Xilmi
ddfeab8748
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-03 13:38:51 +02:00
Evgeniy Meshcheryakov
d9d7d0ea0d
Map editor: Transparency fix
2024-10-03 11:55:58 +03:00
Xilmi
5e6fefdc50
Reverted fix for not trying to moving foreign heroes
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While it fixed the bug it was supposed to fix it caused another severe bug: AI wasn't generating a thread-map anymore.
Original bug needs to find another fix.
2024-10-02 23:40:51 +02:00
Ivan Savenko
f5c2772f8d
Fix potential int32_t overflow when computing total army value
2024-10-02 19:48:08 +00:00
Xilmi
0143a52755
Update PriorityEvaluator.cpp
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Scores for all sorts of visitable and pickable objects are now unified in order to prevent AI from ignoring nearby valuables.
2024-10-02 20:12:47 +02:00
Xilmi
f0802c0b3c
Move foreign hero fix
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Fixed an issue that caused the AI to try and move heroes of other players.
2024-10-02 20:11:20 +02:00
kdmcser
af2b150506
Update german.json
2024-10-02 22:28:06 +08:00
kdmcser
60177bffab
remove bracket
2024-10-02 19:57:26 +08:00
kdmcser
4896b51a5d
display attack type(melee/ranged) in popup window
2024-10-02 19:08:40 +08:00
Ivan Savenko
d8d652783a
Fix crash on casting spell by a random spellcaster (e.g. Master Genie)
2024-10-02 11:04:40 +00:00
SoundSSGood
e6f4a63951
add sort buttons
2024-10-02 13:35:08 +03:00
SoundSSGood
e22d15b1d8
manageBackpackArtifacts
2024-10-02 12:45:50 +03:00
Ivan Savenko
5aebc83bca
Fixes pathfinding via subterranean gates located on right edge of map
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In this case, 'pos' is actually outside of map borders, so never visible
to a player
2024-10-02 09:24:53 +00:00
Xilmi
c19d885603
Subterranean Gateway fix
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Fixed an issue that caused pathfinding for player and AI not working when a subterranean gate was too close to the edge of the map.
Fixed another issue that played into pathfinding for AI not working when a subterranean gate was too close to the edge of the map.
2024-10-02 00:10:45 +02:00
Ivan Savenko
e497a51373
Use swresample (part of FFmpeg) to de-planarize audio into format that
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can be consumed by SDL
2024-10-01 15:38:15 +00:00
Xilmi
f2b8b40925
Being less dismissive
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Reduced the amount of circumstances under which the AI dismisses heroes. Among others to prevent a loop through all passes where it repeatedly hires and dismisses heroes.
2024-10-01 17:20:54 +02:00
Laserlicht
9c6bd20159
code review
2024-10-01 16:32:28 +02:00
Ivan Savenko
f816c3306b
Merge pull request #4694 from Laserlicht/spell_cast_only_self
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cast only on self
2024-10-01 17:20:20 +03:00
Laserlicht
be31041a48
"general" -> "interface"
2024-10-01 16:09:22 +02:00
Xilmi
3d9892f6b3
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-01 16:08:57 +02:00
Ivan Savenko
cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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CArtifactSet tidy up
2024-10-01 16:26:32 +03:00
DjWarmonger
ffed9480e0
Merge pull request #4483 from vcmi/custom_objects_per_zone
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Customizable objects in RMG zones
2024-10-01 14:58:35 +02:00
Ivan Savenko
e738378938
Merge pull request #4700 from altiereslima/develop
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Update Portuguese Translation
2024-10-01 15:30:27 +03:00
Ivan Savenko
ee06e206f2
Merge pull request #4698 from XCOM-HUB/patch-4
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Update mod.json
2024-10-01 15:30:02 +03:00
Ivan Savenko
32af41ac11
Merge pull request #4697 from XCOM-HUB/patch-3
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Create swedish.json
2024-10-01 15:29:51 +03:00
Ivan Savenko
46ed052714
Merge pull request #4692 from dydzio0614/change-default-ai
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Change default neutral creatures AI to BattleAI
2024-10-01 15:28:43 +03:00
Ivan Savenko
654f5a9100
Merge pull request #4691 from PolishUser/hero-recruitment-sound
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Add 'newBuilding' sound upon hero recruitment in towns
2024-10-01 15:28:33 +03:00
Ivan Savenko
6b72549078
Merge pull request #4690 from IvanSavenko/ttf_tweaks
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Tweaks for scalable / true type fonts
2024-10-01 15:28:11 +03:00
Ivan Savenko
b2f391e290
Merge pull request #4688 from dydzio0614/conflux-idle-animations
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Remove block of conflux creatures idle animations
2024-10-01 15:27:28 +03:00
Ivan Savenko
f39d515d54
Merge pull request #4687 from dydzio0614/chain-lightning-magic-immunity
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Fix chain lightning wasting effect on creatures immune to magic
2024-10-01 15:27:15 +03:00
Ivan Savenko
a4c3dd622f
Merge pull request #4685 from Laserlicht/turn_timer_load_change
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turn timer and simturn change on load
2024-10-01 15:27:04 +03:00
Ivan Savenko
9c91559414
Merge pull request #4677 from IvanSavenko/rewardable_fixes
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Unify rewardable map object and town building code
2024-10-01 15:26:50 +03:00
altiereslima
be20469dc1
Update Portuguese Translation
2024-09-30 22:35:19 -03:00
Xilmi
2d783211ce
Fixed a crash
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Fixed a crash from trying to access nonexisting map-element.
