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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

6751 Commits

Author SHA1 Message Date
Laserlicht
11b437db62 prescaled image support 2024-11-03 20:27:11 +01:00
SoundSSGood
f60813d86f CHeroOverview secondary skill icons fixed 2024-11-03 17:29:27 +02:00
Laserlicht
ca037aae33 notFocusedClick refactoring 2024-11-03 01:13:14 +01:00
Laserlicht
1367348da9 allow scrolling in touch popups 2024-11-02 19:15:49 +01:00
Laserlicht
988d36bd13 sorted 2024-11-02 15:46:20 +01:00
Laserlicht
74b4fbfceb small fix 2024-11-02 15:19:39 +01:00
Laserlicht
0ab4b66026 better approach for scrollbar 2024-11-02 15:16:38 +01:00
Laserlicht
9009dffebd add "other" for bonus display 2024-11-02 14:51:33 +01:00
Laserlicht
17ee363d8d changed bonus source text pos 2024-11-02 14:37:21 +01:00
Laserlicht
5a72a65b31 add labels 2024-11-02 13:59:09 +01:00
Laserlicht
440e9a6575 assign colors for bonuses 2024-11-02 13:05:10 +01:00
Laserlicht
3038e5140a add color frames; remove scrollbar 2024-11-01 19:02:51 +01:00
Laserlicht
b06efa2d13 delete folder 2024-11-01 01:16:01 +01:00
Laserlicht
164aac4db2 refresh list 2024-11-01 00:52:19 +01:00
Laserlicht
38c25cd13e Delete UI 2024-11-01 00:11:55 +01:00
Laserlicht
1f0847660b possibility to delete unsupported saves 2024-10-31 21:57:20 +01:00
Ivan Savenko
0969871835
Merge branch 'develop' into mechanical_bonus 2024-10-31 15:14:51 +02:00
Ivan Savenko
e714a02063
Merge pull request #4849 from IvanSavenko/map_encoding
Better handling of encoding detection for maps and campaigns
2024-10-31 15:07:36 +02:00
Laserlicht
452762cd78 change datetime format 2024-10-30 23:23:56 +01:00
Laserlicht
cb91397688 fix pos 2024-10-30 21:50:03 +01:00
Laserlicht
1423951b9e disable selection by empty slot 2024-10-30 21:36:37 +01:00
Laserlicht
a54f4e1bd1 change autosave folder name; align autosave folder 2024-10-30 21:18:55 +01:00
kodobi
2678665f67 Resolve merge conflict 2024-10-30 18:48:09 +01:00
kodobi
44f479be89
Merge branch 'vcmi:develop' into bugfix/fix-ballista-damage-range-display 2024-10-30 18:41:29 +01:00
kodobi
0a0692061d Merge branch 'bugfix/fix-ballista-damage-range-display' of https://github.com/kodobi/vcmi into bugfix/fix-ballista-damage-range-display 2024-10-30 18:39:11 +01:00
kodobi
b82444ba43 Fix ballista damage range display
- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
2024-10-30 18:35:35 +01:00
Ivan Savenko
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
Ivan Savenko
c98ac01e7a Replaced public artType member of ArtifactInstance with getter 2024-10-30 16:47:01 +00:00
Ivan Savenko
04ca8aca9f Update tests 2024-10-30 16:22:12 +00:00
Ivan Savenko
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
Ivan Savenko
f8b1f40abb
Merge pull request #4348 from MichalZr6/hill_fort_changes
Hill Fort unavailable upgrade and status bar new messages
2024-10-30 14:00:35 +02:00
Ivan Savenko
22f517686d Better handling of encoding detection for maps and campaigns
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)

If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.

Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
Ivan Savenko
f12119f86c
Merge pull request #4812 from SoundSSGood/secSkillPlace
[Hota] SeafaringAcademy. Initial PR
2024-10-30 13:33:39 +02:00
Laserlicht
bb73a35412 code review + pause handling 2024-10-30 00:35:50 +01:00
kodobi
389f8b678b Fix ballista damage range display
- Adjusted the displayed damage range of ballista to reflect the changes in hero/es attack skill like in OH3.
