679181c103
Implemented serialization of local player state in json form
2024-10-08 20:04:32 +00:00
654f5a9100
Merge pull request #4691 from PolishUser/hero-recruitment-sound
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Add 'newBuilding' sound upon hero recruitment in towns
2024-10-01 15:28:33 +03:00
c2ddf8e06a
Add 'newBuilding' sound upon hero recruitment in towns
2024-09-28 23:54:51 +02:00
230893f423
Merge branch 'develop' into any-hex-shooting
2024-09-23 16:57:27 +02:00
e93a060500
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-09-23 14:25:53 +00:00
bb69ab1a1a
Fix assert and condition for counting spell hexes
2024-09-22 18:25:18 +02:00
3e1968c201
Wait for inactive player in hotseat to answer dialog before starting
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battle
2024-09-19 15:30:51 +00:00
e843af24bf
Fix broken popping of top interfaces when town was opened during multiplayer game
2024-09-11 23:00:06 +02:00
ee64928454
Merge pull request #4448 from smanolloff/split-client+develop
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Split vcmiclient in two
2024-09-02 15:34:05 +03:00
82c37573fa
Removed save compatibility with 1.4
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All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6
Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.
Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
e9131538dd
Merge branch 'develop' into split-client+develop
2024-08-27 03:05:07 +03:00
01396b62b7
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
b84af1a6de
Significantly simplify packs applying
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Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
2a6525c5ef
Check battleInt->curInt instead of battleInt
2024-08-25 19:43:21 +00:00
619b35ab33
Allow dialogs when in battle interface
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But also it is not our turn
2024-08-25 19:43:14 +00:00
9daabd0710
Check battleInt->curInt instead of battleInt
2024-08-23 23:30:50 +02:00
d0e0ab767c
Allow dialogs when in battle interface
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But also it is not our turn
2024-08-23 18:03:58 +02:00
b6cc409772
Fix excessive removal of dialogs, e.g. new week or timed events
2024-08-22 16:39:30 +00:00
d05adfc5d5
Merge branch 'develop' into split-client+develop
2024-08-21 17:40:37 +03:00
5a7dc7b552
Merge branch 'develop' into split-client+develop
2024-08-21 17:39:44 +03:00
2e3e6b1553
market->getObjInstanceID()
2024-08-21 01:01:23 +03:00
58bb2b58e3
IMarket suggestions
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com >
2024-08-20 18:49:48 +03:00
cd7ebea9e3
cleanup unused code
2024-08-20 18:49:47 +03:00
fd45b5144d
IMarket serializeable
2024-08-20 18:49:47 +03:00
6a6c13471c
Try more robust approach for waiting dialogs in battles in MP
2024-08-19 18:20:11 +00:00
b94a61c255
Try to fix battle startup if player has waiting dialogs
2024-08-19 15:21:45 +00:00
f29a687234
Clean up scaling code, implemented image size optimization
2024-08-17 15:25:26 +00:00
f2cddaa21b
Split vcmiclient in two
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Similar to vcmiserver (app) and vcmiservercommon (lib), now
there is vcmiclient (app) and vcmiclientcommon (lib).
2024-08-14 19:20:01 +03:00
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
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Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
2a05fbdd50
Unified handling of battle sides ID's
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- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
00605b5129
Remove largely unused defActions member from CIntObject
2024-08-09 14:26:53 +00:00
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
e8c3252214
Do not auto-remove dialogs such as new week
2024-08-04 13:14:28 +00:00
5f0e6f7ce1
Close all dialogs on start of new turn in MP
2024-07-29 17:13:31 +00:00
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
0d6ec0d224
Reviewed usage of EBlitMode, now specified clearly in all cases
2024-07-19 10:08:50 +00:00
fcafe53da9
Restored previously disabled University code, add interface to notify
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market-like objects
2024-07-19 10:08:50 +00:00
47de9a62dc
Created separate classes for shared, unchangeable image and image
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manipulators owned by UI elements
2024-07-19 10:08:50 +00:00
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
ad9750ed3e
Merge pull request #4186 from SoundSSGood/end-of-battle-artifacts-transfer
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End of battle artifacts transfer
2024-07-16 12:45:13 +03:00
ff5ddd76b7
suggestions
2024-07-16 00:03:06 +03:00
c00a1e1b0c
Fixed new issues detected by SonarCloud
2024-07-15 07:46:40 +00:00
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
b42c6dbf44
fixed regressions
2024-07-09 14:27:05 +03:00
ef1fbffad4
ArtifactsUIController class
2024-07-09 14:27:05 +03:00
5ccf6750ab
Fix assertion failure
2024-07-04 08:46:39 +00:00