2024-10-01 01:11:17 +02:00
Xilmi
9c52e3a0b2
Fix for inconsistency in planned and performed army-merge.
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Removed the usage of BonusModifiers because depending on the case the function was sometimes called with and sometimes without an actual hero as first parameter.
This lead to inconsistencies between planned and performed army-merge and got the AI stuck in a loop where it ordered an army-merge over and over that then would not conclude.
The inclusion of bonuses of the hero for determining which army is better on them is unnecessarily convoluted and just causes issues. It took me like 4 hours to figure out why the AI didn't act.
2024-10-01 00:42:01 +02:00
Maurycy
05d7b55209
Update mod.json
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Added code for the Swedish language.
2024-09-30 21:07:45 +02:00
Xilmi
a01e84214f
Fixed errors
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AI no longer tries to access tiles it cannot see while clusterizing objects.
2024-09-30 21:00:50 +02:00
Maurycy
265e9a69e4
Update Mods/vcmi/config/vcmi/swedish.json
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Co-authored-by: Laserlicht <13953785+Laserlicht@users.noreply.github.com>
2024-09-30 20:38:39 +02:00
Maurycy
c1b1685cc1
Update Mods/vcmi/config/vcmi/swedish.json
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Co-authored-by: Laserlicht <13953785+Laserlicht@users.noreply.github.com>
2024-09-30 20:34:38 +02:00
Maurycy
7a3ff4a433
Create swedish.json
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I have finally translated swedish.json 🥳
2024-09-30 19:51:40 +02:00
Laserlicht
844b078482
color shift parameter to config
2024-09-30 19:46:53 +02:00
Xilmi
73e7d3f5bb
Another reason not to try to town-portal
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Even if the hero blocking a town is from the own faction, the town must not become a target if the city has stashed armies because in that case the hero ontop of it won't be able to go into garrison for the TP.
2024-09-30 19:41:39 +02:00
Xilmi
74f3aedcc9
TP onto friend attempt
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Fixed an issue that caused the AI to think it can townportal onto heroes of other factions, for example their allies.
2024-09-30 19:32:27 +02:00
Laserlicht
31f87cb6ed
improve ui
2024-09-30 18:15:13 +02:00
Xilmi
d59a1fe9e9
Fix case of "Got false in applying struct CastAdvSpell"
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Heroes now leave the garrison before trying (and failing) to cast adventure-map-spells.
2024-09-30 17:57:41 +02:00
Laserlicht
e2b49bbf79
fix condition
2024-09-30 02:46:45 +02:00
Laserlicht
713fcd6543
research per day & seperate config
2024-09-30 02:40:28 +02:00
Dydzio
3c9ec0c30e
Change neutral AI to BattleAI
2024-09-29 15:44:24 +02:00
Xilmi
58eeccd119
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-29 12:35:44 +02:00
Xilmi
cfe4d7592a
Update DefenceBehavior.cpp
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Heroes will no longer rush to defend towns that have a standing garrison that they can't merge their armies with.
2024-09-29 03:13:21 +02:00