- Added checks to ensure the battle interface and relevant heroes are valid before calculating damage.
- Correctly retrieve the ballista status from the hero's war machine slot.
2024-10-29 20:44:31 +01:00
SoundSSGood
1fcd750774 suggested changes 2024-10-28 21:58:35 +02:00
Ivan Savenko
a97deea563
Merge pull request #4824 from IvanSavenko/translate_fix
Fixes for issues with translations
2024-10-28 12:56:50 +02:00
Ivan Savenko
72b0062ae3 Better integration of wog commanders translation 2024-10-26 14:21:05 +00:00
Ivan Savenko
d1164ab9a9 Integrated exchange window translation into vcmi 2024-10-26 13:09:09 +00:00
Ivan Savenko
565c02d61c Added 'translate missing' command for convenience 2024-10-26 12:54:35 +00:00
Ivan Savenko
638bc174c3 Fix crash on exporting maps for translation 2024-10-25 21:41:24 +00:00
Ivan Savenko
26fecbf2ca Simplify income calculation in kingdom overview, account for flaggables 2024-10-25 19:08:13 +00:00
Ivan Savenko
ee59bc4e71 Add bonus description generation for map objects 2024-10-25 18:36:02 +00:00
Laserlicht
53b7c5da6f added MECHANICAL bonus 2024-10-24 21:30:51 +02:00
Ivan Savenko
1826b5bbdf
Merge pull request #4802 from Laserlicht/crash_fix
fix crash & shortcut & layout
2024-10-23 22:23:33 +03:00
SoundSSGood
83279211e6 CSecSkillPlace done 2024-10-23 15:01:56 +03:00
SoundSSGood
03b4733c64 CSecSkillPlace 2024-10-22 01:54:04 +03:00
SoundSSGood
7955960901 CTradeableItem refactoring 2024-10-22 01:54:00 +03:00
SoundSSGood
573bb6abc6 CArtPlace now works with artifact ID 2024-10-20 12:56:54 +03:00
Laserlicht
185d036d78 no scrollbar for hotseat title (with ttf fonts) 2024-10-20 03:16:57 +02:00
Laserlicht
98b912dab8 optimize layout 2024-10-20 02:26:40 +02:00
Laserlicht
94606ba5a3 campaign map description size 2024-10-20 02:13:50 +02:00
Laserlicht
2ea2a3150e fix shortcuts with Modifier Key 2024-10-19 15:59:02 +02:00
Laserlicht
1df1177506 fix for defect mp3 2024-10-19 13:45:20 +02:00
Laserlicht
a68522b370
fix 2024-10-18 14:37:18 +02:00
Laserlicht
0f41361873
fix edge case 2024-10-18 14:33:29 +02:00
Laserlicht
f0b7d007a0 video: use global timer; implement frameskip 2024-10-18 10:36:52 +02:00
Laserlicht
59dae43a74
fix remembering last map 2024-10-17 02:12:41 +02:00
Laserlicht
8b427c3989 use json format 2024-10-16 22:47:38 +02:00
Ivan Savenko
c25aef8f48
Merge pull request #4766 from SoundSSGood/fused-artifacts
Fused artifacts
2024-10-16 15:08:20 +03:00
Laserlicht
54542c54b3 working subtitles 2024-10-16 03:48:14 +02:00
Laserlicht
4d46a2084d basic subtitle rendering 2024-10-16 02:36:26 +02:00
Ivan Savenko
52e0899d6f
Merge pull request #4780 from Laserlicht/text_pos_fix
fix: campaign video scrolling for short texts
2024-10-15 18:01:52 +03:00
Ivan Savenko
c4e708831c
Merge pull request #4777 from Laserlicht/backround_voice
fix: lower background music while campaign audio plays
2024-10-15 18:01:17 +03:00
Ivan Savenko
da0ec2c607
Merge pull request #4776 from Laserlicht/audio_playback
fix: audio playback after using Back button
2024-10-15 18:00:44 +03:00
SoundSSGood
86d5c05ffa Fused identical artifacts 2024-10-15 16:51:29 +03:00
Laserlicht
d65938fa17 fix campaign video scrolling for short texts 2024-10-14 23:26:24 +02:00
Laserlicht
