1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

106 Commits

Author SHA1 Message Date
Ivan Savenko
b4c6906471 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-11 19:22:23 +00:00
Ivan Savenko
b8beb4fb13 Fixes for various minor issues detected by Sonar Cloud 2024-06-01 11:48:30 +00:00
Ivan Savenko
54216bc313 Fix tactics shortcut not blocked after tactics is over 2024-06-01 07:38:49 +00:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
2aec3cde2c Fix possible crash on replaying combat after manual run 2024-05-23 12:46:28 +00:00
Ivan Savenko
0db8266495 Implemented some of the requested shortcuts 2024-05-19 09:12:36 +00:00
Ivan Savenko
d27b854cb1 Reorganized music, video and sound players:
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Laserlicht
e06c09d709
battle log expansion 2024-05-14 02:50:57 +02:00
Ivan Savenko
07d201502e Refactoring of button class to prepare for configurable button 2024-02-29 13:57:25 +02:00
Ivan Savenko
e6b339448f Refactoring & deduplication of infowindow code 2024-02-26 18:32:15 +02:00
Ivan Savenko
5d8b65befd
Merge pull request #3575 from Laserlicht/infobox_pos
fix infobox position while disabling
2024-01-30 17:36:30 +02:00
Laserlicht
7cc004e139
code review 2024-01-29 21:33:20 +01:00
Laserlicht
7ddc87f4a2
removed unused param; optimized pos 2024-01-29 21:11:18 +01:00
Laserlicht
36881c226f
fix infobox position while disabling 2024-01-27 22:08:15 +01:00
Laserlicht
cad0d5db16
consider unlimited replay (or not) 2024-01-27 15:02:03 +01:00
Laserlicht
3e71cbcc39
Block feature is battle against human 2024-01-27 14:35:54 +01:00
Laserlicht
a2fd5039ab
setting 2024-01-27 01:16:55 +01:00
Laserlicht
e8c541f873
end with auto combat 2024-01-26 23:15:56 +01:00
Ivan Savenko
6e629a6a5f split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
73019c204d Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = ":".join(line.split(":")[1:]).strip()

        print()
        print(path)
        print(original_code)
        prefix = "auto "
        if original_code.startswith("static"):
            static = True
        else:
            static = False

        cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
        print(cpp_type)

        if static:
            new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
        else:
            new_code = "auto "+ " ".join(original_code.split(" ")[1:])
        print(new_code)

        if True:
            with open(path, "r") as f:
                filedata = f.read()

            filedata = filedata.replace(original_code, new_code)

            with open(path, "w") as f:
                f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
a9005da01e
Merge pull request #3366 from Laserlicht/battle_informations
Battle stacks informations
2023-12-28 12:39:26 +02:00
Laserlicht
f0c97b344a
add duration + morale/luck 2023-12-23 16:07:12 +01:00
Laserlicht
0b4cf14a3d
basic functionality 2023-12-23 03:06:48 +01:00
Laserlicht
56e1265097
use stacks 2023-12-22 22:26:35 +01:00
Ivan Savenko
9bf1e72a19
Merge pull request #3346 from IvanSavenko/better_timers
[1.4.2] Better timers
2023-12-22 23:19:20 +02:00
Laserlicht
72911ec9a3
Army window 2023-12-22 21:26:40 +01:00
Ivan Savenko
ebbba0029f Fix positioning and size of turn timers widget with English fonts 2023-12-22 18:40:29 +02:00
Ivan Savenko
241add394c Fixed timer widget in pvp battle 2023-12-22 18:40:28 +02:00
Ivan Savenko
f834cb3d99 Display different timers separately when applicable 2023-12-22 18:40:28 +02:00
Dydzio
39c3db04f3 Add missing antimagic functionality to antimagic garrisons 2023-12-21 18:09:33 +01:00
Ivan Savenko
3880ea58b9 Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
Ivan Savenko
b394158dc9 Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-28 21:19:53 +03:00
Dydzio
e1eb245565 Better default stack action handling + "F shortcut" mode fixes 2023-08-27 17:33:10 +02:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Dydzio
6bfbe80cc9 Allow toggling quick combat spells usage 2023-08-19 17:23:55 +02:00
Ivan Savenko
791eb1a37b Added workaround for running game with outdated extras mod from 1.2 2023-08-01 14:47:17 +03:00
Ivan Savenko
aed8c411fc Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Dydzio
47b6358e6e Improve feature by triggering hero window refresh in response to netpack 2023-07-22 21:51:14 +02:00
Dydzio
05735a20e1 Fix for hero info window mana points not getting spent on spellcast 2023-07-22 15:32:00 +02:00
Dydzio
f4f789804d
Update client/battle/BattleWindow.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-18 15:15:58 +02:00
Dydzio
48a72f90f7 Add option for persistent hero info window as in HD mod 2023-07-17 23:25:16 +02:00