Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
81af66d35b
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
Ivan Savenko
a481f07daf
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
Laserlicht
b240da856a
min lvl
2024-08-15 02:06:41 +02:00
Laserlicht
a42afa2910
code review
2024-08-14 21:51:08 +02:00
Laserlicht
81b1704e39
Merge branch 'vcmi:develop' into extended_statistic
2024-08-14 20:32:47 +02:00
Laserlicht
ec2163b974
add val; stat at end turn; events
2024-08-14 19:24:40 +02:00
Ivan Savenko
2a05fbdd50
Unified handling of battle sides ID's
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- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Ivan Savenko
7d30b660ea
Merge pull request #4359 from Laserlicht/statistic
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Writing some statistics and make it possible to export via csv
2024-08-09 15:31:13 +03:00
SoundSSGood
5903b3b42c
endBattleConfirm crash fix
2024-08-08 13:57:06 +03:00
Laserlicht
e0ab760a2f
code review
2024-08-07 21:26:22 +02:00
Laserlicht
58bfd27aad
add some stats
2024-08-02 20:40:24 +02:00
Laserlicht
80dd97364a
add additional statistic
2024-08-02 19:38:33 +02:00
SoundSSGood
186c6098e8
Fix endBattleConfirm
2024-07-20 15:07:34 +03:00
Ivan Savenko
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
SoundSSGood
b42c6dbf44
fixed regressions
2024-07-09 14:27:05 +03:00
SoundSSGood
ef1fbffad4
ArtifactsUIController class
2024-07-09 14:27:05 +03:00
SoundSSGood
f87762bc96
endBattleConfirm
2024-07-09 14:27:04 +03:00
SoundSSGood
6dd76908bc
MoveArtifact struct not used now
2024-07-09 14:27:04 +03:00
SoundSSGood
5dbe88d9a4
End of battle BulkMoveArtifacts
2024-07-09 14:27:04 +03:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
2fcbfd978a
Merge pull request #4049 from IvanSavenko/campaign_fix
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[1.5.2] Campaign fixes
2024-05-29 18:14:04 +03:00
Ivan Savenko
a8b07477b4
Fix hero kill mission not registered if target hero was the attacker
2024-05-28 15:43:06 +00:00
Ivan Savenko
3afbd03089
Attempt to track down crash on battle end
2024-05-28 14:41:05 +00:00
Ivan Savenko
64ad57470c
Fix crash on applying necromancy when battle ended in a draw
2024-05-23 12:46:28 +00:00
Ivan Savenko
b8b42978b1
Reduce includes in headers
2024-04-26 13:26:33 +03:00
Ivan Savenko
090a1c7764
TurnTimerHandler is now a unique_ptr
2024-04-26 13:15:39 +03:00
Ivan Savenko
a99d5e6fa1
Simplify code
2024-04-26 12:44:57 +03:00
Laserlicht
b0b3b9bb84
fix castle replay
2024-02-28 22:26:53 +01:00
Ivan Savenko
ece3403fc7
Fixes demon summoning - sacrificed creatures no longer remain after
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battle and included into casualties
2024-02-12 21:53:38 +02:00
Laserlicht
e48e8e0f01
fix if attacked
2024-01-27 01:57:28 +01:00
Laserlicht
7f58333ef9
quick combat vs ai
2024-01-25 23:44:41 +01:00
Ivan Savenko
cf47fbb729
Merge pull request #3435 from IvanSavenko/bugfixing
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[1.4.3] Bugfixing
2024-01-06 13:06:07 +02:00
Ivan Savenko
296310e32e
Fix check for opponent side for mana drain
2024-01-05 17:56:00 +02:00
Ivan Savenko
edb2ecd751
Fix possible overflow errors on leveling up beyond int64_t limit
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- added separate giveExperience method instead of weird changePrimSkill
- experience is now always used in form of int64_t
- max supported level reduced from 201 to 197 to fit into int64_t
- fixed undefined behavior in experience calculation
2024-01-04 23:57:36 +02:00
Ivan Savenko
86a3806bec
MetaString refactor to eliminate integer usage for identifiers
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- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
Ivan Savenko
184f5a72cc
Use toEntity/toXXX methods in Identifier instead VLC objects access
2023-11-03 16:03:29 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
SoundSSGood
7e6ab5e87b
fix test & fix build & suggested changes
2023-10-29 17:46:14 +02:00
SoundSSGood
3c5527a222
ArtifactLocation now use ID for artHolder identification part3
2023-10-29 17:46:13 +02:00
SoundSSGood
ab2f6abb87
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Krisztián Szabó
cb3cc84c61
Give bonus experience for capturing a town even if the enemy hero escaped.
2023-09-11 19:51:23 +02:00
Krisztián Szabó
6a5e71aa63
Award 500 experience for towns conquered during a battle.
2023-09-11 09:37:48 +02:00
Ivan Savenko
1f1f978328
Fixed battle replay
2023-09-06 16:03:47 +03:00
Ivan Savenko
8bdddd1324
Fix tests compilation
2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00