Xilmi
a2904584d3
Update Nullkiller.cpp
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Build and hire-tasks no longer eat into the pass-depth.
2024-09-29 02:01:09 +02:00
Xilmi
f7a961793a
Update PriorityEvaluator.cpp
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AI is more careful when gathering stuff near enemies.
The wasted movement-points are no longer considered when calculating which own city to fall back to when there's nothing better to do.
2024-09-29 01:23:13 +02:00
Xilmi
4a5ecdf25e
Update Nullkiller.h
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Removed pointless default-parameter.
2024-09-29 01:15:53 +02:00
Xilmi
769268cfe3
Eternal Garrison
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Fixed an issue that caused heroes to stay garrisoned for ever when hero-cap was reached.
2024-09-29 01:15:09 +02:00
PolishUser
c2ddf8e06a
Add 'newBuilding' sound upon hero recruitment in towns
2024-09-28 23:54:51 +02:00
Ivan Savenko
4ed478b6e5
Improve font mode auto-selection for languages like Chinese
2024-09-28 19:31:16 +00:00
Ivan Savenko
fecfdd7056
Fix centering of multi-line labels
2024-09-28 19:30:50 +00:00
Ivan Savenko
51848ced3b
Add font loading tracking to log
2024-09-28 19:30:26 +00:00
Ivan Savenko
532ed9b12c
Adjusted ttf font sizes to better match H3 fonts
2024-09-28 19:29:49 +00:00
Dydzio
ac380b0f4c
Remove block of conflux creatures idle animations
2024-09-28 19:12:32 +02:00
Laserlicht
e6cb87abac
cast only on self
2024-09-28 17:32:53 +02:00
Dydzio
63b711758f
Fix chain lightning wasting effect on creatures immune to magic
2024-09-28 17:22:26 +02:00
Laserlicht
3813db83ab
make ci happy
2024-09-28 16:16:34 +02:00
Laserlicht
8461189e95
code review + text
2024-09-28 16:10:03 +02:00
Laserlicht
f94f0a3274
new dialog
2024-09-28 15:51:53 +02:00
Laserlicht
d929bfb9d1
rename; introduce factor
2024-09-28 15:05:13 +02:00
Laserlicht
2052a26031
code review
2024-09-28 14:25:11 +02:00
Laserlicht
1558cbdfa9
turn timer and simturn change on load
2024-09-28 13:45:04 +02:00
Laserlicht
5bb29732d0
spell description, not spell roll
2024-09-28 12:53:57 +02:00
Laserlicht
afb90c076d
better UI
2024-09-28 02:34:18 +02:00
Laserlicht
3559f9f923
HMI for spell research
2024-09-28 01:47:32 +02:00
Laserlicht
7707adc44f
checks on server
2024-09-28 01:18:10 +02:00
Laserlicht
5b2aa4dc71
swapping spells
2024-09-28 00:34:25 +02:00
Laserlicht
857b2e9a35
spell replacement works
2024-09-27 23:52:33 +02:00
Xilmi
8d93c0c9c9
Update PriorityEvaluator.cpp
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Removed workaround that was likely necessitated by other issues.
2024-09-27 23:03:35 +02:00
Xilmi
ea535b211a
Update Nullkiller.h
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Fixed issues caused by running buildPlan with wrong default-priority-tier.
2024-09-27 23:03:09 +02:00
Xilmi
0b016b9b14
Update RecruitHeroBehavior.cpp
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If the AI is very rich it will buy more heroes even if it doesn't have a capitol.
2024-09-27 23:02:40 +02:00
Laserlicht
a9327b3fa3
netpacks
2024-09-27 22:47:22 +02:00
Laserlicht
efcac3b933
settings
2024-09-27 20:16:41 +02:00
Xilmi
3b7834495d
Update PriorityEvaluator.cpp
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Fix an issue that caused AI to take their hero's attributes into consideration twice when calculating how much army they think they'll lose.
Fixed an issue where offensive defending didn't take into consideration whether the hero would actually be strong enough to beat the enemy hero it was trying to dispatch.
2024-09-27 19:38:07 +02:00
Ivan Savenko
7f8f09c8fa
Merge pull request #4668 from Laserlicht/scenario_name
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Chronicles improvements
2024-09-27 20:01:47 +03:00
Ivan Savenko
0299c5a133
Merge pull request #4666 from kdmcser/chinese
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do lupdate and update Chinese tranlation
2024-09-27 19:23:42 +03:00
Ivan Savenko
19db016473
Merge pull request #4654 from dydzio0614/any-hex-shooting
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Allow targeting empty hex by shooters with multi-tile SPELL_LIKE_ABILITY
2024-09-27 19:23:33 +03:00
Laserlicht
0e1bb73994
code review
2024-09-27 18:23:02 +02:00
Ivan Savenko
69d9e34ebf
Merge pull request #4642 from Laserlicht/invincible_improvements
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Invincible bonus: only blocking non positive spells; counterstrike
2024-09-27 18:58:00 +03:00
Ivan Savenko
c983aa3887
Merge pull request #4651 from Laserlicht/optimize_vid
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optimize videowindow (black bg)
2024-09-27 18:50:49 +03:00
Ivan Savenko
dc45d82558
Merge pull request #4665 from SoundSSGood/quickbackpack-shift+click
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QuickBackpack window is now accessible by shift-clicking
2024-09-27 18:49:23 +03:00
Ivan Savenko
4b6f8293c2
Merge branch 'develop' into chinese
2024-09-27 18:48:52 +03:00
Ivan Savenko
c6a13207fa
Merge pull request #4673 from XCOM-HUB/patch-2
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Update swedish.ts
2024-09-27 18:47:13 +03:00
Ivan Savenko
f2c20b54d0
Unify rewardable map object and town building code
2024-09-27 15:41:24 +00:00
Ivan Savenko
072aa8aadd
Remove unused method
2024-09-27 15:41:24 +00:00
Ivan Savenko
bee2e7200c
Merge pull request #4664 from IvanSavenko/ttf_fonts
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Integrate true type fonts into VCMI
2024-09-27 18:41:02 +03:00
Ivan Savenko
ff50536568
Fix positioning of stack amount text
2024-09-27 12:05:26 +00:00
Maurycy
73ed29f7ed
Update swedish.ts
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Made further improvements.
PS: Only changed the translation this time. Did not change the source.
2024-09-25 19:55:56 +02:00
Xilmi
e4ef95f8dd
Revert dynamic maxWillingToLose
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Out maxWillingToLose back to a static 25%.
Dynamic could become too suicidal or too passive. 25% is a good sweetspot.
2024-09-25 16:12:53 +02:00
Xilmi
1d831022e8
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-25 14:08:34 +02:00
Laserlicht
2d60252e4c
read from mapheader; move chr to subfolder
2024-09-24 21:41:37 +02:00
kdmcser
ceb2426c30
do lupdate and update Chinese tranlation
2024-09-24 22:08:31 +08:00
kdmcser
d16090be0b
update Chinese translation
2024-09-24 21:47:12 +08:00
Ivan Savenko
b624069f86
Fix CI
2024-09-24 13:40:15 +00:00