
- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00
Ivan Savenko
18105aa96d
Minor fixes for settings window
2023-06-05 21:19:10 +03:00
Ivan Savenko
238a02eb5e
It is now possible to cancel attack-via-swiping by moving finger away
2023-06-05 19:20:20 +03:00
Ivan Savenko
6283329aeb
Added option to disable edge scrolling
2023-06-05 19:20:20 +03:00
Ivan Savenko
a08ff1e6ef
Removed no longer used touchscreen option
2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830
Test version of swipe gesture for in-combat attacks
2023-06-05 19:20:08 +03:00
Ivan Savenko
70155b48e1
Only show touchscreen options on systems that have one
2023-06-05 19:20:08 +03:00
Ivan Savenko
2c7b94d17f
Remove unused map swipe option
2023-06-05 19:20:08 +03:00
Ivan Savenko
526ce1b546
Merge pull request #2177 from krs0/feature/Move_battle_fake_lables_into_separate_group
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Move battle fake labels into separate group, and small fixes
2023-06-05 18:56:38 +03:00
Ivan Savenko
3519fd8302
Added view patterns for hota terrains
2023-05-31 23:18:39 +03:00
Ivan Savenko
952708e865
Basic version of object templates mapping
2023-05-31 23:18:39 +03:00
Ivan Savenko
ffd7144df8
Implemented identifiers mapping for town buildings
2023-05-31 23:01:57 +03:00
Ivan Savenko
927fcc7d45
Removed hota objects desription, will be added to hota mod instead
2023-05-31 23:01:57 +03:00
Ivan Savenko
daaaf84392
Icon index for map format is now defined in config
2023-05-31 23:01:57 +03:00
Ivan Savenko
fb55719671
Map format support status can now be loaded from gameSettings
2023-05-31 23:01:57 +03:00
Ivan Savenko
eff6551f80
Merge pull request #2171 from krs0/feature/schema_updates
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Rearranging Schemas
2023-05-29 15:37:50 +03:00
DjWarmonger
c99aa74434
Merge pull request #2053 from vcmi/parellel_rmg
...
Okay, let's merge this.
2023-05-29 13:50:02 +02:00
krs
6daa933aa2
Fixed errors and added a line after CreatureNumbersToggleGroup to separate them visually from next element.
2023-05-24 20:16:49 +03:00
krs
a7606010ee
Moved creatureInfo into a group for easier calculations
2023-05-24 20:16:49 +03:00
Tomasz Zieliński
0e37c7b7d0
By deafult use multithreaded RMG
2023-05-24 18:16:04 +02:00
Ivan Savenko
d18b240d6d
Added separate borderless & exclusive fullscreen options
2023-05-19 22:43:52 +03:00
Ivan Savenko
f2dfd6de42
Updated settings window to use new layouts & library
2023-05-19 22:43:52 +03:00