Laserlicht
6366175a3c
fix window
2024-11-23 19:19:07 +01:00
Ivan Savenko
a8e84c55f6
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
Ivan Savenko
fb28de5beb
Merge pull request #4531 from Laserlicht/mouse_right_drag
...
map drag with right mouse
2024-09-19 16:42:33 +03:00
Ivan Savenko
7064374d87
Fix visions not working for towns
2024-08-29 15:46:03 +00:00
Laserlicht
be7d27234f
map drag with right mouse
2024-08-28 22:17:05 +02:00
Ivan Savenko
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
2024-08-09 15:30:04 +00:00
Ivan Savenko
00605b5129
Remove largely unused defActions member from CIntObject
2024-08-09 14:26:53 +00:00
Ivan Savenko
75fd67a921
Fix mouse scroll not working in right-click popups
2024-07-19 19:36:05 +00:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
...
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
8003d0d7ca
Restore handling of double-clicks in message boxes
2024-04-14 13:09:39 +03:00
Ivan Savenko
658747d342
Code cleanup
2024-02-27 14:45:15 +02:00
Ivan Savenko
99cb1df91d
Fixes for positioning on popups with components
2024-02-27 13:15:16 +02:00
Ivan Savenko
93b3cb3af5
Better size & positioning of infoboxes
2024-02-26 22:04:30 +02:00
Ivan Savenko
4b4dedeab9
Code formatting
2024-02-26 18:53:12 +02:00
Ivan Savenko
e6b339448f
Refactoring & deduplication of infowindow code
2024-02-26 18:32:15 +02:00
Ivan Savenko
658cc14cd0
Removed direct usage of SDL_Surface in info windows
2024-02-26 15:49:27 +02:00
Ivan Savenko
5419df1140
Removed no longer used class
2024-02-26 15:49:27 +02:00
Ivan Savenko
81a48f2d80
Do not attempt to resize text box to zero-width
2023-11-27 14:08:49 +02:00
Ivan Savenko
e0f6b582f5
Display object description only on right-click
2023-10-19 14:36:11 +03:00
Ivan Savenko
0f2922d064
Only show components if UI enhancements is on
2023-10-19 13:33:49 +03:00
Ivan Savenko
927ce4e60e
Improvements to rewardable objects popups
2023-10-16 23:55:37 +03:00
Laserlicht
39838fdd3c
extend for all selections
2023-09-15 15:24:17 +02:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Dydzio
e1e41d1107
Implement TOPCENTER text alignment
2023-08-30 00:35:31 +02:00
Dydzio
ed12f20609
Improve neutral creature adventure map popup
2023-08-21 14:42:41 +02:00
Ivan Savenko
01d588ab54
Fix keyboard shortcuts on selection dialogs
2023-07-22 22:29:05 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
06437cbde6
Renamed gesture-related methods, remove unused code
2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
Ivan Savenko
85a11c090e
Enter popup await mode only if there is an active popup
2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
c5a48a01ce
Remove no longer used code
2023-05-09 13:10:33 +03:00
Ivan Savenko
243773b6ef
Renamed some adventure map files & classes
2023-05-09 13:10:33 +03:00
Ivan Savenko
dea10e6091
Use more descriptive names for hotkeys
2023-05-01 17:59:20 +03:00
Ivan Savenko
a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
Ivan Savenko
832e56e005
Implementation of (very basic) shortcuts system
...
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
6a46138617
Moved current selection to local state class
2023-04-20 22:04:24 +03:00
Ivan Savenko
4ec32e4dcd
Renamed CAdvMapInt to its proper full name
2023-04-20 22:04:24 +03:00
Ivan Savenko
f1902ab247
Initial refactoring to encapsulate adventure map
2023-04-20 22:03:28 +03:00
Ivan Savenko
45e2875342
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
Ivan Savenko
91b17bed79
Partial encapsulation of AdvMapInt
2023-02-14 11:18:42 +02:00
Ivan Savenko
cc0c3e5bc9
All adventure map components now use shared_ptr
2023-02-14 11:18:41 +02:00
Ivan Savenko
ab8b407294
Style cleanup
2023-02-08 13:56:09 +02:00
Ivan Savenko
7c58a46279
Removed some instances of access to screen
surface
2023-02-03 18:23:53 +02:00
Ivan Savenko
108a42e4ba
Reorganized includes for new layout. New class - IImageLoader
2023-02-01 20:42:06 +02:00
Ivan Savenko
5cc23cc286
Renamed SDL_Pixels -> SDL_PixelAccess due to similar SDL header
2023-01-30 20:06:08 +02:00