Ivan Savenko
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81c7c0ce24
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Fixed loading of flipped and duplicate images in animations
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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73e052b1d0
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Fix merge
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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e4bed98674
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Replaced raw json nodes with ImageLocator class
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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2f68beead1
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Remove old code
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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fd726523a2
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Remove creations of custom animations in runtime
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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5409936509
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Fix build with older SDL
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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0d6ec0d224
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Reviewed usage of EBlitMode, now specified clearly in all cases
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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f11c5f62e1
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Remove no longer needed code
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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b850b6339f
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Flipped images are now tracked by RenderHandler
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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230add02e4
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Remove no longer used code
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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0e407540ec
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Fixed player-coloring on adventure map
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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920a39844b
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Unified naming of method to recolor UI element to current player scheme
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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9f31ec5326
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Restore previously disabled icons registry
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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fcafe53da9
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Restored previously disabled University code, add interface to notify
market-like objects
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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c1ebb6b0e3
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Try to use lazy loading for animations
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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a8a330f39f
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Remove unused code and no longer needed caching
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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47de9a62dc
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Created separate classes for shared, unchangeable image and image
manipulators owned by UI elements
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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2b3e4e01ca
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Remove unused code
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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600b06b74d
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Moved all handling of image loading to render handler
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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a1fb3b8b01
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Reduce direct access to CAnimation, removed various caching schemes
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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56f1725234
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All images are now loaded via RenderHandler class
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2024-07-19 10:08:50 +00:00 |
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Ivan Savenko
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2020d96070
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Merge pull request #4071 from IvanSavenko/fix_rng_syncronization
[1.6] Fix potential desync if client uses different stdlib with different random number generators
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2024-07-19 13:08:09 +03:00 |
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Laserlicht
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9ac7db24ca
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Merge branch 'develop' into quickspell
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2024-07-18 21:24:42 +02:00 |
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Ivan Savenko
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d02251f6a8
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Merge pull request #4263 from Alexander-Wilms/json-error
JsonParser::parse(): Print file name if there were errors while parsing
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2024-07-18 21:28:44 +03:00 |
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Ivan Savenko
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d55c4e3973
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Merge pull request #4275 from IvanSavenko/music_modding
Additional options for music modding
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2024-07-18 21:28:04 +03:00 |
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Ivan Savenko
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37284efd74
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Merge pull request #4278 from IvanSavenko/video_fixes
Video playback fixes
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2024-07-18 21:18:39 +03:00 |
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Andrii Danylchenko
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37dc2a38e8
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NKAI: reduce double army loss cases
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2024-07-18 13:38:25 +03:00 |
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Andrii Danylchenko
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73ea0ce7bc
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Merge pull request #4289 from vcmi/fix-gosolo-for-multiplayer
NKAI: fix gosolo when human is lead by gosolo AI + multiplayer
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2024-07-18 08:02:16 +03:00 |
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Laserlicht
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e629b7a371
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reduce to 12 with gap
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2024-07-17 19:26:18 +02:00 |
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Laserlicht
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4415f645a7
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lambda -> function; fix color
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2024-07-17 18:07:45 +02:00 |
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Andrii Danylchenko
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7571fb7046
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NKAI: fix gosolo when human is lead by gosolo AI + multiplayer
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2024-07-17 17:09:04 +03:00 |
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Ivan Savenko
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662254155a
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Merge branch 'vcmi/master' into 'vcmi/develop'
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2024-07-17 13:57:36 +00:00 |
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Laserlicht
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2dd22c383b
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make inactive buttons darker
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2024-07-17 14:05:14 +02:00 |
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Ivan Savenko
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becd13e03d
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Fix page flip animation playback
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2024-07-17 11:57:03 +00:00 |
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Alexander Wilms
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434371195d
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JsonNode constructors: Take fileName as argument
* Don't print JSON in JsonParser::parse() in case of errors
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2024-07-17 13:50:59 +02:00 |
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Laserlicht
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f0435d8b8e
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small fix
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2024-07-17 13:48:00 +02:00 |
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Laserlicht
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f54b84ead9
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use spellbook to select
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2024-07-17 13:20:17 +02:00 |
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Laserlicht
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5562402646
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hotkey number from config
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2024-07-17 12:37:23 +02:00 |
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Laserlicht
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b8d872aa60
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mobile adjustments
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2024-07-17 04:24:27 +02:00 |
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Laserlicht
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b568e2f628
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Merge branch 'vcmi:develop' into quickspell
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2024-07-17 03:20:31 +02:00 |
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Laserlicht
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d23d4b32c7
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cleanup
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2024-07-17 01:02:11 +02:00 |
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Laserlicht
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0a98169bcf
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update quick spell panel
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2024-07-17 00:55:01 +02:00 |
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Laserlicht
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a3874297f5
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toggle window
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2024-07-17 00:48:22 +02:00 |
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Laserlicht
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1daf6dfad1
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make hideable
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2024-07-16 23:36:23 +02:00 |
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Laserlicht
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37b5de689a
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move to left side
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2024-07-16 22:47:40 +02:00 |
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Ivan Savenko
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1c63fefe02
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Moved banks randomization to server-side with client netpack
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2024-07-16 13:13:39 +00:00 |
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Ivan Savenko
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b07408e984
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New objects are now created and initialized on server and sent to client
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2024-07-16 13:13:39 +00:00 |
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Ivan Savenko
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d2839c8e52
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Rewardable object randomization is now always server-sided
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2024-07-16 13:13:39 +00:00 |
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Ivan Savenko
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0d66ddbeec
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GameState now uses random generator from server. Blocked access to rmg
on client
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2024-07-16 13:13:38 +00:00 |
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Ivan Savenko
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63bcf7d83c
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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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2024-07-16 13:13:07 +00:00 |
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