cb6fa74cc4 lower background music while campaign audio plays 2024-10-14 21:02:49 +02:00
Ivan Savenko
94a0de716a
Merge pull request #4772 from Laserlicht/mixer_audio_duration
fix: use sdl mixer to get audio duration
2024-10-14 21:51:49 +03:00
Laserlicht
b2da317906 fixes audio playback after using Back button 2024-10-14 20:26:31 +02:00
Laserlicht
9ed4dbaeb4 Merge remote-tracking branch 'upstream/develop' into adv_search 2024-10-14 19:52:55 +02:00
Laserlicht
3f59942b04 code review 2024-10-14 19:28:38 +02:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
cee3521f57
Merge pull request #4770 from IvanSavenko/prison_fix
Fix for loading hero types / identities
2024-10-14 18:16:53 +03:00
Ivan Savenko
678e6b47f8
Merge pull request #4756 from IvanSavenko/sonar_fixes
Fix some of the new warnings from sonarcloud
2024-10-14 18:16:41 +03:00
Laserlicht
d43997f5ba use sdl mixer to get audio duration 2024-10-13 21:08:43 +02:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
184d8de82e Fix typo in assertion 2024-10-13 13:06:07 +00:00
Laserlicht
f7e3641c04 fix shortcut bug; add center of selected item 2024-10-12 23:21:26 +02:00
Laserlicht
11eaed9fef code review 2024-10-12 23:01:14 +02:00
SoundSSGood
d4d3ddf685 fused artifacts 2024-10-12 16:43:04 +03:00
Ivan Savenko
a8e84c55f6 Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
Ivan Savenko
e0e01d678a
Merge pull request #4753 from IvanSavenko/misc_fixes
Fixes for regressions from recent PR's
2024-10-11 00:32:45 +03:00
Ivan Savenko
dfff1eae26 Fix crash on losing a hero 2024-10-10 21:16:41 +00:00
Laserlicht
f3a6d4a93f
copy name after init 2024-10-10 22:01:25 +02:00
Ivan Savenko
341ef633a5 Fixes missing names of saves and custom campaigns 2024-10-10 16:05:50 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
81f0222c68
Merge pull request #4741 from IvanSavenko/serialize_local_state
Serialize local state of player interface
2024-10-10 15:03:14 +03:00
Ivan Savenko
5aebf287b9
Merge pull request #4735 from IvanSavenko/private_pos
Reduce usages of ambiguos CGObjectInstance::pos
2024-10-10 15:00:50 +03:00
Ivan Savenko
3113b7f60a
Merge pull request #4704 from IvanSavenko/video_autodetect
Enable autodetection of video scaling parameters
2024-10-10 15:00:40 +03:00
Ivan Savenko
7f6a80ed47
Merge pull request #4738 from IvanSavenko/external_audio
Loading separate audio file in place of audio stream embedded in video
2024-10-10 14:58:04 +03:00
Ivan Savenko
28bc38c94f
Merge branch 'develop' into multiple_small_fixes 2024-10-10 14:57:30 +03:00
Laserlicht
598b2fb6c1 show folder cases; translate new game 2024-10-10 00:06:34 +02:00
Ivan Savenko
e442e71ed9 Fix handling of autoselected interface scaling by client 2024-10-09 17:37:54 +00:00
Ivan Savenko
68e5cff276 Implement user-defined cursor scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
58d13fdce5 Implemented scaling of hardware cursor 2024-10-09 17:37:54 +00:00
Ivan Savenko
42adc9d394 Enable auto-detection of UI scaling 2024-10-09 17:37:54 +00:00
Ivan Savenko
0c03e0b7c7 Enable autodetection of upscaling filter 2024-10-09 17:37:54 +00:00
Ivan Savenko
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
Ivan Savenko
679181c103 Implemented serialization of local player state in json form 2024-10-08 20:04:32 +00:00